I'm a Warrior and I think FC is fine. We could use a buff because we're weak.
I'm a Warrior and I think FC is fine. We could use a buff because we're weak.
+ Dealing with stacks no other tanks have to consider.
A Warrior that only uses Fell Cleave for the 1337 numbers is no Warrior at all. A Warrior still thinks about mitigation and timing when it comes to tank busters, which Inner Beast will take the 5 stacks and put them to better use. Hell, even the job quests for it show the "struggle" for Warriors. Do I let the Beast out of control (and cause a wipe in exchange for that extra hit)? Do I reign it in (and spare the healer kiting the boss around while trying to get my dumb self back up)?
Anyone who is seriously complaining about this are just dps turned tanks who think that damage is the end all, beat all. Not acting like a Tank when you que as a Tank, is a serious flaw.
Last edited by Riastrad; 07-01-2015 at 12:53 PM.
Just my opinion. Won't lose sleep if you don't like it.
Sure...but having played all 3 to mid/upper 50's, ill tell you this
Being a dark is more complex--straight up, there is much more the manage due to mana and dark arts. Warriors go through rotations and stacks are a complexity, but not a huge one. Paladins have to know when to use clemency on party members and use their more numerous cooldowns correctly.
I tanked through from 2.2 to 3.0 as a warrior (t13 pre echo) and thought it was really easy---sure paladin had a simpler rotation, but this was like comparing a mole hill to a slightly larger mole hill.
They're basically using full i180 Strength Accessories as well as statting all 35 points into Strength. In essence these are the tanks that are sacrificing Survivability for Damage. The ones that you wonder why they're so squishy in Neverreap and Fractal when they're full i170 - i180 but damn do they hold the mobs... until they're face gets eaten.
In the end, all the tank rotations and considerations are rather simple. What they share is the most difficult:
- properly preparing for tank busters.
- positioning for the sake of healers and dps
- typically, leading
- knowing when to shift stances
- knowing the boss mechanics
- chain pulling
All the little pissing contests dont amount to much. None of the rotations are that complicated. Even for DPS its rather simple. The difficulty of the game comes from boss and mob mechanics. The rotations are easy as hell to pick up.
At most you can say that PLD with their greater passive and active mitigation, are easier since they can screw up a little more.
Last edited by Tila; 07-01-2015 at 01:22 PM.
^ pretty much this.
Just my opinion. Won't lose sleep if you don't like it.
well this damage seems kinda impossible but under certain circumstances such as target has all buffs/debuffs that can help increase damage including top str potion it MIGHT be possible. I'm i172 atm and my fc crits max 5.5k with self buffs and storm's eye...
I would uh like it to burn calories like crazy so I can maintain my slim figure
If anything this is the truth. PLD is still a better DPS OT than WAR is after all this time, even though PLD is the easiest MT to play. How this even fathomably fair to WAR, I have no idea.
Both PLD and DRK have vastly superior "OH S***" buttons, Holmgang was a mistake and has always been nothing but trash. Meanwhile PLD have always had Hallowed Ground and now DRK shows up with Living Dead which is even better as long as your healer knows where his Benediction button is.
Last edited by Illya; 07-01-2015 at 03:23 PM.
Nah, 25k is like the minimum. I did a 500k Fell Cleave in T5 on Asclepius w/ 20 stacks from the extra snakes that spawned, a Nidhogg STR Potion (HQ), Fried Chocobo Legs w/ Sides (HQ), Berserk, Fight or Flight, Sword Oath, IR, Unchained, Blood for Blood, and Raging Strikes.
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