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  1. #201
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Telepwnsauce View Post
    Hey all questions about the opener rotation. I'm only 53 so I do not have Guass Round yet so been trying to find a way to maximize and practice the opener. Which made me wonder

    I know part of the reason because reload used bit earlier so 2 ammo things are wasted sorta on hot/lead. However if we could find a way to hold reload. You can leave Guass Barrell on for 2 full rotations and your ICs.

    Reload
    Split Shot
    Rapid Fire
    Guass Barrell
    Slug Shot
    Guass Round
    Riccochet
    Split
    Clean -Ressemble here
    Slug
    Clean - or here.
    Blank
    Head Graze
    GB - off

    again I don't have all the abilities, currently i'm doing this for my wildfire as without guass round it was only way that made sense for me to use GB at all. I get 1 Split, 2 Slugs, 2 Clean outta my Guass + ICs.
    Hey, you actually leave off Gauss Barrel once you get off Ricochet + Gauss Round + Head Graze + Blank because leaving it on and losing out on your autos is a damage loss.

    There are two openers: one that starts with 5 ammo and one that starts with Reload. Optimally, you should be using the 5 ammo opener which allows you to use 11 ammo'ed skills in the opener. The Reload opener is just being convenient, but it's taking in account that you weave in 2 oGCDs and that an earlier Reload means you don't have to waste a oGCD slot while keeping as minimal time on Gauss Barrel as possible, which results in longer buff duration and more autos while your Wildfire is active.
    (0)

  2. #202
    Player
    Atigeve's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Atigeve Dagenet
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Have we come close to understanding or knowing what the Stat Weights are yet? I ask bc atm I am only 57, but stacking Crit and Det both and doing alright, but i can not seem to shake the thought of how skill speed would affect both the frequency of all abilities, but also how it affects our DoT. Struggling to find a happy medium, sorry I am not smarter i would try to figure out all this on my own, and maybe im just thinking to much about it, but still has me curious of your ladies and gentlemen's opinions.
    (0)

  3. #203
    Player
    Telepwnsauce's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Asclepius Windwalker
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I figured as long as you were IC your main abilities then then 20% would actually be increase of the AA's. I agree leaving it on all the time is a dps loss, but in the opener if you leave it on for all IC's wouldn't that be increase not sure exact time on how many AA you would lose above leaving it on for another slug/split/clean/slug/clean. As the split is IC. so is everything else. Guessing what 2-3 AA's? to me 20% more on your harder hitting abilities would beat out those 2-3 AA's

    however i do not have a parser, nor stats to back it up. Just seems as much.
    (0)

  4. #204
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    @Cascadi, you're still touting that your 11 ammo opener is optimal but you've yet to prove it.

    You keep purposefully selling the method short & neglecting the case(s) that this method drops off after 1 minute.

    Please stop misleading people until you've proven it.

    Correctly, you should say, "optimal for fights under 1 minute until it's been proven optimal past 1 minute."
    (1)
    Last edited by PlumpyMcduff; 06-27-2015 at 03:53 AM.

  5. #205
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I like your simulator. Python is the goto when you want to throw something out quickly.

    On the other hand, in C# the baseline engine is about 1000 lines, another 500 per class for skills, and a thousand or so for the grammar.
    (0)

  6. #206
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    @Cascadi, you're still touting that your 11 ammo opener is optimal but you've yet to prove it.

    You keep purposefully selling the method short & neglecting the case(s) that this method drops off after 1 minute.
    Have you played Machinist and seen how stacks of ammo work? You get access to 5 ammo at the start of the fight with both Reload and Quick Reload off CD once you use the 5 ammo... you can go into any opener after that, there's literally no downside to using Reload 50s pre-pull, just that it is a hassle.
    (0)

  7. #207
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Quote Originally Posted by PlumpyMcduff View Post
    @Cascadi, you're still touting that your 11 ammo opener is optimal but you've yet to prove it.

    You keep purposefully selling the method short & neglecting the case(s) that this method drops off after 1 minute.

    Please stop misleading people until you've proven it.

    Correctly, you should say, "optimal for fights under 1 minute until it's been proven optimal past 1 minute."
    Guys, pls, there's tons of openers around here. I'm still trying to figure out what's the best thing to do AFTER my opener.

    Any ideas?
    (0)

  8. #208
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Atigeve View Post
    Have we come close to understanding or knowing what the Stat Weights are yet? I ask bc atm I am only 57, but stacking Crit and Det both and doing alright, but i can not seem to shake the thought of how skill speed would affect both the frequency of all abilities, but also how it affects our DoT. Struggling to find a happy medium, sorry I am not smarter i would try to figure out all this on my own, and maybe im just thinking to much about it, but still has me curious of your ladies and gentlemen's opinions.
    Hey, we can't figure out Stat Weights until the damage formula for Heavensward has been determined, however, just by judging from the skills we will probably be similar to the Dragoon's Stat Weights pre-HW.

    Weapon Damage > Determination > Critical Hit Rate > Skill Speed

    We only have access to 1 DoT, the buff to Skill Speed doesn't affect us as much.However, there is probably a set amount of Skill Speed that allows us to get off one more GCD before Wildfire expires, like how Warriors needed a certain amount of Skill Speed to fit in an extra GCD before Berserk went off. We don't benefit from Crit resetting Bloodletter procs like Bard, and with the current state of Gauss Barrel, autos compose a hefty % of our damage, so if Determination is alike to pre-HW on autos it will be Det > Crit.
    (0)

  9. #209
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cascadi View Post
    Have you played Machinist and seen how stacks of ammo work?
    Yes, my MCH is 60. I know how it works. I'm with this guy... especially the bit about attitude.

    Quote Originally Posted by Chibilidawg View Post
    ...It’s noteworthy that Cascadi’s opener waits between 2.5 – 5.0s & 5.0 – 7.5s longer to Reload & Quick Reload, respectfully. To crunch the potency difference of such a change is beyond me at the moment (though, it certainly results in some sort of negative impact by the time the next Reload rolls around)... so is the probability equation between Yuri's possible outcomes.

    Then, you’d have to consider the different possible critical values… these two methods will have to be parsed. It’s also worth noting that Yuri’s ‘worst case’ scenarios are ahead in rotation at step 16. I’d be curious to see what we’re left with after 32 steps in both methods...
    Quote Originally Posted by Chibilidawg View Post
    ^I know you're the OP, but you throw up a lot of attitude; please try to refrain from this behavior moving forward...

    ...I'll reiterate this, your method is very fickle/unreliable as it's most effective under 1 minute & requires impeccable pull-timing... sure that doesn't truly affect the numbers but it's important to take into consideration, especially when the number-difference is practically negligible (2.99% or 74 potency).
    And to reiterate my point...

    Quote Originally Posted by PlumpyMcduff View Post
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    (2)

  10. #210
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    Yes, my MCH is 60. I know how it works. I'm with this guy... especially the bit about attitude.





    And to reiterate my point...
    I did write up a simulator of potencies in Python, it's available to you, it does the math, and you can compare the difference between starting with 5 ammo vs 0 ammo. I've ran it over a period of 270s which is 4 minutes and 30 seconds and 10000 simulations to account for RNG, and it's higher potency. You can try for yourself.
    (0)
    Last edited by Cascadi; 06-27-2015 at 04:29 AM.

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