
The DPS loss is 65380 potency to 70770 potency over 270s, which is about 8% decrease in potency.Thank you for the guide. Lots of useful information here.
How much of a dps loss do you reckon it will be to completely drop Gauss Barrel, Gauss Round, and Ricochet?
I feel the additional dps (if any) doesn't justify the increase in complexity or the loss of mobility, whether during the opener or if full-timing Gauss Barrel.

My bad on that typo, you're right, Blank + Head Graze should be used before Gauss Barrel goes off. Fixed that!Was looking over the opener posted,
Pull
-Dexterity Potion
-Hawk's Eye
Hot Shot
-Blood for Blood
-Hypercharge
Lead Shot
-Wildfire
-Rapid Fire
-Gauss Barrel (on)
Split Shot
-Ricochet
-Gauss Round
Slug Shot
-Reassemble
Clean Shot
-Gauss Barrel (off)
-Blank
-Head Graze
Split Shot
Is there any reason you do not use blank and head graze before you turn off gauss barrel?
i.e
Pull
-Dexterity Potion
-Hawk's Eye
Hot Shot
-Blood for Blood
-Hypercharge
Lead Shot
-Wildfire
-Rapid Fire
-Gauss Barrel (on)
Split Shot
-Ricochet
-Gauss Round
Slug Shot
-Reassemble
Clean Shot
-Blank
-Head Graze
-Gauss Barrel (off)*
Split Shot
Last edited by Cascadi; 06-25-2015 at 02:29 PM.
Regarding Quick Reload, is it optimal to delay a bit (1-2 sec) in case we have slug shot proc?

Here, I simulated it with 1000 simulations with two options over 270s.
Option 1: Delaying QR for Slug Shot proc
70811 avg
Option 2: Not delaying on QR for Slug Shot proc
70798 avg
The difference is so small, that you can do whichever is more comfortable.
So as I just learned, faint from DRG is instant cast while under the effect of gauss barrel.
Also another thing in the opener, you have Wildfire -> Rapid fire -> Gauss.
If you have higher latency I suggest you swap wild fire and rapid fires position so you do not get a cast time to put gauss barrel on (that you cannot cancel btw >:|)
(sorry for nit picking) '-'
Last edited by Ephier; 06-25-2015 at 09:04 PM. Reason: added bits about opener.

No problem at all, glad to hear the input!So as I just learned, faint from DRG is instant cast while under the effect of gauss barrel.
Also another thing in the opener, you have Wildfire -> Rapid fire -> Gauss.
If you have higher latency I suggest you swap wild fire and rapid fires position so you do not get a cast time to put gauss barrel on (that you cannot cancel btw >:|)
(sorry for nit picking) '-'
Also, as I am not tech savvy in the ways of python, have you begun work on a rotation for gauss barrel only incase they do buff the damage or are you going to wait until you see the buffs? Opener changes every day is a nightmare for the muscle memory. +_+

For a opener with Gauss Barrel on for the whole time, nothing would change other than Gauss Barrel not being toggled and Gauss Barrel being precast because the opener is assuming you can only weave in 2 oGCDs.
The only thing I would have to calculate is comparing delaying Gauss Round by 10s and Ricochet by 30s to line up with buffs or not.
Right now it's a 1.2x potency modification (20% increased damage), if they are only buffing the % of Gauss Barrel it needs to be 30% in terms of potency to make it higher damage than without autos.
Last edited by Cascadi; 06-26-2015 at 12:47 AM.
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