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  1. #111
    Player
    Cupbot's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Cup Bot
    World
    Zalera
    Main Class
    Arcanist Lv 50
    After reading through the topic I've made a rotation using what's been discovered plus what I use after your reload ends.

    Taking the Initial Rotation from
    QR -> Split* -> 2xBuff -> Hot Shot -> 2xBuffs Lead Shot -> Reload ->Wildfire -> Slug* -> Split* -> Reassemble -> Clear -> Slug* -> Split* -> Rapid Fire -> Gauss Barrel ON -> Clear -> Guass Round -> Slug -> WildFire PROC -> Split -> Guass Barrel OFF Hot Shot -> Lead Shot -> QR -> Split* -> Filler

    This only gives you a 30 second downtime before you have reload up again. I use Wildfire during my reload combo and I use rapid fire afterwards for the quick damage boost on my clear/slug procs via Guass shot. The second QR could potentially come during the Guass Split shot if you're holding on to your charge.
    (2)

  2. #112
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Keylus View Post
    I am the only one here that gets clean shot procs 2-3 time in a row in a normal basis?
    RNG is RNG, which' part of the problem with the Job.

    For every missed proc, the chance needs to rise 10% or something (up to 100%).
    (2)

  3. #113
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Cupbot View Post
    After reading through the topic I've made a rotation using what's been discovered plus what I use after your reload ends.

    Taking the Initial Rotation from
    QR -> Split* -> 2xBuff -> Hot Shot -> 2xBuffs Lead Shot -> Reload ->Wildfire -> Slug* -> Split* -> Reassemble -> Clear -> Slug* -> Split* -> Rapid Fire -> Gauss Barrel ON -> Clear -> Guass Round -> Slug -> WildFire PROC -> Split -> Guass Barrel OFF Hot Shot -> Lead Shot -> QR -> Split* -> Filler

    This only gives you a 30 second downtime before you have reload up again. I use Wildfire during my reload combo and I use rapid fire afterwards for the quick damage boost on my clear/slug procs via Guass shot. The second QR could potentially come during the Guass Split shot if you're holding on to your charge.
    Before posing an opener, do the math first and compare it to my opener in the guide.

    Your opener w/ Wildfire:
    (GB Inactive) Reload > Wildfire > Slug > Split > Reassemble > Clear > Blank + Head Graze > Slug > Split > Rapid Fire + GB On > Clear > Gauss Round + Ricochet > Slug > GB Off
    2x Slug
    1x GB Slug
    2x Split
    1x Reassemble Clean
    1x GB Clean
    1x Gauss Round
    1x Ricochet
    1x Blank
    1x Head Graze
    = 200 * 2 + 200 * 1.2 + 160 * 2 + 220 * 1.5 + 220 * 1.2 + 200 * 1.2 + 400 * 1.2 + 100 + 100 = 2474 Potency

    vs
    My opener w/ Wildfire:
    (GB Active) Wildfire > Split > Gauss Round + Ricochet > Slug > Reassemble > Clean > GB Off + Reload > Split > Blank + Head Graze > Slug > Split > Split > Lead
    2x Split
    1x GB Split
    1x Slug
    1x GB Slug
    1x Clean
    1x Reassemble GB Clean
    1x Lead
    1x Gauss Round
    1x Ricochet
    1x Blank
    1x Head Graze
    = 160 * 2 + 160 * 1.2 + 200 + 200 * 1.2 + 220 + 220 * 1.2 * 1.5 + 60 + 200 * 1.2 + 400 * 1.2 + 100 + 100 = 2548 Potency

    You may get a faster Reload by 6.5 seconds but I get higher uptime on my buffs (by a difference up to 13s on Rapid Fire) since I casted them earlier, and your set of 2x Buffs + 2x Buffs isn't enough to put down B4B/Hawk's Eye/Raging/Hypercharge/Dex Potion since that is a total of 5 buffs. Also, you won't have Hypercharge active with your Rapid Fire during Wildfire.
    (0)
    Last edited by Cascadi; 06-24-2015 at 02:43 AM.

  4. #114
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    ^I know you're the OP, but you throw up a lot of attitude; please try to refrain from this behavior moving forward.

    So he didn't notate a couple things that could easily be adjusted... he could fit a fifth in no problem.

    Also, his Reload would come back around {edit}6.5s sooner (good call).{edit}

    As well, your comparison isn't fair as you don't account for the remaining time on his buffs.

    Lastly, Hypercharge could be slotted in at a more opportune time... I think you're too quick to write off his method.

    This snapshot doesn't do the comparisons justice.

    I'll reiterate this, your method is very fickle/unreliable as it's most effective under 1 minute & requires impeccable pull-timing... sure that doesn't truly affect the numbers but it's important to take into consideration, especially when the number-difference is practically negligible (2.99% or 74 potency).
    (3)
    Last edited by Chibilidawg; 06-24-2015 at 03:15 AM.

  5. #115
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Chibilidawg View Post
    ^I know you're the OP, but you throw up a lot of attitude; please try to refrain from this behavior moving forward.

    So he didn't notate a couple things that could easily be adjusted... he could fit a fifth in no problem.

    Also, his Reload would come back around 7.5s sooner.

    As well, your comparison isn't fair as you don't account for the remaining time on his buffs.

    This snapshot doesn't do the comparisons justice.
    I don't account for the remaining time on his buffs because the amount of damage you can deal during Wildfire is quite a lot of burst damage,his buff timing gives him up to 5 seconds longer than my buffs active which is enough for him to fit in a Hot Shot and Lead Shot, whereas I'd be doing QR > Slug Shot and Clean Shot since I already applied Lead Shot just before my buffs fell off.

    His Reload comes up 6.5s sooner because I still had 1 Rapid Fire proc when I used Split Shot, which makes the GCD 1.5s.

    I'm not intending to be rude, I apologize if it comes across that way, it's just that throwing out random openers without having done the math for it and comparing it to the opener in the guide may confuse some people. If an opener is shown in game or through theory crafting superior to the opener currently in the guide, I'll change it.
    (0)

  6. #116
    Player
    Cupbot's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Cup Bot
    World
    Zalera
    Main Class
    Arcanist Lv 50
    I'm only level 54 so I forgot to add HyperCharge/Ricochet to my rotation. Could you post your opener? It's not on the first post EDIT never mind I found it. I thought it would be formatted like the other rotations posted
    (0)

  7. #117
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cascadi View Post
    I don't account for the remaining time on his buffs because the amount of damage you can deal during Wildfire is quite a lot of burst damage...

    ...it's just that throwing out random openers without having done the math for it and comparing it to the opener in the guide may confuse some people. If an opener is shown in game or through theory crafting superior to the opener currently in the guide, I'll change it.
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    (3)

  8. #118
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    While the opener in the first page is optimal, is there a more practical version in the works?
    (3)

  9. #119
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ephier View Post
    While the opener in the first page is optimal, is there a more practical version in the works?
    It currently can only be said to be optimal if pre-pull conditions are perfect & for fights lasting only under 1 minute (roughly). So I'd keep that in mind.

    I really love Yuri's version, posted here: http://forum.square-enix.com/ffxiv/t...=1#post3059592

    It's so clean & fluid. It would appear to be better at over 1 minute but that remains to be seen just yet. Both sets need to be extended out more & harder math put behind them, as well as appropriate parsing.
    (1)
    Last edited by PlumpyMcduff; 06-24-2015 at 03:42 AM.

  10. #120
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by PlumpyMcduff View Post
    It currently can only be said to be optimal if pre-pull conditions are perfect & for fights lasting only under 1 minute (roughly). So I'd keep that in mind.

    I really love Yuri's version, posted here: http://forum.square-enix.com/ffxiv/t...=1#post3059592

    It's so clean & fluid. It would appear to be better at over 1 minute but that remains to be seen just yet. Both sets need to be extended out more & harder math put behind them, as well as appropriate parsing.
    Thank you very much. I have my own currently but just taking in other peoples information for optimization.

    Also I was just thinking, MCN might be a late bloomer class. Reason I say this is DET no longer affects auto attacks as much as it did before. Seeing as how MCN only has one DoT SS is rather useless as well. CRIT DET build MCN would, in my mind be the best thing to go for, and as time goes on I believe Gauss Barrel will get stronger with det scaling. Before I started to get i180 gear no gauss was definitely better, but now that im starting to get geared, it seems the damage is getting closer to each other.
    (1)

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