
Pop BfB + RS + Hawk Eye + Reload + Rapid Fire + Gaus Barrel + HotShot > spam Granado Shot = Boom! Boom! Boom!
It's beautiful, i'm lvl 54 at the moment and the crits are over 1k
Last edited by Elizabeth; 06-24-2015 at 01:35 AM.

Silly question...My head is swimming with all these abilities to keep track of. How do you current 60s have your bars set?
Thanks! <3
Thanks for the guide, OP. Gonna level this soon and very interested in it. Read and profiled the whole thread for now. Have a +1!
So I had an idea guys, what if Gauss barrel is only meant for us to use for the opener, *and* for Wildfire duration? Since Wildfire captures total damage done over 15 seconds and then uses 25% of that to determine it's own damage, that would mean Ricochet and Gauss Round would increase it's effectiveness. What keyed me onto this idea was that I noticed Rapid Fire and Wildfire both share the same CD, 90 seconds. So it could be designed for you to use rapid fire to equip Gauss barrel quickly, then unload in 15 seconds, then drop Gauss Barrel until the next rapid/wild fire.

Here's a snippet from reddit where we would actually have a problem if the guy is correct with his assumption.
https://www.reddit.com/r/ffxiv/comme...tation/csfnqo8This seems well thought out, kudos. Only issue is (I believe and not confirmed) that the instant cast that 'Gauss Barrel' receives with Wild Fire is a glitch and will probably be fixed with tonight's hot fixes.
'Gauss Barrel' is an ABILITY (not a Weapon Skill) and 'Wild Fire' is suppose to only reduce weapon skills, and if 'Guass Barrel' is ALREADY active then it eliminates the cast time of a Weapon Skill not ability.
He's talking about Rapid Fire, made a typo in his text I guess.
Well, looks like it wasn't a glitch, or if it was, they haven't caught it! Just tested rapid fire on Gauss Barrel and still instaprocs it as normal!Here's a snippet from reddit where we would actually have a problem if the guy is correct with his assumption.
https://www.reddit.com/r/ffxiv/comme...tation/csfnqo8
He's talking about Rapid Fire, made a typo in his text I guess.

I think it is a glitch, because when you use Rapid Fire and summon chocobo/cast Return/cast Teleport etc it has no cast. Can someone try lbing after Rapid Fire as well to see if LB has no cast either? lol
Is it worth using rapid fire to equip gauss barrel, get up to cleaner shot (and shoot out gauss' own specific skills) then swap back out?


Cascadi’s V AMMO OPEN
1a > Ha > La > 2a* > 1a > 3* > R > 2a* > 1a > 3a* > 2a* > 1a > 3* > QR > 2a* > 3*
160+140+60+200+160+220 +R+200+160+220+200+160+200+QR+200+200
= 2,480 (14 shots, 1R on 7th step, 1QR on 14th step)
Yuri’s I AMMO OPEN
1a > H > L > 2* > ¿3*? > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*?
1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*? > 1
1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > ¿2*?
1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > 1
160+120+40+180+¿200?+R+160+200+220+160+200+QR+160+200+200+¿200?
160+120+40+180+R+160+200+220+160+200+QR+160+200+200+¿200?+140
160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+¿200?
160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+140
= 2,400 (14 shots; 1R on 6th step, & 1QR on 12th step)
= 2,320 (14 shots; 1R on 5th step, & 1QR on 11th step)
= 2,300 (14 shots; 1R on 5th step, & 1QR on 11th step)
= 2,240 (14 shots; 1R on 5th step, & 1QR on 11th step)
2,480/2,400 = 1.033 or 3.333% potency gain
2,480/2,240 = 1.107 or 10.714% potency gain
It’s noteworthy that Cascadi’s opener waits between 2.5 – 5.0s & 5.0 – 7.5s longer to Reload & Quick Reload, respectfully. To crunch the potency difference of such a change is beyond me at the moment (though, it certainly results in some sort of negative impact by the time the next Reload rolls around)... so is the probability equation between Yuri's possible outcomes.
Then, you’d have to consider the different possible critical values… these two methods will have to be parsed. It’s also worth noting that Yuri’s ‘worst case’ scenarios are ahead in rotation at step 16. I’d be curious to see what we’re left with after 32 steps in both methods.
H = Hot Shot (120)
L = Lead Shot (40)
_ = ‘Wasted’ Ammo or Proc
Last edited by Chibilidawg; 06-23-2015 at 03:41 PM.
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