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  1. #1
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Quote Originally Posted by Kairei View Post
    Also, a question to ponder over. For aoe is it better to aoe until we're close to running out of TP, then change Bishop>Rook and put up tp song to keep aoeing? Or is it better to just keep the aoe turret up and switch to single target at that point?
    Pop BfB + RS + Hawk Eye + Reload + Rapid Fire + Gaus Barrel + HotShot > spam Granado Shot = Boom! Boom! Boom!

    It's beautiful, i'm lvl 54 at the moment and the crits are over 1k
    (0)
    Last edited by Elizabeth; 06-24-2015 at 01:35 AM.

  2. #2
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Silly question...My head is swimming with all these abilities to keep track of. How do you current 60s have your bars set?
    (0)

  3. #3
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Thanks! <3
    (0)

  4. #4
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Thanks for the guide, OP. Gonna level this soon and very interested in it. Read and profiled the whole thread for now. Have a +1!
    (0)

  5. #5
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    So I had an idea guys, what if Gauss barrel is only meant for us to use for the opener, *and* for Wildfire duration? Since Wildfire captures total damage done over 15 seconds and then uses 25% of that to determine it's own damage, that would mean Ricochet and Gauss Round would increase it's effectiveness. What keyed me onto this idea was that I noticed Rapid Fire and Wildfire both share the same CD, 90 seconds. So it could be designed for you to use rapid fire to equip Gauss barrel quickly, then unload in 15 seconds, then drop Gauss Barrel until the next rapid/wild fire.
    (0)

  6. #6
    Player
    Dragn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Yukino Kiriniji
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kairei View Post
    Snip
    Here's a snippet from reddit where we would actually have a problem if the guy is correct with his assumption.

    This seems well thought out, kudos. Only issue is (I believe and not confirmed) that the instant cast that 'Gauss Barrel' receives with Wild Fire is a glitch and will probably be fixed with tonight's hot fixes.
    'Gauss Barrel' is an ABILITY (not a Weapon Skill) and 'Wild Fire' is suppose to only reduce weapon skills, and if 'Guass Barrel' is ALREADY active then it eliminates the cast time of a Weapon Skill not ability.
    https://www.reddit.com/r/ffxiv/comme...tation/csfnqo8

    He's talking about Rapid Fire, made a typo in his text I guess.
    (0)

  7. #7
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dragn View Post
    Here's a snippet from reddit where we would actually have a problem if the guy is correct with his assumption.



    https://www.reddit.com/r/ffxiv/comme...tation/csfnqo8

    He's talking about Rapid Fire, made a typo in his text I guess.
    Well, looks like it wasn't a glitch, or if it was, they haven't caught it! Just tested rapid fire on Gauss Barrel and still instaprocs it as normal!
    (1)

  8. #8
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kairei View Post
    Well, looks like it wasn't a glitch, or if it was, they haven't caught it! Just tested rapid fire on Gauss Barrel and still instaprocs it as normal!
    I think it is a glitch, because when you use Rapid Fire and summon chocobo/cast Return/cast Teleport etc it has no cast. Can someone try lbing after Rapid Fire as well to see if LB has no cast either? lol
    (1)

  9. #9
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Is it worth using rapid fire to equip gauss barrel, get up to cleaner shot (and shoot out gauss' own specific skills) then swap back out?
    (0)

  10. #10
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cascadi View Post
    Snip
    Cascadi’s V AMMO OPEN

    1a > Ha > La > 2a* > 1a > 3* > R > 2a* > 1a > 3a* > 2a* > 1a > 3* > QR > 2a* > 3*

    160+140+60+200+160+220 +R+200+160+220+200+160+200+QR+200+200

    = 2,480 (14 shots, 1R on 7th step, 1QR on 14th step)

    Yuri’s I AMMO OPEN

    1a > H > L > 2* > ¿3*? > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*?
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*? > 1
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > ¿2*?
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > 1

    160+120+40+180+¿200?+R+160+200+220+160+200+QR+160+200+200+¿200?
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+¿200?+140
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+¿200?
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+140

    = 2,400 (14 shots; 1R on 6th step, & 1QR on 12th step)
    = 2,320 (14 shots; 1R on 5th step, & 1QR on 11th step)
    = 2,300 (14 shots; 1R on 5th step, & 1QR on 11th step)
    = 2,240 (14 shots; 1R on 5th step, & 1QR on 11th step)

    2,480/2,400 = 1.033 or 3.333% potency gain
    2,480/2,240 = 1.107 or 10.714% potency gain

    It’s noteworthy that Cascadi’s opener waits between 2.5 – 5.0s & 5.0 – 7.5s longer to Reload & Quick Reload, respectfully. To crunch the potency difference of such a change is beyond me at the moment (though, it certainly results in some sort of negative impact by the time the next Reload rolls around)... so is the probability equation between Yuri's possible outcomes.

    Then, you’d have to consider the different possible critical values… these two methods will have to be parsed. It’s also worth noting that Yuri’s ‘worst case’ scenarios are ahead in rotation at step 16. I’d be curious to see what we’re left with after 32 steps in both methods.

    H = Hot Shot (120)
    L = Lead Shot (40)
    _ = ‘Wasted’ Ammo or Proc
    (1)
    Last edited by Chibilidawg; 06-23-2015 at 03:41 PM.

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