Quote Originally Posted by KisaiTenshi View Post
Power creep is what bad MMO's do. FFXIV resolves this by having ilevel sync so you can't just solo every piece of content with an AOE burn and a stack of healing pots. But the ilevel sync is not set at a point that actually makes the dungeons fun, rather it's set at a level that either makes them not a challenge, or not set at all (eg MSQ,and all Raids) so that it becomes a push over and not worth the reward for the time spent.
Disagree, player power should increase, I've played in games with very little power creep, it's just awful when my character doesn't feel that much more powerful because of the lack of player power increase. I've always preferred incremental vertical progression models for MMO's where your power does increase and in time it does reach the point where you can overpower old content. If anything I'd prefer gear did more in the lower level dungeons and that our various skills and abilities wouldn't be locked out and instead just have their numbers reduced appropriately.

Quote Originally Posted by Nadirah View Post
@SarcasmMisser, 6 tanks and 6 heals in 24 player raid is too damn many to begin with.

No game with that many players in a raid has taken more than 3 tanks(norm is 2) and 5 healers unless your raid is bad and stands in stuff.

Both of my last raid teams 4 healed 24/25 player raids. WoW's lfr is 2 tank 5 heal.

6 and 6 is entirely unnecessary.
Labyrinth of the of the ancients in the duty finder gives you six tanks and six healers for some reason.