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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Verdan View Post
    So if housing was more available and thus easier to get a hold of, bots would buy them to flip them...
    I'm pointing out that the reason people are complaining about housing is for entirely selfish reasons, and not for any perceived broken way of handling how they were sold to players or FC's. RMT's have more money available then players, the would with absolute certainty make sure that any mechanism to increase housing would again be made scarce. This is only resolved by getting rid of the demand for housing entirely, which means getting rid of the ability to have a community-oriented house in favor of instances that nobody but you can use. We already saw this in Version 1.0's Market board/Retainer system. It was garbage. If you didn't set your retainer up in the first 10 minutes the servers went live, you were never getting a spot. This is also true in other games that have limited space. Hackers and bots get everything first. The only solution is to get rid of housing altogether. I'm not going to campaign for that. Join a FC if you need a house badly enough, that's the entire point of them. Not for players to create thousands of tiny FC's, but for there to be only a handful of large FC's.

    On Topic:
    Yoshi-P says the dungeon content was designed without the healer contributing to DPS. There is no other way of interpreting that.

    If players are going to continue to take up healer slots on content only to DPS, they are making the job harder for the player that is actually doing their job. It's rather irritating to have a full RAID where none of the Tanks want to be the main tank, because they all joined wearing DPS gear, and it's also irritating to have repeat wipes because players are taking up the healer slot so the they have a fast queue and don't actually do any healing. Combine the two, and you unwinnable raid's where nobody gets past the first boss.
    (0)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Yoshi-P says the dungeon content was designed without the healer contributing to DPS. There is no other way of interpreting that.
    For about the 10th time, he was discussing raids. Dungeons don't have strict DPS requirements; about the closest you get is something like the pre-Ferdiad chamber in Amdapor HM, and if you fail it, you get a free pass.

    For the correct "interpretation", refer to my previous posts on this subject and contrast them to what you're claiming he's saying. It's very simple, not particularly biased, and I'm not explaining it all over again. What you have been doing is reading so much more into his comments than what was written that it's become completely ridiculous.

    Quote Originally Posted by KisaiTenshi View Post
    If players are going to continue to take up healer slots on content only to DPS...
    I still feel like you are basically fabricating (or at least greatly exaggerating) this argument to serve as your personal platform.

    It's generally accepted that you meet many awful players in CT/ST/WoD from all roles. You really need to branch out from this content, because it's skewing your perception of the entire game. Expecting to meet skilled, courteous players in Crystal Tower raids is like expecting to meet the love of your life at 2AM last call in a dive bar; it could happen, but it's pretty damned unlikely.
    (0)

  3. #3
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    I'm pointing out that the reason people are complaining about housing is for entirely selfish reasons, and not for any perceived broken way of handling how they were sold to players or FC's. RMT's have more money available then players, the would with absolute certainty make sure that any mechanism to increase housing would again be made scarce. This is only resolved by getting rid ofthe demand for housing entirely, which means getting rid of the ability to have a community-oriented house in favor of instances that nobody but you can use. We already saw this in Version 1.0's Market board/Retainer system. It was garbage. If you didn't set your retainer up in the first 10 minutes the servers went live, you were never getting a spot. This is also true in other games that have limited space. Hackers and bots get everything first. The only solution is to get rid of housing altogether. I'm not going to campaign for that. Join a FC if you need a house badly enough, that's the entire point of them. Not for players to create thousands of tiny FC's, but for there to be only a handful of large FC's.
    Wow what bad understanding of how things work! For one, Bots would monopolize market board space because they had a reason to. Market Boards were how you sold things. It's vital for how RMT works to be able to sell things to other players, otherwise they have no hook into the economy. While it's true that the RMT networks have massive amounts of money available, they want as much of that liquid as they can. This is why they do things like sell shards and materia, because that requires little investment and is always moving. They'd never buy up a house to sell it later, that's too much of an investment for a non-guaranteed payoff, which is the last thing you want if you're selling in-game money. On top of that, selling that plot requires a lot of interactions, which takes labor because it can't be automated. You could offer it on their website, but that also leaves them open to someone noticing it and reporting it, potentially compromising the whole network because the owner of the plot can't be all that disposable.

    Moreover, you don't seem to get that restricting housing access to large FCs makes housing a useless system for the game as a whole. Let's just assume that everyone joins a big FC in order to take part in housing. Well, now furnishings and garden items have little to no market value, because people who want them are in a position to get them, by being in a large and diverse group. Who's gonna buy a clock for their house when they're in an FC with around 200 people, some of whom are sure to be able to make it? As it is now, you only sell furniture after someone's sold a house to someone else, so checking the party finder is the only way to know if someone's gonna buy your stuff. As it stands, housing is just a toy for the very rich that adds little to the average person's enjoyment. Apparently you think that's fine, though, and you call people who want houses selfish.

    Holy shit dude! You're like a huge bundle of bad opinions! Not only do you trundle into every thread to complain about cleric stance, but right beneath the surface are just awful ideas about other player's enjoyment of the game. I don't think that's a coincidence, though. They're the same thing: People should do things the way I think they should, and those who don't are selfish and bad people.
    (1)
    Last edited by Verdan; 06-13-2015 at 02:23 AM.

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Verdan View Post
    snip
    *joins fc with house* yep truly difficult.
    (1)

  5. #5
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    lol

    It's not the dungeons the problem, mate.

    It's us that we're overgeared!

    Oh.... some people....

    "Hmm... The game is too easy... But why?" *waves Dreadwyrm Staff to the audience
    (3)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The only holy trinity that need a rebalance is the battle-crafter-gatherer trinity.
    Most of the time during 2.x there was only the crafter-gatherer duality, with the battle role as stand alone.
    (1)

  7. #7
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Lack of housing plots is a real problem, but people need to stop complaining about how expensive they are. Its really not that hard to save up gil for an S house.
    (1)

  8. #8
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Why are the dungeons synched down to i100? they would be more challanging if they synched um down way more. Like synch um down to there original level when they were first realeased. Like Wonderer's palace, normal should be synched to around ilvl 60, same with AK normal.

    Plus CT and prae isnt even synched at all, there a total joke now.
    (1)

  9. #9
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dimitrias View Post
    Why are the dungeons synched down to i100? they would be more challanging if they synched um down way more..
    i110 and it's not further down because gear should matter.

    But you're in luck because HW will include a feature where you get the option to sync a dungeon down to the minimum item level for the dungeon. Please look forward to it. Hai.
    (0)

  10. #10
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Absolutely disagree with the OP, I've always felt that part of the reward for getting geared up is being able to do things like aoe pull and brute force through bosses instead of having to do every mechanic perfectly. That's one of the most satisfying parts of getting gear and something good MMO's do, in my opinion anyway.
    (2)

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