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  1. #1
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50

    The broken FFXIV Holy trinity

    Yoshi....you need to make the mobs much more powerful in this game. It is clear to me that you mobs don't hit hard enough especially in dungeon. I made a post about Bad tanking habits where tanks will pull half a dungeon and force dps to just press one button.

    This is cause cos you mobs don't hit hard enough. Now i notice stupid dps habits. That have also occurred. The DPS will take hate sometimes. (Usually cos they opened way to much fire before you can grab hate) Then they will keep nuking as hard as they can. Instead of stoping and letting you get hate back. Their excuse is that they are in a hurry.

    They can do this cos the mob doesn't cause them serious threat. They can get away with it. This is dangerous cos this isn't how the game is meant to work (I know cos i played FFXI and understand the FF holy trinity very well) There is a lot of each of your classes that players aren't exploring cos they don't have to simply cos you made your mobs way too easy.
    (24)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mercuito View Post
    ...
    Are you sure its not because that we're overgearing dungeon mobs?

    DPSing has always been more than one button. You won't perform high numbers if that's what you're doing, and its certainly not the case if you're clearing as fast as you say. You're severely undermining what does does. That, and they also overgear the dungeon.
    (61)
    ____________________

  3. #3
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    in FFXI and in a lot of other game even with the best gear in the game you can't just take on 15 mobs and aoe them down. Actually i dps ninja. Here is what you do to aoe. Huton->Kassatu->Doton->Spam death blossom until you can cast either doton or maybe katon depending on the situation. Most of the time you're pressing death blossom. Yes it is one button and yes i do perform in high numbers. What else is there to do. The game design is bad with regards to mobs and it's starting to show with player habits
    (6)

  4. #4
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Short answer: Casual game.

    Practicly all content tied to the main story has been easy to allow as many players as possible to be able to proceed somewhat painless thru said story.

    The more difficult content has been side stuff like extreme primals or coil raid.

    And imo it should stay like this, sure they could toss in a side dungeon not tied to the mainstory once in awhile and make it harder but anything related to the story should be easy otherwise all your going to get is another Steps of Fate rampage.
    (20)

  5. #5
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    [QUOTE=Devils_Lawyer;3009925]Short answer: Casual game.

    Practicly all content tied to the main story has been easy to allow as many players as possible to be able to proceed somewhat painless thru said story.

    /QUOTE]

    I agree that should make it painless. Having a mob 3 shot a BLM is painless. The Blm learns "Hey when i get hate maybe i shouldn't keep nuking". That blm learns. And gets more involved with their game. If you keep letting people get away with what ever they never learn and you ruin you game cos stupid stuff starts to happen. There are several other games that have multiple dungeons that at least require your tank dps and healers to show some respect to the mob. These days there is no respect what so ever. It's boring
    (10)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Ok, so your making the game harder for no reason?

    All the mobs would be then are boring HP pools, and people will just avoid the content and do raids.

    Dungeons are already barely rewarding, you would simply make them ghost towns. Unless your prepared to give dungeons the same if not more ilevel of gear raids have.

    Also, more HP and more damage? Can you spare me a more creative idea? There are lots of ways to make creatures more powerful and interesting.

    I really don't think you thought this through, now. Overworld Content needs to be harder, for example. However the experience gained needs to be GREATER then dungeons because its in the open world and its contested.
    (13)

  7. #7
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    (29)

  8. #8
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok, so your making the game harder for no reason?
    I really don't think you thought this through, now. Overworld Content needs to be harder, for example. However the experience gained needs to be GREATER then dungeons because its in the open world and its contested.
    Actually The person who's not really thinking is you.

    1.i didn't say increase hp pools. They should stay the same
    2.increase damage (Just cos it's a simple idea doesn't mean it's stupid. In fact the simplest ideas are often the most effective. You would do well to remember this)
    3. No people will still play if the adjustment is made correctly. There is such a thing as moderation. I didn't say make it the level of wildstar launch dungeons. That was way to hard and put people of even trying. However These dungeons are just wayyyyyyyyyyy to easy and it's boring. There is such a thing as moderation you should try it sometimes.
    (17)

  9. #9
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    (2)

  10. #10
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.

    If you want a harder dungeon, you have to go level sync into like aurum vale or something. That dungeon still has bosses that can kill you quickly... Oddly they never went back and nerfed that one. Not saying it's actually hard, just harder than "HM" lvl50 dungeons.
    (43)
    Last edited by Cherie; 06-07-2015 at 02:44 AM.

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