Some of us like dungeons that take more than 15 minutes to clear.I used to be against the idea of grabbing all the trash mobs, but now I just don't care. Trash is trash. Boss fights, though... those need to be a little more complex than just "tank and spank and maybe deal with a mechanic. Otherwise ignore mechanic" (remember when doors in Diabolos were required to be opened? Me neither).
When I left wow, I'd hoped I'd left that stain of a design behind.
Pull to boss, aoe. Repeat.


Can people stop bumping this so the devs can look at the posts that ACTUALLY matter.
But... But you just bumped it. Almost an hour after the last reply.
And now I'm bumping it, too!
AND IF SOMEONE ELSE POSTS IN RESPONSE TO ME, THEY'LL BE BUMPING IT TOO.
WHAT HAVE YOU DONE MAN?
If you played FFXIV at launch then you would know the goto strat for AK and WP was sac pulling all the mobs to the boss, tank dies, healer rez. kill boss. That was only slowed down when they added gates to WP, aka the oils dropping from tonberrysIf played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

Did anyone else get really excited than read the details of the thread and realize this guy has no idea what he is typing about? The answer to your "concerns" is overgear. This has been said many times. Now for a road map to the content progression style to expect please see WoW. We called this back when beta came out.
This is the admission price for those who don't play games just to get instant reward. Just have to enjoy the content when it's "New" And hope the lambs can get carried through it.
(I totally rocked this post.)
Am I forgiven....



Honestly? I say wait until HW before talking about how facerollingly easy content is. Something tells me it won't be as easy in 3.0.
the whole dungeon design is poor imo. Other games offer more choices, also evading mobs, or triggering certain elements, so far in arr its TRASH TRASH TRASH, Boss, TRASH TRASHetc. boss....
that is many step backwards in terms of gamedesign to me. Lazy boring and with no replay value. so if they keep it like that, PLEASE DONT MAKE THE TRASH HARDER TO KILL. that would mean, longer ... boredeom.
Im all for more creativity in dungeons, more options that encourage also more single target dps and maybe more CC tactics.
Also i cannot see the AOE madness anymore. Literally every stupid mob is an aoe or cone spamming mob.... booooring.
Maybe more randomly generated areas/mobs and mob placements would help as well. it really baffles me that they only took the FFXI mobdesign (almost unchanged with a tad better graphic) but didnt copy the positive elements it had (i said positive elements, so don't start the typical ffxi rant please).



SoF:Don't tear a rotator cuff patting yourself on the back. Do you really think this game would have survived long enough to release an expansion if they catered only to people who say they want challenging content--whatever that even means anymore--but are quiet as church mice whenever someone new asks for help? There's a reason those dungeons and that particular STORY fight had to be scaled back: So-called "pros" wouldn't do them once they got their clear.
I dunno what else to tell you if the NPC tells you what to do and you still can't beat it. It literally held your hand most of the time.
It just needed a re-try thing and by the time Vishap got to the end and you knew you failed, it was an impending doom, after 2 wipes people started to get the hang of it.
[SoF also needed to drop SOMETHING...Maybe a Vishap card? Something to get people to return to it.]
I for one, do tell people what to do and I do help and I DO ask people if they are new. I did Brayflox yesterday, I told the NIN to follow my marks, he doesn't.
The Bard to not attack boss at it slept and he says "YOU DON'T NEED TO FXXKING SLEEP THE BOSS!" after we died, twice because he kept waking it, then leaves. I looked at all 3 peoples and that was their only job level.
Even the newbie WHM was helpful and smart and he also gave advice. [He was like 38.]
So you have people who take advice or don't. People try to help. We get sick of trying because
people act like babies every time you try.
Last edited by Mugiawara; 06-07-2015 at 10:29 PM. Reason: Typo.
how did no one catch this gem lolHi there
I believe you are a bit miss guided.
1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
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