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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Khalithar View Post
    Absolutely disagree with the OP, I've always felt that part of the reward for getting geared up is being able to do things like aoe pull and brute force through bosses instead of having to do every mechanic perfectly. That's one of the most satisfying parts of getting gear and something good MMO's do, in my opinion anyway.
    Power creep is what bad MMO's do. FFXIV resolves this by having ilevel sync so you can't just solo every piece of content with an AOE burn and a stack of healing pots. But the ilevel sync is not set at a point that actually makes the dungeons fun, rather it's set at a level that either makes them not a challenge, or not set at all (eg MSQ,and all Raids) so that it becomes a push over and not worth the reward for the time spent.

    V3.0 is supposed to give a "no sync" option and a "minimum sync" option to all the 2.x content which will likely make it so that nobody ever queues for this content again outside of leveling a new job.
    (0)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    V3.0 is supposed to give a "no sync" option and a "minimum sync" option to all the 2.x content which will likely make it so that nobody ever queues for this content again outside of leveling a new job.
    Those 2 options don't work in roulettes
    (1)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Power creep is what bad MMO's do. FFXIV resolves this by having ilevel sync so you can't just solo every piece of content with an AOE burn and a stack of healing pots. But the ilevel sync is not set at a point that actually makes the dungeons fun, rather it's set at a level that either makes them not a challenge, or not set at all (eg MSQ,and all Raids) so that it becomes a push over and not worth the reward for the time spent.
    Disagree, player power should increase, I've played in games with very little power creep, it's just awful when my character doesn't feel that much more powerful because of the lack of player power increase. I've always preferred incremental vertical progression models for MMO's where your power does increase and in time it does reach the point where you can overpower old content. If anything I'd prefer gear did more in the lower level dungeons and that our various skills and abilities wouldn't be locked out and instead just have their numbers reduced appropriately.

    Quote Originally Posted by Nadirah View Post
    @SarcasmMisser, 6 tanks and 6 heals in 24 player raid is too damn many to begin with.

    No game with that many players in a raid has taken more than 3 tanks(norm is 2) and 5 healers unless your raid is bad and stands in stuff.

    Both of my last raid teams 4 healed 24/25 player raids. WoW's lfr is 2 tank 5 heal.

    6 and 6 is entirely unnecessary.
    Labyrinth of the of the ancients in the duty finder gives you six tanks and six healers for some reason.
    (0)

  4. #4
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Khalithar View Post
    Disagree, player power should increase, I've played in games with very little power creep, it's just awful when my character doesn't feel that much more powerful because of the lack of player power increase. I've always preferred incremental vertical progression models for MMO's where your power does increase and in time it does reach the point where you can overpower old content. If anything I'd prefer gear did more in the lower level dungeons and that our various skills and abilities wouldn't be locked out and instead just have their numbers reduced appropriately.



    Labyrinth of the of the ancients in the duty finder gives you six tanks and six healers for some reason.
    Well alliance is split up later, so this allows each group to have 2 tanks and 2 healers when doing Atomos event.
    (0)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cakekizy View Post
    Well alliance is split up later, so this allows each group to have 2 tanks and 2 healers when doing Atomos event.
    Ah gotcha, that makes sense. I only did Labyrinth once and the other tank told me to smack Atomos for a while and not to worry about anything else. Then doing Syrcus and WoD I thought it was weird there were only three tanks instead of the six from the raid before.
    (0)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Cakekizy View Post
    Well alliance is split up later, so this allows each group to have 2 tanks and 2 healers when doing Atomos event.
    Labyrinth was a bit of a mess to be honest. It feels like they struggled to find a good use for the extra tanks, but didn't want to change the party makeup to accommodate the fights. Instead they accommodated the fights to suit the party, and as a result it feels so out of place compared to the other two Crystal Tower fights.

    Since Labyrinth was their first 'experiment' with 24 player raids, it only made sense that later ones would be more refined. That's why Syrcus Tower and World of Darkness only have 1 tank per party.
    (1)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cakekizy View Post
    Well alliance is split up later, so this allows each group to have 2 tanks and 2 healers when doing Atomos event.
    And pretty much only needed for one fight. Everything else can be done with max 2 tanks. aka behemoth and the giant. The other tanks are just pointlessly stood clicking towers. Thus the reduction of needed tanks in CT and WoD as it is easier to design content for 3 tanks rather than 6, and TBH 3 tanks is overneeded for CT and WoD as well.
    (0)

  8. #8
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    @SarcasmMisser, 6 tanks and 6 heals in 24 player raid is too damn many to begin with.

    No game with that many players in a raid has taken more than 3 tanks(norm is 2) and 5 healers unless your raid is bad and stands in stuff.

    Both of my last raid teams 4 healed 24/25 player raids. WoW's lfr is 2 tank 5 heal.

    6 and 6 is entirely unnecessary.
    (0)

  9. #9
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Nadirah View Post
    @SarcasmMisser, 6 tanks and 6 heals in 24 player raid is too damn many to begin with.

    No game with that many players in a raid has taken more than 3 tanks(norm is 2) and 5 healers unless your raid is bad and stands in stuff.

    Both of my last raid teams 4 healed 24/25 player raids. WoW's lfr is 2 tank 5 heal.

    6 and 6 is entirely unnecessary.
    As an exercise in how terrible of a healer you have to be to need 6 healers, I just did a WoD as a sch and had no trouble with both healers being in cleric stance all the time and keeping the tank up with non-gcd based healing. I was even in the alliance that was tanking the boss, how on earth do you feel stressed on heals when you have no tank to heal?

    Kisa is going to be frustrated for all eternity because 99% of the healers out there have no trouble DPSing in faceroll content and they are never going to change for 1% that struggle to heal content that demands so little.
    (1)

  10. #10
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Cakekizy View Post
    Well alliance is split up later, so this allows each group to have 2 tanks and 2 healers when doing Atomos event.
    Encounter design splitting the raid up that much is dumb.

    And you really don't want 6 blinking tanks. Holy hell, talk about a good way to make the shortage worse.
    (0)

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