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  1. #811
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by silentwindfr View Post
    snip
    In what way would it be logical to continue to balance jobs around level 50 when the cap will be 60? Like previously said, Lv. 50 content will be considered leveling content come HW. Anything that would require any type of balance to be done now has echo, so there is no point.
    (2)

  2. #812
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Hmm... something in the latest comments reminded me that one of the reasons of why NIN is getting positionals is because its the only job in the melees that can do its maximum damage from the get-go without any (or too much) of a build up.

    SO THIS BRING ABOUT YET ANOTHER INTERESTING IDEA FOR POSITIONALS!!

    What if they implement a combo pointers to them? as in if you hit Flank with this skill you get 1 point which could banish in 6 or so seconds, then if you hit this other skill from the Rear you get a 2nd stack of the same for 6 or so seconds. Capping at 5 stacks maybe it could be spent (but not necesarily at 5) into a cool boost like double damage if less at 5 and triple at 5.

    Aeolian Edge could maybe give 2 points! So new skill could spend them all :U!!!!

    Im not sure what Im smocking but lemme tell you, its stronk @x@
    (0)

  3. #813
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by silentwindfr View Post
    because if you really think that positional will result into an increase of dps, you don't know well how this game did evolve... i will take an example, really close of us, the damage of impulse drive of the dragoon, was 100 potency if you didn't match the positional recquirement and 180 if you was in the rear.... now after they have take out the positional recquirement it's 180 potency. it's how work the combo system, either it allows you to add a buff or debuff... or increase the potency of the skill. it's made as a restriction, for force player to move from side to rear.
    That is an incorrect example. The rear positional was removed from Impulse Drive and instead added to Chaos Thrust, which would normaly deal 200 potency on its non dot portion, which it still does, but if you execute it from the rear it now deals 250.

    So your example is proven wrong, adding positionals can be a dps buff, because it was for DRG.
    (3)

  4. #814
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zamii View Post
    ninja is only having positionals added to some skills, not all of them, i'de be willing to bet its only on the combo finishers, ie Aeolean edge and Dancing edge
    I think this would be the smoothest way to indroduce it into our rotation.
    Just the finishers.
    Maybe Shadowfang too or if Shadowfang gets a finisher.

    Arkenne has some interesting ideas about positionals.
    But I don't know if the game is really ready for them!
    Honestly, those kind of mechanics seem like a better fit on a monk.
    (1)
    Last edited by Allyrion; 06-09-2015 at 11:53 AM.

  5. #815
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dante_V View Post
    I've been trying to explain this to this guy for like the last week and he just refuses to acknowledge it. He seems more hell bent in doing aeolian edge just for the sake of doing aeolian edge honestly. Let's not forget that the Huton extension would be voluntary so if he is absolutely against it he wouldn't be required to do it (although not doing it would effectively need his own dps)

    He also completely ignores that having a Huton weapon skill extension is a means to deal with Mudra lag to a degree even if it is indirect in its own right.

    On top of that he keeps labeling a positional requirement as a nerf when every single positional in the game adds a bonus to dps.
    Not gonna lie, I put him on my ignore list because his every post since LL XXI has been overwhelmingly negative. >_>
    (2)

  6. #816
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    since NInja didn't need any new mechanics to upgrade its dps, I'm willing ot bet that the added positionals is the devs ways to increase ninjas's dps but without making too overpowered or overly complicated with a 4th mudra or another weapon combo.

    Seems like that was their goal to make ninja stronger, but don't make its core anymore complicated and it seems like they did that with a 3rd finisher to extend huton, dps buff to apply, and one skill that attacks three times.
    (0)

  7. #817
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Allyrion View Post
    better fit on MNK
    Not gonna say they wouldn't work on either MNK or DRG but I really like the tricky ways of the ROG and NIN, so, I would rather see those on a NIN.

    A reason as of why Positionals sound so interesting for me is ironically because the current rotation, as Silent has already reminded us way too many times, is quite the tight one.

    So I think Positionals could be used in order to evolve NIN's rotation and add even more Weaponskills aside from the current combos of AE, DE, SF and Mu. Hence, some sort of hybrid gameplay between MNK and DRG.

    Well, personal opinion on this xP
    (1)

  8. #818
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkenne View Post
    Not gonna say they wouldn't work on either MNK or DRG but I really like the tricky ways of the ROG and NIN, so, I would rather see those on a NIN.

    A reason as of why Positionals sound so interesting for me is ironically because the current rotation, as Silent has already reminded us way too many times, is quite the tight one.

    So I think Positionals could be used in order to evolve NIN's rotation and add even more Weaponskills aside from the current combos of AE, DE, SF and Mu. Hence, some sort of hybrid gameplay between MNK and DRG.

    Well, personal opinion on this xP
    It's not that I disagree, but that's a big decision.
    It turns NIN from getting some positionals to be more in-line with other melee, to positionals being a core mechanic to work around.
    And with more unique positionals than rest.

    I, personally, might not mind it that much, but it doesn't seem like a natural evolution of the Job.
    I can see the tricky part of it. Just I think it might be a jump from where the class is right now.
    Might be better later on.
    (0)
    Last edited by Allyrion; 06-09-2015 at 06:04 PM.

  9. #819
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    True on that, what I suggest there is not a simple tweak... rather a full revamp :/
    Tho I still believe is a good route to bring more for the class.
    (0)
    Last edited by Arkenne; 06-09-2015 at 03:02 PM.

  10. #820
    Player
    Oboros's Avatar
    Join Date
    Dec 2013
    Posts
    12
    Character
    Ender Oboros
    World
    Ultros
    Main Class
    Rogue Lv 60
    No offense but you guys are kidding yourselves if you think positionals could be a buff.
    It's a nerf for sure but not as drastic as silent making it seem.

    Example AEs potency currently is 320. In HW it will be something like 200 potency 320 from the flank.
    Nothing extra which means we have to get our positionals to do the exact same dmg we can do currently.

    The chances of positionals being a buff in anyway is slim to none if you don't believe me find when Yoshi P first announced it in the live letter it was clearly introduced as a warning he clearly stated that they wanted to warn us about it early so we won't complain later.
    It's a tad upsetting while other jobs get to be excited about how they gonna use their new tools. We have to worry about how to deal with this new limitation.
    (0)
    Last edited by Oboros; 06-09-2015 at 10:01 PM.

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