sorry if the namming of the skill is not perfect but english is not my maternal language, but you get my point.
it don't change what i say or try to explain.
brillant... simply brillant...
when i did have said that people will not buy HW?
every time you try to counter my argument, your are the one bringing empty word, saying you can do it or we don't have enough information (when it's not always the case).
what i did said, it's for people without heavenward (what will happend) the balance must remain, for you it's now a leveling content, but not for every one. simply ignoring this and try to justify your biased opionion like this is amusing. other point, heavenward only apply to people from 51-60 the add from this level will have no impact on the people level 50 and below. why break the balance they have reach with the jobs while the 2.X simply for allows them to add positional to one jobs.
now i'm tired of all of this... i'm here talking of fact, number and cycle, you come here with nothing... because if you really think that positional will result into an increase of dps, you don't know well how this game did evolve... i will take an example, really close of us, the damage of impulse drive of the dragoon, was 100 potency if you didn't match the positional recquirement and 180 if you was in the rear.... now after they have take out the positional recquirement it's 180 potency. it's how work the combo system, either it allows you to add a buff or debuff... or increase the potency of the skill. it's made as a restriction, for force player to move from side to rear. for force them to adapt more them gameplay around the capacity of the boss.
on the paper positional is brillant when it's well done. like with the monk, where it's perfectly fluid and offer a great pleasure to do it. or it can be frustrating, like was the dragoon before the change, where if you had missing the rear positional of impulse drive... you had to redo it for have the combo.
another point, that i have already pointed, the combo system of the ninja was made as complexe because we hadn't any positional recquirement, it was made differently for force us to make sure we will have something to manage, the dot/debuff refresh. then, how this complexe combo system will work if you add it more complex recquirement, now we will have to pay attention to our debuff/dot.... while paying attention to our position... and still doing the mudra.
i did describe this as dancing one feet while juggling. do it will be fun? do it not turn into a chore? that a question that everybody must answer for themself. for me i'm concerned that it was the easy way to add content to the ninja instead to really work on it.



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