Page 83 of 124 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast
Results 821 to 830 of 1326

Hybrid View

  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alahra View Post
    What they are saying is that all the parses in that screenshot on are on the same (the poster's) connection. So that post doesn't display the variance that can occur because of lag in and of itself.
    Sorry, yea this is what I meant when you take into account how short the parses were.
    But I guess it does show some part of it.
    It's just not a full test with just a few short interval entries by one guy just using WTFast.

    It means something, and I don't even dispute the results. Just the methodology isn't enough to be conclusive.
    (0)
    Last edited by Allyrion; 06-16-2015 at 07:03 PM.

  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Allyrion View Post
    Sorry, yea this is what I meant when you take into account how short the parses were.
    But I guess it does show some part of it.
    It's just not a full test with just a few short interval entries by one guy just using WTFast.

    It means something, and I don't even dispute the results. Just the methodology isn't enough to be conclusive.
    im really starting to wonder if anyone even knows how to read that graph, there is literally nothing in the thread nor the pic that shows any changing in connection over the course of the tests, so everything your all arguing about is completely invalid.
    (0)

  3. #3
    Player
    Kafziel's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Kafziel Eihn
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I recently returned to the game to prepare for HW and have played mostly Ninja. I feel like a large reason that mudra lag is such an issue is because of how big the punishment is for failing/inputting the wrong mudra combination. When you fail a mudra that is 20 seconds worth of ninjitsu wasted (more if you don't force yourself to use the bunny?). I can't really think of another class that has a mechanic that is so punishing, especially not one that suffers such a serious issue as mudra lag. I feel like a simple solution would be that ninjitsu doesn't go on CD if you wait out the wrong combo without using it (let the 5 second mudra timer expire). So if you use mudra and then ninjitsu(including the bunny) then ninjitsu goes on the normal CD, but if you wait out the mudra timer on the wrong combo then ninjitsu resets. There is still a dps loss for the wasted time inputting the wrong mudra and waiting for the timer to run out but it would be far less damaging (7 seconds lost instead of 20+). The player would still have to pay attention to check what ninjitsu will be cast so they can let it expire if needed. This is by no means a perfect solution, i.e. doesn't help ability lag on the ninjitsu itself, but would definetly help those who suffer from mudra lag (I'm really tired of getting katton when I correctly inputted huton on my end). This will also help stop ninjitsu from being wasted by certain mechanics. For example, you enter a mudra combo but before your able to cast ninjitsu you get a 5 second stun so the mudra timer will expire. With my system you will be able to re enter your mudra combo after stun fades and are not screwed out of you ninjitsu by RNG.

    Some may think this is unneeded but I feel with the upcoming addition of positionals to ninja something needs to be done to alleviate the how costly the mudra lag issue to those who suffer from it.
    (0)

  4. #4
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kafziel View Post
    snip
    failing to input the jutsu correctly is not at all the issue with mudra lag, the problem is with a higher latency you lose so much of a GCD by performing the longer jutsu, namely suiton and huton, that over a full fight your down multiple skills worth of damage simply because you were stuck doing mudras that cannot be interupted.

    theres a multiptude of ways mudras can be fixed, and it could all be as simple as making raiton/suiton/huton a single mudra skill as they are the most common, or they could make it more client side for mudra only, or they could let us use skills in between mudras.. the list goes on.
    (0)
    Last edited by Zamii; 06-16-2015 at 09:18 AM.

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zamii View Post
    failing to input the jutsu correctly is not at all the issue with mudra lag
    That's not entirely true. Latency can sometimes cause the Mudra buffs to not transmit at the same rhythm they normally do, which can be problematic when you're used to inputting them at a certain speed and suddenly they don't input correctly. Lag contributes to missed inputs in that way. So lag is kind of a double whammy. It hits you with delayed GCDs and can cause you to miss Jutsu altogether.
    (0)
    Last edited by Alahra; 06-16-2015 at 11:41 AM.

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the best way to fix the mudra is to make the mudra imput be done from player side and only the ninjustu itself is server side.
    (0)

  7. #7
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by silentwindfr View Post
    the best way to fix the mudra is to make the mudra imput be done from player side and only the ninjustu itself is server side.
    Then people cheat and you can send it multiple times, unless you limit it then the exact same lag effect happens
    (1)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Odowla View Post
    Then people cheat and you can send it multiple times, unless you limit it then the exact same lag effect happens
    i think you miss the part where i say, only the ninjutsu is controlled server side, meaning you do the mudra order from player side (avoid impact tie to the lag) and for launch the ninjutsu, you need the server.

    other point quite amusing, have all from server side don't avoid cheat, the bot of the rmt want to have a talk with you about this. they can teleport, they can be underground, they can even hide them name,....
    (0)

  9. #9
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by silentwindfr View Post
    i think you miss the part where i say, only the ninjutsu is controlled server side, meaning you do the mudra order from player side (avoid impact tie to the lag) and for launch the ninjutsu, you need the server.

    other point quite amusing, have all from server side don't avoid cheat, the bot of the rmt want to have a talk with you about this. they can teleport, they can be underground, they can even hide them name,....
    their teleporting is actually faking a dc then moving somewhere

    and yes, you still get the lag effect

    also i could make a script and make every mudra combination into 1 button press if it was client side

    it would be so easy

    maaking it server controller wouldnt really fix the issue since the server could still say no and make it even worse, at least you're getting it off when its laggy

    And the bots arent even that big of a problem, i barely see them anywhere nowadays and i'm on gilgamesh
    (1)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Odowla View Post
    Then people cheat and you can send it multiple times, unless you limit it then the exact same lag effect happens
    How can you send it multiple times if it still has a 20 second cooldown. Only the 3 mudras themselves would be client side while the activation skill would still be server sided. Of course people would make macros to have fast inputs, but you still have to wait for your GCD so while it may be cheating, it would not do much.
    (0)

Page 83 of 124 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast