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  1. #11
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Hard hitting mobs aren't harder. They just require better gear. Larger HP pools aren't harder. They just test your patience. The only way to really make enemies interesting is mechanics and varied attributes.

    Think Final Sting from quarn, or that bastard that stoneskins the boss in Haukke NM. Stuff that engages the tank, DPS and healers together. Another thing this game does well (when it actually does it anyway) are possible stage hazards, and how those interact with the mobs and parties. Could use a bit more of that too.

    Thing is, getting creative also naturally means getting harder, and this game is a bit cautious when it comes to stressing people in duty finder.
    (1)
    Last edited by Edellis; 06-07-2015 at 11:24 PM.