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  1. #1
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lusavari View Post
    So.... Are saying that if a tank dies... Everyone should lay down and wipe? Because really, it's innovative play style that came from necessity and the situation. I'd have NEVER held hate off of a tank that was atleast i100. A fresh character at i55 though has no hope. It is REALLY obvious you don't see how important gear is and what it allows. I think your qualm is more to do with gear progression than anything else.
    first he's says cos they couldn't keep hate. Now it's cos the tank is dead. lol This stuff is comedy gold
    (0)

  2. #2
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Mercuito View Post
    first he's says cos they couldn't keep hate. Now it's cos the tank is dead. lol This stuff is comedy gold
    So as someone who played FFXI I'm sure you are quite familiar that DPS could off-tank all the time and did so as the situation demanded, why would they add defensive cooldowns to DPS jobs if not to allow us to potentially stay in the fight until the tank could be raised and back up to fighting speed. Apparently the concept of skilled dynamic play is beyond your grasp, there is no need to stay to such a hard line of the "Holy Trinity" that people cannot help out in roles other than their primary one to salvage a fight gone wrong.
    (9)
    Just your friendly neighborhood elezen

  3. #3
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lusavari View Post
    So.... Are saying that if a tank dies... Everyone should lay down and wipe?
    That's what it sounds like. I'm really proud of being able to pick up a mob or even a boss as a melee and tank it until the tank got back on his feet. I can't do it for very long, but I'm skilled enough to know how to survive long enough for the tank to get back up. That's called being a good player. If the game were designed to just obliterate a dps that a mob so much as sneezed at, that would be poor game design and I'm glad SE knows better.
    (7)

  4. #4
    Player
    AhriScarlet's Avatar
    Join Date
    Aug 2014
    Posts
    5
    Character
    Jubey Dubey
    World
    Tonberry
    Main Class
    Bard Lv 70

    Butt hurt tank

    All I read here was "QQ nerf dps because I'm such a bad tank and can't hold AoE threat." And also "why is everyone so strong at end content". I'm sorry you're not as skilled as us and have to do low level dungeons n complain by gearing in poetics. But its end of the patch. Everyone is decked out and waiting for something don't go crying because you where out performed by a dragoon when you where a tank.
    (1)

  5. #5
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    No. You just can't follow a coherent argument. "So the if the tank dies we should wipe" is a response in theory to your saying DPS shouldn't tank. You're mad I tanked Titan on Dragoon. The tank couldn't keep hate. So you say that's broken I kept enmity against 2 ungeared tanks. Thus, logically, if you say that's broken, we can make the logical conclusion you think that no one OTHER than a tank should be able to keep hate or tank, and so if a tank dies, the party should wipe. Either way though dude... You're just flaming and not adding anything here.
    (8)

  6. #6
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    When new high level dungeons were released in the past, each round, there was no way in hell a tank could pull massive amounts of mobs at one time without dying (because there was no healing through it) and no way in hell, short of a blm, could DD kill those massive amounts of mobs very quickly. When people gear up to the teeth, then, only then, can massive pulls/kills be done. CD management, someone already has mentioned, is a big deal too but even with great CD, when dungeons are newly released, gathering/killing mobs enmasse is considerably risky.
    (0)

  7. #7
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Reading through this thread I don't think the OP understands the fundamental nature of this game: gross vertical progression.

    Please note that people doing speed runs on the current 'hardest' dungeons (those in Expert Roulette) are doing them often in i110 or higher gear. These are dungeons that are tuned for i90 gear. They are completable in the game's original set of 'best' gear (first coil and capped tomestones). Think about that a moment.

    You see people doing these huge pulls because the tanks have multiple thousands of HP more than the dungeon was tuned for, because healers have significantly higher output, as do the DPS. Try to do a big pull with content appropriate gear and then you can complain about broken trinities.
    (11)

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Caraway View Post
    Snip
    That's exactly right, and that is what SHOULD happen when you outgear something to that degree. Higher level gear should make you MORE POWERFUL and allow you to do things you wouldn't have been able to do in lesser gear.
    (2)

  9. #9
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mercuito View Post
    (I know cos i played FFXI and understand the FF holy trinity very well)
    You mean the FFXI holy trinity, where people took dps classes and then used them as tanks, or took a dps class and used it for support/healing for the majority of the fight?

    The current status quo in FFXIV is fine because this is how the game works at this stage in its expansion cycle (I know cos i played WoW and understand the holy trinity very well).

    Quote Originally Posted by Mercuito View Post
    There is a lot of each of your classes that players aren't exploring cos they don't have to simply cos you made your mobs way too easy.
    Not the case as a summoner, and has already been pointed out, tanks still have to manage their CDs.
    (1)
    Last edited by Natsuno; 06-07-2015 at 03:25 AM. Reason: reworded for clarification

  10. #10
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Cure...Physick...whatever...
    (3)

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