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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    64
    [QUOTE=Devils_Lawyer;3009925]Short answer: Casual game.

    Practicly all content tied to the main story has been easy to allow as many players as possible to be able to proceed somewhat painless thru said story.

    /QUOTE]

    I agree that should make it painless. Having a mob 3 shot a BLM is painless. The Blm learns "Hey when i get hate maybe i shouldn't keep nuking". That blm learns. And gets more involved with their game. If you keep letting people get away with what ever they never learn and you ruin you game cos stupid stuff starts to happen. There are several other games that have multiple dungeons that at least require your tank dps and healers to show some respect to the mob. These days there is no respect what so ever. It's boring
    (10)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Ok, so your making the game harder for no reason?

    All the mobs would be then are boring HP pools, and people will just avoid the content and do raids.

    Dungeons are already barely rewarding, you would simply make them ghost towns. Unless your prepared to give dungeons the same if not more ilevel of gear raids have.

    Also, more HP and more damage? Can you spare me a more creative idea? There are lots of ways to make creatures more powerful and interesting.

    I really don't think you thought this through, now. Overworld Content needs to be harder, for example. However the experience gained needs to be GREATER then dungeons because its in the open world and its contested.
    (13)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    64
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok, so your making the game harder for no reason?
    I really don't think you thought this through, now. Overworld Content needs to be harder, for example. However the experience gained needs to be GREATER then dungeons because its in the open world and its contested.
    Actually The person who's not really thinking is you.

    1.i didn't say increase hp pools. They should stay the same
    2.increase damage (Just cos it's a simple idea doesn't mean it's stupid. In fact the simplest ideas are often the most effective. You would do well to remember this)
    3. No people will still play if the adjustment is made correctly. There is such a thing as moderation. I didn't say make it the level of wildstar launch dungeons. That was way to hard and put people of even trying. However These dungeons are just wayyyyyyyyyyy to easy and it's boring. There is such a thing as moderation you should try it sometimes.
    (17)

  4. #4
    Player
    Airinya's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Airinya Miazawa
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok, so your making the game harder for no reason?

    All the mobs would be then are boring HP pools, and people will just avoid the content and do raids.
    This argument makes no sense. The mobs hit harder so people won't run dungeons...?
    (0)

  5. #5
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    (29)

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    64
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    (2)

  7. #7
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    Baenn Svikja
    World
    Coeurl
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    Thats over gearing. Try doing those mass pulls with gear at the minimum ilvl and that's simply not viable.
    (11)

  8. #8
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    Oh, I'm not saying I haven't noticed what you describe at all, I'm just saying I don't consider them the signs of the holy trinity being broken. They're more like the signs of weak(/bad?) game/dungeon design, which is another matter altogether.
    (2)

  9. #9
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Mercuito View Post
    Hey maybe your right.

    But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.
    That's called Speed Run, who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?
    (1)

  10. #10
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by BHGlobbd View Post
    who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?
    I don't mind 30m dungeons. Running a dungeon is part of the fun with this game, especially when you consider how trivial it is to cap tomes. Sure, some players are only in it for tomes, but its not the only reason people run dungeons.
    (2)

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