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  1. #121
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    Care to share what these "skills involved in tanking and holding hate" are? Tanking is the easiest role in FFXIV, as it is all gear dependent. Only thing that pushes it a bit more is knowing when to tank swap when needed which is just a simple matter of watching the other tanks debuffs, hitting provoke and a high enmity ability.

    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    (8)
    Last edited by Sapphic; 06-07-2015 at 10:55 PM.

  2. #122
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Sapphic View Post
    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    To be fair, you're correct with the exception that you've noted. Coil tanking is a massive jump in difficulty compared to dungeon/FATE/Hunt tanking. Mainly in that there is a significantly smaller margin for error when it comes to actually using your cooldowns appropriately.

    With the exception of coil and a few things with the newest primal Extremes... Yeah. Tanking is easily the easiest job there is. The majority of mechanics ignore you, aggro is simple to hold in this game, and unless you're speed pulling you don't even need your cooldowns thanks to natural overgearing due to progression staggering.
    (0)

  3. #123
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Dungeons weren't that easy to tank during leveling and/or before they were nerfed. Stuff like qarn where you had to actually move stuff around while being wrecked or pharos sirius were actually quite hard.
    (1)

  4. #124
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Hard hitting mobs aren't harder. They just require better gear. Larger HP pools aren't harder. They just test your patience. The only way to really make enemies interesting is mechanics and varied attributes.

    Think Final Sting from quarn, or that bastard that stoneskins the boss in Haukke NM. Stuff that engages the tank, DPS and healers together. Another thing this game does well (when it actually does it anyway) are possible stage hazards, and how those interact with the mobs and parties. Could use a bit more of that too.

    Thing is, getting creative also naturally means getting harder, and this game is a bit cautious when it comes to stressing people in duty finder.
    (1)
    Last edited by Edellis; 06-07-2015 at 11:24 PM.

  5. #125
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    You guys know the OP stopped replying 8 pages ago, right?

    That'd be okay if people were having their own discussion, but most are just talking to air (the OP).
    (2)

  6. #126
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Stanelis View Post
    Dungeons weren't that easy to tank during leveling and/or before they were nerfed. Stuff like qarn where you had to actually move stuff around while being wrecked or pharos sirius were actually quite hard.
    Eh... I dunno. My WAR was my first character. Leveled it up along with my fiance's BRD. While you are correct that they were harder they weren't actually harder than what the other roles had to do, for the most part.

    Qarn in particular was really all about your DPS being on the ball and getting to where they needed to be and doing it quickly (compared to previous dungeons anyway). And Pharos was mostly stressful on the healer (with the exception of the first boss which required your DPS to actually slow down and control their burn).

    Most of the troubling mechanics ignore tanks or are managed by the DPS/healer. Leveling and for a lot of end-game I got to pretty much sit there hittin' the baddie, popping cooldowns, and paying attention to the things the DPS didn't do the first time so I could tell them what they missed before going in again.

    Quote Originally Posted by Allyrion View Post
    You guys know the OP stopped replying 8 pages ago, right?

    That'd be okay if people were having their own discussion, but most are just talking to air (the OP).
    Yep! I thought that was pretty telling the whole thing was a troll thread. There's been some good conversations though and why I've only been replying to individuals at this point after pointing out the OP was being a silly.
    (1)

  7. #127
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Allyrion View Post
    You guys know the OP stopped replying 8 pages ago, right?

    That'd be okay if people were having their own discussion, but most are just talking to air (the OP).
    That first post was pretty atrocious, i dont think we would have gotten much discussion out of it anyway.
    (0)

  8. #128
    Player
    Airinya's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Airinya Miazawa
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Ok, so your making the game harder for no reason?

    All the mobs would be then are boring HP pools, and people will just avoid the content and do raids.
    This argument makes no sense. The mobs hit harder so people won't run dungeons...?
    (0)

  9. #129
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Caraway View Post
    To be fair, you're correct with the exception that you've noted. Coil tanking is a massive jump in difficulty compared to dungeon/FATE/Hunt tanking. Mainly in that there is a significantly smaller margin for error when it comes to actually using your cooldowns appropriately.
    For SCoB I actually found Healing more challenging than tanking. Also, to be fair, cooldown timings applies to DPS and healers for FCoB also, when it's safe to pop B4B, when to shrouds, etc. But due to rotation being set, for tanking it's jkust a matter of learning the bosses rotation.
    (0)

  10. #130
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Edellis View Post
    Hard hitting mobs aren't harder. They just require better gear. Larger HP pools aren't harder. They just test your patience. The only way to really make enemies interesting is mechanics and varied attributes.
    I prefer less but more interesting trash than hordes of cannon fodder. Big turn off for the longer dungeons are down to the number of trash pulls between bosses, many are on the excessive side. eg AV, Stone Vigil.
    (0)

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