Which was unfortunate given it was originally a nerf of the original 1.0 trial. Seriously, in 1.0 you had to kill all the moogles and still have a Bard use their '2hr' to survive the opening Memento Mog.
This 100 times Cherie you da best!If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.
The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.
We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.
Just done my 5th zeta, actually the balance is good, enjoying speed runs, else I can't farm so much like this. From my experience in duty finders, as a tank, if I see a ninja can do Kassatu->Doton, I will speed run not for myself, but for you. That's how a tank to show respect to good dps. As a healer, particularly whm, I can out dps most players on mobs, and keep everyone healthy, that's just normal, but sometimes there are peoples will say"wow, you are impressive, healer." And that's what makes me feel good. ) Through experience, it's getting easy to differentiate what job combinations and players' ilv can do what type of runs, but don't expect to meet old bird every time, they are rare in duty finder.![]()
All I read here was "QQ nerf dps because I'm such a bad tank and can't hold AoE threat." And also "why is everyone so strong at end content". I'm sorry you're not as skilled as us and have to do low level dungeons n complain by gearing in poetics. But its end of the patch. Everyone is decked out and waiting for something don't go crying because you where out performed by a dragoon when you where a tank.
Don't tear a rotator cuff patting yourself on the back. Do you really think this game would have survived long enough to release an expansion if they catered only to people who say they want challenging content--whatever that even means anymore--but are quiet as church mice whenever someone new asks for help? There's a reason those dungeons and that particular STORY fight had to be scaled back: So-called "pros" wouldn't do them once they got their clear.
Last edited by Hayward; 06-07-2015 at 01:58 PM.
Yes, the game would be doing fine if they never nerfed that content. All they needed to do for Pharos Sirius was have it drop i70 gear and bam, reward for the challenge met (and even then, you just needed to have a good healer. First boss did require DPS to slow down and switch to adds). Amdapor Keep could keep its original loot pool of i60 stuff, which would mean Demon Wall could keep its bugs (the ONLY challenging part of the dungeon. Not the wall, but the bugs). Steps, I've finally gotten over the nerf (the issue was the players, though), but Thornmarch... that still rubs me the wrong way. Yeah, it was a part of the MSQ, but it also dropped i70 weapons. It was between Garuda and Titan HM when it came to challenge, so it fit.
SE need to cater to people who know how to use their brain. Not to those who expect others to carry them.
Pretty much this people would rather eat the 30min debuff then try to help people clear it.Don't tear a rotator cuff patting yourself on the back. Do you really think this game would have survived long enough to release an expansion if they catered only to people who say they want challenging content--whatever that even means anymore--but are quiet as church mice whenever someone new asks for help? There's a reason those dungeons and that particular STORY fight had to be scaled back: So-called "pros" wouldn't do them once they got their clear.
Healing is a bit over the top at of this moment. Not sure how the expansion gear reset will handle healing but since the second coils of bahamut healing has shifted from being the hardest job to argued the easiest job. The ability to quickly get people up after a round of aoe and burst healing has significantly gone up with gearflation. Overall healing potency seems a bit high since most healers hit I level 90+ over a year ago. It least healing is newbie friendly now and with 3 healers in the game they may start to disproportionately be more then 25% of the overall playerbase with the normal paradigm of 1 healer, 1 tank and 2 dps. Id say more along the line of 35%-40% of people will main healers since its now the easiest of the covered roles in ff 14 now. Tanks will still be a huge issue now and with complexity being cranked up a bit for dps its no wonder so many people are changing mains to a healer now.
It's not nice to exaggerate.
https://www.youtube.com/watch?v=hKyVVtnmqE0
Namely around 5 minutes. There's no mitigation apart from Stoneskin and Protect on the party, and most of them were only dropped to half HP.
Let's also not forget that a WAR's maximum HP back in the day was around 4-5k. Which is the equivalent of an average-geared healer now. So we're way overgeared.
You're suffering from being full i130(maybe level synced to i110) while doing old content.
Nothing needs to be changed, you're just stupidly over geared for the dungeon you're running.
If you CAN'T hold hate even if you're decked out, then sorry you're just derpy.
No, you're not skilled at all if you're complaining about something little like this.
also, this is FFXIV, not FFXI. Jeez.
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