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  1. #91
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    (0)

  2. #92
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I know some people like to use the "I don't care about minions" excuse, but I still think you can learn much about people based on the minions in their collection. When a guy is complaining about dungeons being too easy, but he doesn't have ANY minion encountered in a dungeon, including the green slime from Wanderer's Palace (the quintessential "Pull'em ALL and NUKEM DOWN" rodeo show)... it makes me question his expertise on the matter a little.

    I could ramble on about WHY dungeons are the way they are, what with new players and tuning to accessible ilevels, but I think in the end, some people just don't fully enjoy certain content. I don't have pvp rewards, for example, because I don't much care for pvp.

    For OP, go ahead and run dungeons in 3.0 with the "minimum ilevel sync" option enabled. I will be running with that option off, so we will never see each other. I wish you luck.
    (2)

  3. #93
    Player
    reillyblair's Avatar
    Join Date
    Aug 2013
    Posts
    199
    Character
    Narbondel Deviir
    World
    Tonberry
    Main Class
    Thaumaturge Lv 59
    biggest problem i see with making these dungeons harder is that noobs will just quit it would be good if the level sync/il sync actually worked so it was like you first entered that dungeon
    (1)

  4. #94
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by reillyblair View Post
    biggest problem i see with making these dungeons harder is that noobs will just quit it would be good if the level sync/il sync actually worked so it was like you first entered that dungeon
    This is why the game is stuck in Baby Land for years.
    People hate to do anything that's not a DPS race to the finish.
    See:
    Steps of Fate.
    Pharos Sirius.
    Ampador's Keep.
    Then people have the IQ of an uncooked potato so it's like this.
    (4)

  5. #95
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seferex View Post
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    Not that this isn't a good idea, but it'd put us right back to life before Roulette. Yes, Roulette wasn't around until one of the median patches of 2.0 as a form of incentive to make high levels run older dungeons so that newer players could actually get them done. You take away the rewards and we're right back to high levels ignoring older content again because of lack of incentive. With this community comradery isn't the incentive it should be.
    (2)

  6. #96
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seferex View Post
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    Better proposal:

    - When you open the DF (without a party), you get paired only with players only of the same ilevel +/- 10 of you unless you opt for ilevelsync. In which case the ilevelsync will be set to "at release" and you get full tomes. If you don't opt for level sync, there are no tome rewards, only farmables (eg for relic weapons/glamour.) This would then allow players to farm the gear they want from the dungeons instead of just farming MSQ for tomes and going straight to the 110 gear.
    - When you form a party first (including just the Chocobo) you can "solo" play a dungeon to farm an item/glamor gear, but you get no tomes.
    - The last option is "time trial" where you get a different reward depending on how fast the dungeon is completed and how many people remain using the roles they queued as. This would disable Raise/Resurrect from being used, all consumable buffs, and if the party wipes, the Duty fails.


    At the current point in the game's life, there is absolutely no reason to play any of the "Hard" dungeons for gear. They're only played for Relic gear quest farming.

    Everyone currently gets their non-tomes gear from WoD (i120) or FCoB(i135.)
    (0)
    Last edited by KisaiTenshi; 06-07-2015 at 11:20 AM.

  7. #97
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Broken? In FFXIV? Nah, it was broken in FFXI, where people turned Ninjas into tanks and Samurai into DPS. Here, the roles are clearly defined. That said, I've had to Tank things as a DPS from time to time to give the healer(s) some breathing space if the Tank(s) goes down... or isn't paying attention to the adds trying to eat the healers face.
    (6)

  8. #98
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gilraen View Post
    Not that this isn't a good idea, but it'd put us right back to life before Roulette. Yes, Roulette wasn't around until one of the median patches of 2.0 as a form of incentive to make high levels run older dungeons so that newer players could actually get them done. You take away the rewards and we're right back to high levels ignoring older content again because of lack of incentive. With this community comradery isn't the incentive it should be.
    Well, we could just leave the stuff like they are now, but give the option to sync to the base ilvl and so you will get 200% reward from the roulette?
    (1)

  9. #99
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Actually a way to make dungeons relevant is to tie them to your alt jobs somehow.
    (0)

  10. #100
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mugiawara View Post
    This is why the game is stuck in Baby Land for years.
    People hate to do anything that's not a DPS race to the finish.
    See:
    Steps of Fate.
    Pharos Sirius.
    Ampador's Keep.
    Then people have the IQ of an uncooked potato so it's like this.
    You forgot to include Thornmarch Hard. That was nerfed similarly to Steps of Faith as well.
    (2)

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