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  1. #1
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Quote Originally Posted by BreathlessTao View Post
    The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
    How is this broken? Tanks DPS to generate more enmity. In fact, they have specific DPS abilities that have an added effect of increasing enmity. Healers who have the free time to DPS should, as most dungeons do not require the healer to constantly be on their toes spamming cure/buff spells, and the healer dps'ing is also a sign of a good player and prevents the healer from standing around with their thumb up their butt not doing anything while they wait for the mobs/boss to finally do enough damage to the tank or any dps to actually warrant them using a cure/buff spell. A good DPS will grab hate and hold hate for as long as possible in the event that the tank is ko'd to prevent mobs from gang raping the healer(s) which would cause a wipe and waste of people's time. Also, if a DPS does have Raise, why should they not use Raise in the event that it is necessary due to the healer being busy keeping the rest of the party alive? This is especially a nonissue with Smn as all it takes is a simple use of Swiftcast + Raise which takes all of roughly 5 seconds or less. I don't see how this is an issue, nor do I see how any of these examples in any way indicate that the "holy trinity" is broken whatsoever. The examples you've provided are all actual responsibilities of the players playing those roles. While I do understand that it can be acceptable for a healer to not DPS at all, if they don't feel comfortable doing so, it seems that the vast majority of people do agree that a healer dps'ing during healing/buffing downtime is a sign of a good player and actually something that the healer should be doing to play their job 100% efficiently.
    (1)
    Last edited by MugenMugetsu; 06-07-2015 at 07:56 AM. Reason: unnecessary char limit
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  2. #2
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Dear SE,

    People enjoy playing the game one way, please force them to play the way I like playing. I am the authority on how people should play.
    (17)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by SarcasmMisser View Post
    Dear SE,

    People enjoy playing the game one way, please force them to play the way I like playing. I am the authority on how people should play.
    Why did it make me think of south park that reply? XD

    https://www.youtube.com/watch?v=gx4jn77VKlQ
    (0)

  4. #4
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I remember when coils of bahamut were considered extremely hard and where people WERE hard pressed to do well.

    I think having varying levels of difficulty is a great game design, something for everyone.
    (3)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I used to be against the idea of grabbing all the trash mobs, but now I just don't care. Trash is trash. Boss fights, though... those need to be a little more complex than just "tank and spank and maybe deal with a mechanic. Otherwise ignore mechanic" (remember when doors in Diabolos were required to be opened? Me neither).
    (1)

  6. #6
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    (0)

  7. #7
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seferex View Post
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    Not that this isn't a good idea, but it'd put us right back to life before Roulette. Yes, Roulette wasn't around until one of the median patches of 2.0 as a form of incentive to make high levels run older dungeons so that newer players could actually get them done. You take away the rewards and we're right back to high levels ignoring older content again because of lack of incentive. With this community comradery isn't the incentive it should be.
    (2)

  8. #8
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Broken? In FFXIV? Nah, it was broken in FFXI, where people turned Ninjas into tanks and Samurai into DPS. Here, the roles are clearly defined. That said, I've had to Tank things as a DPS from time to time to give the healer(s) some breathing space if the Tank(s) goes down... or isn't paying attention to the adds trying to eat the healers face.
    (6)

  9. #9
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gilraen View Post
    Not that this isn't a good idea, but it'd put us right back to life before Roulette. Yes, Roulette wasn't around until one of the median patches of 2.0 as a form of incentive to make high levels run older dungeons so that newer players could actually get them done. You take away the rewards and we're right back to high levels ignoring older content again because of lack of incentive. With this community comradery isn't the incentive it should be.
    Well, we could just leave the stuff like they are now, but give the option to sync to the base ilvl and so you will get 200% reward from the roulette?
    (1)

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seferex View Post
    I think SE should give the option to sync or not:

    - If you sync (at the ilvl that the dungeon was designed for), you get the most good reward (100% tokens?)

    - Half sync (like now, like ilvl 110 for i70 content), you will get less reward (40%?)

    - If you dont sync, you get there with your full ilvl but you dont get any reward (so that you can still help friends to complete dungeons)

    In this way i think we should all be happy?
    Better proposal:

    - When you open the DF (without a party), you get paired only with players only of the same ilevel +/- 10 of you unless you opt for ilevelsync. In which case the ilevelsync will be set to "at release" and you get full tomes. If you don't opt for level sync, there are no tome rewards, only farmables (eg for relic weapons/glamour.) This would then allow players to farm the gear they want from the dungeons instead of just farming MSQ for tomes and going straight to the 110 gear.
    - When you form a party first (including just the Chocobo) you can "solo" play a dungeon to farm an item/glamor gear, but you get no tomes.
    - The last option is "time trial" where you get a different reward depending on how fast the dungeon is completed and how many people remain using the roles they queued as. This would disable Raise/Resurrect from being used, all consumable buffs, and if the party wipes, the Duty fails.


    At the current point in the game's life, there is absolutely no reason to play any of the "Hard" dungeons for gear. They're only played for Relic gear quest farming.

    Everyone currently gets their non-tomes gear from WoD (i120) or FCoB(i135.)
    (0)
    Last edited by KisaiTenshi; 06-07-2015 at 11:20 AM.

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