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  1. #11
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.

    If you want a harder dungeon, you have to go level sync into like aurum vale or something. That dungeon still has bosses that can kill you quickly... Oddly they never went back and nerfed that one. Not saying it's actually hard, just harder than "HM" lvl50 dungeons.
    (43)
    Last edited by Cherie; 06-07-2015 at 02:44 AM.