Results 1 to 10 of 231

Hybrid View

  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Mercuito View Post
    i stopped reading when you said this.

    This is my point exactly. What a broken game when the Dps can tank a Huge boss like Titan .
    Seriously, it's called overgearing. Try doing that in a mix of AF1, Darklight, and maybe a piece of AF2, with Garuda weapon tops. Try doing anything you're talking about at the gear level the content is actually designed for, not the level that was available when it came out. Hint: it's not going to work.
    (3)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Viridiana View Post
    Seriously, it's called overgearing. Try doing that in a mix of AF1, Darklight, and maybe a piece of AF2, with Garuda weapon tops. Try doing anything you're talking about at the gear level the content is actually designed for, not the level that was available when it came out. Hint: it's not going to work.
    He already replied that fights can be done/tuned so that even if you were to overgear it, it'd still hit hard. I mean at that point ,what else can you say? If it was tuned so that it can wreck people even if they overgeared it signifcantly (ilvl 120+ in ilvl 55 fights), then you wouldn't even be able to do it at the ilvl it was supposed to be for.
    (4)
    ____________________

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by RiceisNice View Post
    He already replied that fights can be done/tuned so that even if you were to overgear it, it'd still hit hard. I mean at that point ,what else can you say? If it was tuned so that it can wreck people even if they overgeared it signifcantly (ilvl 120+ in ilvl 55 fights), then you wouldn't even be able to do it at the ilvl it was supposed to be for.
    True. I mean, he also seems to think that 40 ilvl isn't a big difference (SVHM requires i70, caps to i110). So, I really don't know what to say at this point. He's just that bad, I guess.
    (2)

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by RiceisNice View Post
    He already replied that fights can be done/tuned so that even if you were to overgear it, it'd still hit hard. I mean at that point ,what else can you say? If it was tuned so that it can wreck people even if they overgeared it signifcantly (ilvl 120+ in ilvl 55 fights), then you wouldn't even be able to do it at the ilvl it was supposed to be for.
    Well, they could be stricter about the ilvl sync.
    I mean, I don't care either way but that is the in-game way to stop/reduce overgearing making things trivial.
    As it stands though, it's pretty lenient.

    The other side is that people like seeing the effects of their new gear, and smashing up dungeons is one of the places you see that too.
    I was in the crowd that didn't even think they'd add ilvl sync for that reason.

    That said, I don't think it'd be unreasonable if they tightened a sync a little.
    (1)

  5. #5
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Allyrion View Post
    Well, they could be stricter about the ilvl sync.
    I mean, I don't care either way but that is the in-game way to stop/reduce overgearing making things trivial.
    As it stands though, it's pretty lenient.

    The other side is that people like seeing the effects of their new gear, and smashing up dungeons is one of the places you see that too.
    I was in the crowd that didn't even think they'd add ilvl sync for that reason.

    That said, I don't think it'd be unreasonable if they tightened a sync a little.
    I believe there was mention of a new feature that'd let you sync to the minimum coming with Heavensward so that could be pretty fun.
    (3)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Allyrion View Post
    ..
    You don't want to go too overboard with item level sync if you're driving players to do old content for something like relic (or just old content in general). It just ends up being incredibly tedious. What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
    (1)
    ____________________

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by RiceisNice View Post
    What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
    Agreed. The mention that the open world enemies will be more dangerous in HW makes me hopeful that the dungeons will be tuned for closer to available gear levels, too.
    (0)

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Caraway View Post
    I believe there was mention of a new feature that'd let you sync to the minimum coming with Heavensward so that could be pretty fun.
    Yea, I saw. It might be fun. Not sure if that's for dungeons though.
    He mentioned doing the first Coil in like ilvl 70. So the only example has been a raid so far, but it might be for all content.

    Quote Originally Posted by RiceisNice View Post
    You don't want to go too overboard with item level sync if you're driving players to do old content for something like relic (or just old content in general). It just ends up being incredibly tedious. What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
    Like I said, just a little.
    And the relic type argument might be valid, though I'd argue that if the relic wasn't such an RNG grind then it wouldn't be so bad.
    At the very least, they could take it into account when considering how many runs such a quest would require.
    So I think that's more of an issue for such quests to work around than the general dungeon designs.

    I don't think too much sync is a good thing but all are synced to 110 at max, even the launch dungeons.

    I agree, they haven't really allowed new released dungeons not keep up with gear.
    Hopefully, they find a better balance with regards to tuning overall (for dungeons).
    (0)

  9. #9
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Allyrion View Post
    Well, they could be stricter about the ilvl sync.
    I mean, I don't care either way but that is the in-game way to stop/reduce overgearing making things trivial.
    As it stands though, it's pretty lenient.
    People were VERY angry when iLevel sync was added in the first place, wondering what the point of getting gear over i110 was because, since they only ran dungeons, they'd never see the benefits from it.
    In reality iLevel sync doesn't QUITE work that way, as only in PVP does it suppress materia melds. So an i130 guy going into an i110 sync dungeon is still going to be more powerful than someone wearing nothing but i110 gear, even if the difference is marginal.
    That said yes, there's a disparity between getting the best gear available and doing old content. You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
    This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
    I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it, i wouldn't run in there 10 levels and 60 iLevels higher than what the content was designed for then complain it's too easy.
    (1)

  10. #10
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kyuven View Post
    You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
    This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
    I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it
    The people complaining about SoF made me physically ill. WHY ON EARTH should the final boss of the game be NERFED?. The guy is huuuuuuge, and the final boss of ARR for god sake...i had a 4 month break came back and cleared that crap before the nerf, it was already easy enough without the nerf...i literally skimmed a guide and was able to do every mechanic. Being stepped on by a GIANT dragon = 3k damage?. Mk.
    (5)