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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by UltimateAoe2 View Post
    then why do we have cleric stance.
    Well, considering Yoshida said they never expected healers to really dps and never tuned with that in mind -
    I think it's safe to assume Cleric stance was made for healers to level and do story instances mostly.

    That said, they aren't against healers dpsing either and said they would allow it for top players to push cutting edge content or just for play style.
    They're not tuning raids to require it, but they're also not stopping players from having the option.

    But yea, Cleric Stance was probably really just there to make it easy for healers to solo.
    (2)
    Last edited by Allyrion; 06-09-2015 at 05:31 PM.

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by UltimateAoe2 View Post
    then why do we have cleric stance.
    Clerics stance was an aid to allow Healers to DPS whilst levelling and during solo/duo content. This was mentioned during beta and release of 2.0. If you've played any other MMORPG, a healer is pretty gimped at levelling and progressing through quests without the aid of a DPS or tank, nothing more. YoshiP even mentioned somewhere, (can't remember where it was) that the games mechanics are balanced between the Tanks and 4 DPS roles. They do not take into consideration Healers DPSing when optimising/balancing raid content.
    (7)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by UltimateAoe2 View Post
    then why do we have cleric stance.
    So people who start their character as healers aren't getting the short end of the stick.

    Yoshi-P publicly said that encounters are balanced without consideration to healer dps at all. They are just leaving that option open for people. Healers can DPS. But the design intent was not that healers are supposed to DPS.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.

    If you want a harder dungeon, you have to go level sync into like aurum vale or something. That dungeon still has bosses that can kill you quickly... Oddly they never went back and nerfed that one. Not saying it's actually hard, just harder than "HM" lvl50 dungeons.
    (43)
    Last edited by Cherie; 06-07-2015 at 02:44 AM.

  5. #5
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cherie View Post
    If played at launch, we know that the trinity was doing fine in dungeons. The dungeon AK at 2.0 launch, before the nerf, was way hard and even harder with only darklight at best. There was no pulling the entire room. Long after we overgeared it, they decided to nerf it *then* because people thought it still was too hard.

    The problem isn't it's "broken," its the fact that people complained and told SE to break it. It's our fault. It's what we wanted.

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.
    This ^ is what i'm saying.
    (5)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cherie View Post
    ...
    You have to look at the dungeons relative to other dungeons and required things tied to it , not by itself. Prime example would be pharos. It was significantly harder than the other two dungeons in the same tier, for the exact same rewards. AK was required for relic quest which would've fallen behind as content got further, to the point that no one really gave a shite about AK unless it's the roulette (and we still see this now in regards to chimera and hydra)

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    [/QUOTE]

    1. Neither is taking 3 mobs at a time and letting them hit your face. Even if you were to increase their damage, and unless its a signifcant amount (I'm talking tank buster levels like flatten or critical rip), the healer is going to either fall asleep or start dpsing because it's very little damage (which...breaks the holy trinity concept since healers are dpsing now)
    2. Forecast what damage increasing does. Do you want it to do enough damage enough to the point that we can only pull 2-3 at a time even if we're overgeared? If so, what about players who aren't overgeared? Not to mention this slows down the dungeon significantly and it just becomes tedious. If it gets to the point that we need ot use cooldowns, that's even worse esp if you're a warrior because those are minutes apart, again slowing down the run for really no good reason.
    (5)
    Last edited by RiceisNice; 06-07-2015 at 02:54 AM.
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  7. #7
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Cherie View Post
    -Snip-

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.

    -Snip
    Wait a minute BLM can't cast cure. I lost my ability to use conjurer skills on BLM when I became BLM. Only skill that comes close enough is Physick.
    (1)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  8. #8
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Then go play ffxi. What happens in ffxi doesn't have to happen in ffxiv. 2 different games regardless of them sharing the first two words in their names.

    I just hate when people say that this game should be like that game and vice versa, when the easier and more plausible option for that person would be to play the game that you are using as the comparison.
    (1)

  9. #9
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Problem with overgearing it and speed runs leads to folks thinking that's the norm and the instant it gets harder again, folks bitch the can't finish the dungeon in 10 minutes again.

    When I started here I was so happy to see dungeons were aoe festivals like in wow but then I hit level cap...

    God forbid you can't speed run(not enough gear) folks ragequit.
    (2)

  10. #10
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nadirah View Post
    Problem with overgearing it and speed runs leads to folks thinking that's the norm and the instant it gets harder again, folks bitch the can't finish the dungeon in 10 minutes again.

    When I started here I was so happy to see dungeons were aoe festivals like in wow but then I hit level cap...

    God forbid you can't speed run(not enough gear) folks ragequit.
    One thing that perpetuates this is that SE constantly releases dungeons/trials that the majority of the population already over-gears. Ex. Allowing everyone to gear up with i120 gear and then releasing content that builds up to i120 is a redundant system. It is one thing to lay down groundwork and build up. But SE isn't building from the ground up, they are building from the top down.
    (3)

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