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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    That's exactly why I said "getting i55 GC spear". This was before anyone had relics, before people even had Darklight. Also, speed Running AK/WP in 2.0 was the "Death walk" method. Stoneskin + Protect, manage cooldowns and run through everything. Die in a corner, get healer to res. Not, pull 5 packs and AOE burn it.

    Another thing, Demon Wall got ninja-nerfed around the same time they hotfixed deathwalking AK.
    (0)

  2. #2
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Long pulls are what parties who are very overgeared (20+ ilvls above) can do once theyre so familiar with content that it becomes a chore and anything that can be done to speed it up on the hundredth run is appreciated.
    As a monk this does not teach me bad habits but instead lets me explore the other side to my class. There is a AoE combo, plus a CD to let a monk loose on the bigger move once the tank has hate. Similar to this BLM has fire 2, or blizzard, and would have to know how to manage MP and the stacks in order to continue their use effectively.
    If a tank is losing hate to these classes before theyve managed to build up their umbral/astral or greased lightning then maybe the tank could take some tips on how to speed up their hate generation. Too many tanks are using the wrong moves and newer tanks especially are not learning the correct ways because gear ilvls increased too fast and are not synced low enough. (Garuda HM an example - who cares if OT does his job just burn boss)
    (1)

  3. #3
    Player
    AlexSag's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    105
    Character
    Alex Sage
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I think what you're asking for is stricter level caps. When a dungeon first comes out or you play it with the minimal item level for it, you can't just burn through it. It requires a lot more time and skill. The thing is, in time, everyone is over geared and we're just running the dungeon to get tombs. We're not really looking for a challenge at the point, we just want to efficiently collect tokens to make our character better. I am in favor of a "Savage" version of a dungeon or just a dungeon that's much harder than the normal ones that you can't burn through, but gives comparable tokens for finishing it. I'd rather do a hard dungeon once than an easier one twice.
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Mass Pulling of Tanks is a skill of the tank and healer. You get rewarded for being good. Its a good thing, not a bad thing.

    If you want to design a zone that punishes such things, it should be a contested dungeon, one that is shared to the server.

    Also, you don't even have to have more damage. Why not add boss mechanics to mobs? Or interesting mechanics like call for help.
    (7)

  5. #5
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Mass Pulling of Tanks is a skill of the tank and healer. You get rewarded for being good. Its a good thing, not a bad thing.

    If you want to design a zone that punishes such things, it should be a contested dungeon, one that is shared to the server.

    Also, you don't even have to have more damage. Why not add boss mechanics to mobs? Or interesting mechanics like call for help.
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    (10)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    I see you don't play a tank Sir. To survive such encounters you need to manage all of your cooldowns and make sure they are all up in order. "Mashing" them tells me you don't know a THING your talking about. You have to manage your CDs perfectly, and then you have to hope said mobs are DEAD before you run out of CDs.
    (7)

  7. #7
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    I see you don't play a tank Sir. To survive such encounters you need to manage all of your cooldowns and make sure they are all up in order. "Mashing" them tells me you don't know a THING your talking about. You have to manage your CDs perfectly, and then you have to hope said mobs are DEAD before you run out of CDs.
    I do play Tank. Sorry it's not that complex. Further more i play tank better than you cos i know there is a lot more to tanking than pulling 20 mobs and praying for your cooldowns not to run out
    (3)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mercuito View Post
    I do play Tank. Sorry it's not that complex. Further more i play tank better than you cos i know there is a lot more to tanking than pulling 20 mobs and praying for your cooldowns not to run out
    Yeah, you sure know how to prove your message. I replied explaining why you were wrong and you replied with:

    "LOL UR JUS BAD!!11"

    I'm done with this thread, if you can't make an intelligent response and flame everyone who disagrees with you then your not worth my time. Also, trolling is against the forum rules. GG
    (6)

  9. #9
    Player
    ShorreasAeatose's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Shorreas Aeatose
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mercuito View Post
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    I disagree strongly. Just giving mobs progressively higher attack power is a very boring way of increasing the challenge of a fight. It makes things harder, yes, but so boring. I would much rather trash mobs actually had player-like skill builds and knew how to use them. Here's the typical gladiator trash enemy: *activate rampart before anyone is even attacking it* *walk up to the tank and use nothing but auto attacks for ten seconds* *swing fast blade once* *nothing but auto attacks for another 10 seconds* *random shield bash at a non-strategic moment* <--- this describes all trash in the game. Boring...
    (1)

  10. #10
    Player
    erish's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Toilet Duck
    World
    Excalibur
    Main Class
    Warrior Lv 63
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    how did no one catch this gem lol
    (0)

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