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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    Care to share what these "skills involved in tanking and holding hate" are? Tanking is the easiest role in FFXIV, as it is all gear dependent. Only thing that pushes it a bit more is knowing when to tank swap when needed which is just a simple matter of watching the other tanks debuffs, hitting provoke and a high enmity ability.

    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    (8)
    Last edited by Sapphic; 06-07-2015 at 10:55 PM.

  2. #2
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Sapphic View Post
    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    To be fair, you're correct with the exception that you've noted. Coil tanking is a massive jump in difficulty compared to dungeon/FATE/Hunt tanking. Mainly in that there is a significantly smaller margin for error when it comes to actually using your cooldowns appropriately.

    With the exception of coil and a few things with the newest primal Extremes... Yeah. Tanking is easily the easiest job there is. The majority of mechanics ignore you, aggro is simple to hold in this game, and unless you're speed pulling you don't even need your cooldowns thanks to natural overgearing due to progression staggering.
    (0)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Dungeons weren't that easy to tank during leveling and/or before they were nerfed. Stuff like qarn where you had to actually move stuff around while being wrecked or pharos sirius were actually quite hard.
    (1)

  4. #4
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Caraway View Post
    To be fair, you're correct with the exception that you've noted. Coil tanking is a massive jump in difficulty compared to dungeon/FATE/Hunt tanking. Mainly in that there is a significantly smaller margin for error when it comes to actually using your cooldowns appropriately.
    For SCoB I actually found Healing more challenging than tanking. Also, to be fair, cooldown timings applies to DPS and healers for FCoB also, when it's safe to pop B4B, when to shrouds, etc. But due to rotation being set, for tanking it's jkust a matter of learning the bosses rotation.
    (0)

  5. #5
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    FFXI is a completely different game in which the focus is 1 mob vs. 1 party/alliance. FFXIV was designed for multiple monster fights. It also occurs to me that you don't realize how speed runs work. When you have to grind dungeons over and over again, and you're as over geared as most players are for them.... Or you're grinding for a zodiac, you don't wanna do the individual pulls over and over again. Doing the mass pulls is more interesting, and it's what most of us want.


    DPS taking Enmity means the DPS is either more geared than the tank, and Except for Monks and Ninjas... All of us have a way to deal with that. Either Elusive Jump or Quelling Strikes. I've tanked Titan Hard on Dragoon while I was grinding lights on my Novus. Both tanks were 2 weeks into the game, and didn't even/barely broke the 5,000 HP range. Meanwhile, my DRG with HP gear can get over 8,000, and with Echo I had 10,000. After some failed attempts, the White Mage just said "Let's have Vesper tank... She can actually hold hate." We actually won that attempt. The brand new tanks in bare minimum gear had no hope of holding enmity against anyone.

    That said, Tanks have an enmity advantage in a speed run even ungeared. Since enmity is spread out, it's harder for AoEing DPS to actually take enmity from multiple targets, unless a BLM Triple Flares as their 1st action. This also extends to bosses because DPS can use their enmity decrease skills to let a tank keep enmity since boss fights are short. Since most tanks are well geared, this is rarely an issue though. This really isn't a problem in the community, and no tank is FORCING the DPS to do these things. It's the EXPECTATION. I think the OP just doesn't like speed runs. That's fine, but you need to find a like minded group of people then whose time you're not going to waste going one pull at a time. If you watch the evolution of a lot of runs, the pulls get bigger with item levels. In Pharos Sirius it's still really hard to make the first giant pull and live. The Vul Up makes the tank die really fast. Brayflox's 1st pull has gone from 2-3 pulls to just 1.

    Also, if your DPS are only using 1 button... There's a problem. Black mages should have Fire II, Flare, Convert, X-Ether, The skill to flip atherial allignment (name slips my mind at this post), and a Blizzard spell in their AoE rotation... Bards should have at least 3 skills in their rotation. Dragoons should have Heavy Thrust, Ring of Thorns, Doom Spike, and Dragon Fire Dive in theirs....
    (8)

  6. #6
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lusavari View Post
    I've tanked Titan Hard on Dragoon while I was grinding lights on my Novus.
    i stopped reading when you said this.

    This is my point exactly. What a broken game when the Dps can tank a Huge boss like Titan .
    (6)

  7. #7
    Player
    Kaela's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    260
    Character
    Kay'la Yukinekove
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mercuito View Post
    i stopped reading when you said this.

    This is my point exactly. What a broken game when the Dps can tank a Huge boss like Titan .
    How is that broken? A dragoon can effectively tank if a pld/war die. I've done it a few times myself. They got keen flurry for parry. It gives the healer time to raise and keeps others from dying. He is doing a good thing.

    Think you keep forgetting, we are all so geared that most of the things don't phase us anymore. As another person mentioned. This is what the players wanted things to be easier. SE did what was wanted. Now if they make things stronger, people will whine again. You can't make everyone happy unfortunately.

    Only other thing I can say to this topic is Heavensward- Please look forward to it.
    (8)

  8. #8
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaela View Post
    How is that broken? A dragoon can effectively tank if a pld/war die. I've done it a few times myself. .
    again SE look at this player's thinking. Just look. you know something is wrong when a dps thinks he should be able to tank
    (2)

  9. #9
    Player
    Kaela's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    260
    Character
    Kay'la Yukinekove
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mercuito View Post
    again SE look at this player's thinking. Just look. you know something is wrong when a dps thinks he should be able to tank
    If a tank dies, yes, I'll tank. I'll let him get it back when he gets back up. I am keeping the healer from getting pounded to the ground. Then it would be a wipe. Now you are just twisting up everything. Need to stop crying that everything is broken and realize that everything isn't all black and white with the game and how it plays.
    (3)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Mercuito View Post
    i stopped reading when you said this.

    This is my point exactly. What a broken game when the Dps can tank a Huge boss like Titan .
    Seriously, it's called overgearing. Try doing that in a mix of AF1, Darklight, and maybe a piece of AF2, with Garuda weapon tops. Try doing anything you're talking about at the gear level the content is actually designed for, not the level that was available when it came out. Hint: it's not going to work.
    (3)

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