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  1. #711
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I like the new skills and am looking forward to a more in depth and complicated job,
    (0)

  2. #712
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AlphaDragoon View Post
    http://www.bluegartr.com/threads/125...vent-5-18-5-21)

    Bad news, the "ability that makes a WS hit three times" was a mistranslation. They fixed it to "a weapon skill that hits three times". But there is also a new buff that increases WS damage.

    It sounds like Ninjas are gonna have even more buttons than every other DPS to worry about (they already do now). :/
    Thanks! As for additional buttons, it doesn't really seem that bad. We're getting one new combo action for sure. It seems like the "skills that weaken enemies" is referring to the Dancing Edge debuff and the Trick Attack debuff, rather than anything new. The new skill that hits three times could honestly be the same one that they're adding to our combos, though that's unclear. It seems at the moment we'll have up to two new main rotational Weaponskills--the rest of our additions seem to be cooldowns.
    (0)

  3. #713
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by CyrusStarChaser View Post
    Maybe I'm blind, but I don't see where positionals are mentioned at all.
    http://forum.square-enix.com/ffxiv/t...=1#post2975043
    (0)

  4. #714
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Dervy View Post
    Hrm, he was talking about the news in this article not mentioning anything about positionals.
    (0)

  5. #715
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Aaaaah. I should of read the last few pages. My bad :P
    (0)

  6. #716
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AlphaDragoon View Post
    http://www.bluegartr.com/threads/125...vent-5-18-5-21)

    Bad news, the "ability that makes a WS hit three times" was a mistranslation. They fixed it to "a weapon skill that hits three times". But there is also a new buff that increases WS damage.

    It sounds like Ninjas are gonna have even more buttons than every other DPS to worry about (they already do now). :/
    I suppose that explains why there's a move after Shadowfang in the video. (Possibly)
    I see two new moves there following Shadowing.
    The first starts at 2:58, it's a very flashy charged up attack. (though the charging can be separate from the attack)
    If I had to guess, this is Issou which is the one that increases weaponskill damage.
    Then they use Jugulate and then another new skill, which is probably what extends Fuuton.

    I don't think we've seen Musou Sandan (the 3-stage attack), just like MNKs haven't seen that new Kamahameha aoe they get.
    Really curious what this 3-stage attack is. It was reported earlier but I thought it was a mistranslation and the buff to the next weaponskill was the right one.
    It made sense with the video too, since the charge up could've been the buff (it looks like Kassatsu) then he performs Issou > Jugulate > Fuuton Extender (no name yet).
    But now that Gamewatch corrected itself, I guess that doesn't work.

    Though it makes me a little more interested since this 3-hit weaponskill sounds like an original mechanic, hopefully not just describing the animation.
    (0)

  7. #717
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I would rather it have a way to buff the next GCD, since well, we are already pretty tight GCD wise...
    Adding just one GCD skill totally messes up my rotation, at least :/

    For example:
    If the way to increase Huton duration is really a new GCD that extends from Gust Slash, then every time I was supposed to use Aeolian Edge would be replaced by this new skill, depending on if its also potency/TP-wise-worth. But there is a risk of never again using Aeolian Edge this way.

    If the new GCD actually extends from Shadow Fang instead, it looks much more friendly and healthy for the NIN GCD rotation, imo.

    Im still crossing fingers for positionals to be the ones that boosts Huton's duration, since that would be more interesting. For me, at least.
    (0)

  8. #718
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Allyrion View Post
    Though it makes me a little more interested since this 3-hit weaponskill sounds like an original mechanic, hopefully not just describing the animation.
    If I had to guess, it's one Weaponskill that hits three times (giving it 3 chances to critical), sort of how a Bard's auto-attacks hit three times under Barrage. Slightly new since there aren't Weaponskills like that (though we've seen monster attacks that do that, like Goblin Rush and Bahamut's Claw).
    (0)

  9. #719
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arkenne View Post
    I would rather it have a way to buff the next GCD, since well, we are already pretty tight GCD wise...
    Adding just one GCD skill totally messes up my rotation, at least :/

    For example:
    If the way to increase Huton duration is really a new GCD that extends from Gust Slash, then every time I was supposed to use Aeolian Edge would be replaced by this new skill, depending on if its also potency/TP-wise-worth. But there is a risk of never again using Aeolian Edge this way.
    I don't really see how and even coming after gust slash it would still be a dps increase assuming the move has a potency of attack which considering it is a weapon skill it likely does.

    Huton has a length of 70 seconds currently. Under huton the GCD is about 2.1 seconds depending on you SS. Maybe a little more or less. Lets just use 2 as a number for simplification purposes.

    SE>GS>DE>SE>SF>MU>SE>GS>AE is one "full gcd rotation" applying all debuffs/dots.

    At 2 seconds the total accounts for 18 seconds. The next rotation will be 2 seconds shorter due to mutilate not needing a refresh until the following cycle.

    So if the cycles are 18 + 16 + 18 + 16 = 68 out of 70 seconds of huton. You will be doing the new move to refresh huton in battle negating 1 aeolian edge out of every 4 roughly speaking.

    So there is no risk of losing every aeolian unless you don't know how to play the class.

    Beyond that lets analyze the current state of huton:

    As it sits now huton is a dps loss albeit a necessary one. Every time you have to cast huton with a 3 mudra combo instead or raiton or suiton you are losing a good bit of dps. Over the course of a fight this adds up. Especially for those with mudra lag and high pings it will clip into their next gcd resulting in sometime up to a 1 second clip. Over time this translated to lost gcds.

    Also you can't forget those times when you have 15 seconds left on huton and have a mudra ready leaving you to either hold the mudra or clip the huton. Both are an effective dps loss since you are not casting a damage mudra.
    The new method will effectively eliminate this issue. If you have 15 second left on huton, or even 10, you will now be able to cast raiton without worrying about the loss of huton because it can be applied in about 6 seconds with no mudra loss.

    My point being is that the loss from one aeolian edge out of four will be much smaller than you think and it certainly won't negate every aeolian edge by any means. The additional ability to cast huton out of mudra will be a substantial dps increase because there will be no need to use a mudra to do it in battle meaning every mudra can than be allocated to an attack.
    (0)
    Last edited by Dante_V; 05-30-2015 at 03:50 AM.

  10. #720
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Dante_V View Post
    Replacing Aeolian Edge? BLASPHEMOUS!!
    Well, first and foremost I said it was a "risk" depending on how this mysterious skill will work... we dont even know its name :/
    Another thing is that I understand how much benefit it would come out of extending Huton. Specially since I suffer of this mudra lag crap like hell.

    What I am trying to express is my worry about this new skill coming out of the Spinning -> Gust Slash combo in comparison to Spinning -> Shadow Fang combo. Or well, even after Mutilate sounds good to me.

    All I am based on are speculations. So its not really worth much for a theorycrafty heavy reaction :/
    Please spare me the "you don't know the class" comments...

    On this note, the article says this skill extends from Gust Slash, but in the video they show a new one after Shadow Fang... and in that same video they use a skill that in the Benchmark is used after Mutilate but Mutilate isnt used in the video... adding to the confusion...

    TL;DR if there will be a new GCD, I would rather it be after Shadow Fang or Mutilate. Not Gust Slash.
    (0)

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