This separates the good tanks from the bad. Most tanks have their big aggro skills primed for an add and if you're speaking of an opener; they'll have their big DPS cds up for pull which just so happen to be better than ours.
T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.


find me a situation where we can dps a target that the tank can't attack? because this tool will transfert the enmity of the target individually. if the tank can't hit the target (mostly because invincible) the ninja can't too, this tool become useless. and if it while a pack, if you don't attack the target of the tank you are a bad DD.
same for Arkenne, the tank generate tons of aggro, only when they are undergear it can happend to loose hate... even while the switch of aggro it will not be needed, since it only recquire the previous tank to not attack for 1-2 second. the healer that are too high in aggro really need to relearn how to play too, the white mage have a tool for regen mp and reduce then enmity... and the scholar have from the start it enmity divide between him and the pixie, since she do half of the healing.
seriously it's a situational tool, it don't means it a bad tool, but this is a tool that will have an utility extremly low in comparaison of other skill. something you will rarely use. like i did said, it's a QoL skill, it was not needed to wait the expansion for add it.... a patch was enough.
ps: one more time, if this skill become mandatory, because tank can't tank without it... the tank need rework...
*facepalms*T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.
Huh? Where did I ever say we were attacking a target the tank can't attack? Aside from my earlier example about having DPS tank an add (Garuda Extreme says hi!). We have a gap closer, faster movement speed, and a much faster GCD than the tank does. It's very easy to pull ahead a bit in aggro due to any of those. Yes, the longer the fight's been going the less it matters (except odd situations), but that's why almost all my examples have been on fresh targets.find me a situation where we can dps a target that the tank can't attack? because this tool will transfert the enmity of the target individually. if the tank can't hit the target (mostly because invincible) the ninja can't too, this tool become useless. and if it while a pack, if you don't attack the target of the tank you are a bad DD.


Have to agree that I'm not a fan of the ninja changes either.
Not sure why they would throw us a useless ability that reduces aggro, the way I see it is if a monk and dragoon don't pull aggro with higher dps, then a ninja certainly won't either. I've played ninja a lot and aside from the odd time where I attacked the boss too quickly before the tank had it in place or pulled a single monster off of an under geared tank in a dungeon I've never had issues with pulling aggro. Other people may not agree but I think the enmity reducing ability is useless and unnecessary.
Additionally I'm not too fond of the positionals but I honestly can't say I'm surprised about those. Every other melee job has them so it was only a matter of time.
Imagine not having to wait for that.I've played ninja a lot and aside from the odd time where I attacked the boss too quickly before the tank had it in place or pulled a single monster off of an under geared tank in a dungeon I've never had issues with pulling aggro. Other people may not agree but I think the enmity reducing ability is useless and unnecessary.
Really, though, if we're going to define "useless" to mean "will never be used if everything goes right," then we might as well get rid of Resurrection and Raise, too. Why would you need such useless abilities? The DPS just need to not stand in the fire, or the tank just needs to pop CDs. Get rid of Mage's Ballad and Army's Paeon, too. Healers should be able to manage their MP, and DPS can just wait a moment if they're running low on TP.
Exactly, Ninja has more Burst damage compared to MNK and DRG. What this new ability does is allows Ninja to just go ham at the start of the fight and not wait for the tank to grave hate. Better yet a good NIN can do the whole spreading the dmg across enemies and if x enemy that is on the tank starts to grow more hatred towards you one ability and bam you just gave the hate of all targets on you to the tank.Imagine not having to wait for that.
Really, though, if we're going to define "useless" to mean "will never be used if everything goes right," then we might as well get rid of Resurrection and Raise, too. Why would you need such useless abilities? The DPS just need to not stand in the fire, or the tank just needs to pop CDs. Get rid of Mage's Ballad and Army's Paeon, too. Healers should be able to manage their MP, and DPS can just wait a moment if they're running low on TP.
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