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Thread: RIP Ninja

  1. #261
    Player
    Songi's Avatar
    Join Date
    Oct 2013
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    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Many of us don't even care about the positionals. If they want to add them, so be it. It's them adding positionals and giving us nothing good in return. It's them being lazy and saying: "You Ninjas now have positional requirements added on to your pre-existing combos. Have fun in Heavensward!" As an added bonus, we have an ability that serves very little use to us in endgame in the form of an aggro transfer. I'm sorry, but if I'm with a tank that cannot do his job and hold aggro on the things he pulls then I'm going to either Vote abandon or just take my 30 minute penalty. Not worth the hassle tbh.
    (3)

  2. #262
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Because a thread complaining about positionals is of any value without first seeing first hand how it will actually work out in Heavansward is of ANY value....
    Or yourself quoting others to complain on their comments is helpful how?
    Anyhow you feel the need to continue to quote and comment, clearly have nothing better to do
    (3)

  3. #263
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Songi View Post
    Many of us don't even care about the positionals. If they want to add them, so be it. It's them adding positionals and giving us nothing good in return.
    Correction: We got nothing mechanically new in return. I saw new skills in the video, they just haven't elaborated on what most of them do, presumably because they don't do much of note other than DPS. There are still at least two new combat skills shown which have gone unexplained. Unlike Dragoon and Black Mage they haven't said "These will be locked behind another ability", which I can only take as a good thing.

    I mean, in the video they go; Huton > Spinning Edge > Mug > Shadow Fang > Huton refresh ability? > New action comboing off Shadow Fang? > Jugulate > New skill.

    If Shadow Fang is now part of a four piece combo... Well, I'll take having a positional requirement over having to wait for Blood of the Dragons recast, which is Dragoons glorious new shiny mechanic...
    (3)
    Last edited by Nalien; 05-28-2015 at 03:12 AM.

  4. #264
    Player
    Pluvia's Avatar
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    Dec 2012
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    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Maero View Post
    Because a thread complaining about positionals is of any value without first seeing first hand how it will actually work out in Heavansward is of ANY value....
    Or yourself quoting others to complain on their comments is helpful how?
    Anyhow you feel the need to continue to quote and comment, clearly have nothing better to do
    I can promise you the worries people have and the few conversations people have had in this thread are 300 times more useful then GG GET GUD post you made. Hell even the main NINJA SUPERTHREAD on the dps forums gets people like you and monks from the monk reborn thread jumping in and insulting people in there and its not called RIP NINJA.

    Quote Originally Posted by Nalien View Post
    Correction: We got nothing mechanically new in return. I saw new skills in the video, they just haven't elaborated on what most of them do, presumably because they don't do much of note other than DPS. There are still at least two new combat skills shown which have gone unexplained. Unlike Dragoon and Black Mage they haven't said "These will be locked behind another ability", which I can only take as a good thing.

    I mean, in the video they go; Huton > Spinning Edge > Mug > Shadow Fang > Huton refresh ability? > New action comboing off Shadow Fang? > Jugulate > New skill.

    If Shadow Fang is now part of a four piece combo... Well, I'll take having a positional requirement over having to wait for Blood of the Dragons recast, which is Dragoons glorious new shiny mechanic...
    We probably won't be getting a four piece combo it wil probably work like something else but since none of the media looked at much about ninja we really don't have any info from them and we barely got anything from the live letter itself. The Huton refresher really is just a band aid fix for mudra lag though so its kinda meh when you think about it in the grand scheme of things.
    (4)
    Last edited by Pluvia; 05-28-2015 at 03:19 AM.

  5. #265
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pluvia View Post
    We probably won't be getting a four piece combo it wil probably work like something else but since none of the media there could apparently bother to care about ninja we really don't have any info from them and we barely got anything from the live letter itself.
    They seemed quite deliberate in their execution of the skills, weaving abilities with GCDs. I suspect they're not part of a four piece combo though, since the benchmark showed the second new skill coming off Mutilate IIRC.

    Either way though, two new abilities in our rotation which aren't locked behind some gimmick. There's perhaps a case to be annoyed at the homogenizing of Jobs here, seeing as they're effectively getting our Hide/Sution SATA mechanic and we're getting their positional mechanic, but that's it. The return for having positional requirements is (at least) two extra, gimmick free, DPS skills in our rotation.

    Quote Originally Posted by Pluvia View Post
    The Huton refresher really is just a band aid fix for mudra lag though so its kinda meh when you think about it in the grand scheme of things.
    Well, as someone who hasn't had too much issue with lag (Mudra lag is just this games crappy latency being more noticeable) I only really see it as a boon. Perhaps one day they'll sort out their networking and everyone can have an easy time with Mudra, then this skill isn't a "band aid fix" but a significant buff.

    Source

    Ninja was a job that was added later on, and at first glance it looks like there is no significant change to the basics of their battle capabilities. On the attack side of things, there will be a new third part of the combo from Spinning Edge and Gust Slash. The weapon skill that serves as the third stage of the new combo will also have a combo additional effect to prolong the effect duration of Huton. Previously, ninjutsu would often be used to recast Huton, so because this makes room for other ninjutsu, there could be a major change with the ability to use more than one ninjutsu.

    You'll have to look over your rotation completely since you'll also need to continue to maintain the two DoTs and skills which weaken enemies. Additionally, there will also be an action allows a single weapon skill to hit three times, so by pairing this with abilities which increase damage for an effect duration it should become possible to put out some impressive DPS.

    Two of the new actions will be support abilities. One ability will allow the ninja to pass on the majority of their accumulated enmity to a party member. It was a common sight to have Shukuchi pull hate instead of a tank at the start of a fight, so this might be something you can utilize instead of intentionally stopping DPS to allow the tank to get control of enmity. There will be another action which has the effect of reducing the target's enmity. It can be used on other party members, so it might be quite useful.

    With the new three stage combo and the other added support functions, it seems like Ninja will be a bit more tricky to play as a DPS and will also need to more consciously cooperate with its party to have the greatest impact.
    So the Huton extending skill is actually part of a combo = Huton wont really ever drop off = great.

    Making an attack hit three times though? Holy crap that is awesome. Wonder what the cooldown will be... Blood for Blood + Trick Attack + Aeolian Edge just got more fun.
    (2)
    Last edited by Nalien; 05-28-2015 at 05:50 AM.

  6. #266
    Player
    AzraelX's Avatar
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    Jan 2015
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    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    This is a really great and detailed read:

    http://www.bluegartr.com/threads/125...11#post6433711
    according to the article it appears that positionals will be only extending huton effects. so if u want to play as you do and refresh huton every 60 seconds you do that with
    (1)

  7. #267
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
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    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I still have a lot of questions regarding this Triple Strike thing...
    Cant wait to test it out >_>!!!

    The Aggro management skill will make sense if it works like that... I mean...
    "HUZZAH! TAKE MY JOHN F*CKING MADDEN YOU BOSS!!! ok, done, here Tank, its all yours"
    (1)

  8. #268
    Player
    Spiritreaver1217's Avatar
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    Jul 2014
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    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by AzraelX View Post
    This is a really great and detailed read:

    http://www.bluegartr.com/threads/125...11#post6433711
    according to the article it appears that positionals will be only extending huton effects. so if u want to play as you do and refresh huton every 60 seconds you do that with
    That's one of those cool band-aids with the stars on it.
    (1)

  9. #269
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Riepah View Post
    But it's 100% useless if you're in a group with people who're both geared and competent enough for the content you're doing.
    Bull****. Even in the situation most favorable to your statement, which would be a mid-fight tank swap, it still gives the incoming tank enough of an immediate aggro lead (regardless of what attack the outgoing tank uses) that the outgoing tank doesn't need to hold back aggro at all and can continue to dps with no worries about taking hate back and dying. Not much, but I did say that it was the situation that most favors what you're talking about. Now let's look at ones that favor my point:

    Tank not very geared? Here, have some of my aggro. I'm sitting at orange, anyway, it's not like I want it.

    Add spawn that doesn't allow tank to combo for snap aggro? Here's some aggro to help you make it to RoH!

    Add spawn that you want the DPS to tank? Too bad DPS don't have +enmity moves. Oh wait, here, have my enmity!

    Seriously, getting tired of people saying the skill is useless when it has so ******* much potential. . .
    (4)

  10. #270
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Spiritreaver1217 View Post
    That's one of those cool band-aids with the stars on it.
    yes its a band aid... im tihnking its some network server issue that cannot be fixed when it comes to mudra lag. but i think the ability to extend huton and the ability to use two ninjustu at once makes up for it.

    I have to give up to the DEVS on this one. One more mudra would make tihngs worse due to lag tha they cant fix... better let us have more chances to use ninjitsu when it does work
    (0)

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