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Thread: RIP Ninja

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  1. #1
    Player
    Nalien's Avatar
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    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Arkenne View Post
    I still have a lot of questions regarding this Triple Strike thing...
    Cant wait to test it out >_>!!!
    I can't wait to use it in PvP... Blood for Blood > Sution > Triple Attack > Sneak Attack... 1500 combined potency? Yes please.
    (0)

  2. #2
    Player
    Arkenne's Avatar
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    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Nalien View Post
    Very excited!!
    Sorry, Sneak Attack and Trick Attack are "Abilities"

    Weaponskills would be Aeolian Edge and Shadow Fang, for example, but Im wondering if the triple thing will also tripple their effect's duration... which I doubt.
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  3. #3
    Player
    Nalien's Avatar
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    Oct 2012
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    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Hmm, it does specify weapon skills, doesn't it... Oh well, Trick Attack and a Triple Attack on Aeolian Edge should have a similar effect.

    Doubt it would extend duration, it'll just hit three times. Probably want to save it for Aeolian Edge, or the other new skill that still seems to have gone unexplained if that's of equal potency. Wonder how it would fare for Death Blossom actually... Dragoons force crit never seemed to force a crit on every hit of an AoE, would be disappointing if this is the same.
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  4. #4
    Player
    Arkenne's Avatar
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    Nov 2014
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    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Nalien View Post
    aww, oh well :/
    hrm, if it helps you can still add the Trick Attack to the burst for the Aeolian, which would still rose the new Monk's 900 potency combo burst. (Edit: whops, you said that yourself)
    Im rather curious still, if it only hits 3 times then it wouldn't be worth for anything else than Aeolian.

    But if it also trippled the power of Shadow Fang's DoT or trippled the Huton recovery from the new weaponskill... oh well speculations, dreams and hopes.
    (0)
    Last edited by Arkenne; 05-28-2015 at 06:48 AM.

  5. #5
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if tank need Kage-watari for be able to tank party, then the tank have a trouble...
    even in other mmorpg, this sort of tool are nice, but not needed, they are situational tool that have little impact on the gameplay. why it will be not different in FF14? because if it was needed for pass some encounter, it will make the ninja mandatory for the group and yoshida and it team don't want that.
    it's a QoL skill, like i have said something that can be easily be added while a patch, for me it's not different than stoneskin 2, it's a nice tool but not that much needed. you are the one that seems to think that it will be gamebreaking, but mark my word, this skill will have little to no use with a static where everybody know it jobs. same for dungeon and fate, it's not means to be hard or recquire one skill from one jobs for be completed.

    you try to convinced yourself that it will be helping and be amazing, but it will not be... it will be a skill with little utility, something you use 1-2 times per day, when you pug and don't have the luck to have a tank that play correctly and mess up. (or really undergear) all the stuff earn by the ninja are quite underwhelming in comparaison of the other tool and gameplay experience that the other jobs get. we did end with pieces of scraps, because it was needed to add more skill since we did get more level. but seriously, explain me why the ninja didn't get any new ninjutsu? expecially with the add of a skill that give us more room for use more ninjutsu? personally i think they don't know what they do when it's about ninja, i begin to feel they had no idea of what they will need to add later with the expansion when they did design the ninja, they did decide that because the jobs did come out 6+month ago it don't deserve the same treatment than the other jobs.


    ps: you simply try to convinced yourself that we are not treated like shit and did receive piece of scraps... but wake up that the case.... every other jobs have a feeling to expand, not the ninja, when you look at the skill added there and there, it's nothing flashy or amazing, but it expand them jobs... we are the only one let down with this expansion and worst, they did decided to change the original design of the jobs for no valid reason!
    (2)

  6. #6
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by silentwindfr View Post
    if tank need Kage-watari for be able to tank party, then the tank have a trouble...
    I can snap about 2k aggro in 2 seconds, on a target that doesn't allow a combo'd Halone. How do you expect the tank to manage that?
    (1)

  7. #7
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Viridiana View Post
    I can snap about 2k aggro in 2 seconds, on a target that doesn't allow a combo'd Halone. How do you expect the tank to manage that?
    This separates the good tanks from the bad. Most tanks have their big aggro skills primed for an add and if you're speaking of an opener; they'll have their big DPS cds up for pull which just so happen to be better than ours.
    (1)

  8. #8
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Songi View Post
    This separates the good tanks from the bad. Most tanks have their big aggro skills primed for an add and if you're speaking of an opener; they'll have their big DPS cds up for pull which just so happen to be better than ours.
    T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.
    (1)

  9. #9
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Viridiana View Post
    I can snap about 2k aggro in 2 seconds, on a target that doesn't allow a combo'd Halone. How do you expect the tank to manage that?
    find me a situation where we can dps a target that the tank can't attack? because this tool will transfert the enmity of the target individually. if the tank can't hit the target (mostly because invincible) the ninja can't too, this tool become useless. and if it while a pack, if you don't attack the target of the tank you are a bad DD.

    same for Arkenne, the tank generate tons of aggro, only when they are undergear it can happend to loose hate... even while the switch of aggro it will not be needed, since it only recquire the previous tank to not attack for 1-2 second. the healer that are too high in aggro really need to relearn how to play too, the white mage have a tool for regen mp and reduce then enmity... and the scholar have from the start it enmity divide between him and the pixie, since she do half of the healing.

    seriously it's a situational tool, it don't means it a bad tool, but this is a tool that will have an utility extremly low in comparaison of other skill. something you will rarely use. like i did said, it's a QoL skill, it was not needed to wait the expansion for add it.... a patch was enough.

    ps: one more time, if this skill become mandatory, because tank can't tank without it... the tank need rework...

    Quote Originally Posted by Viridiana View Post
    T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.
    *facepalms*
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by silentwindfr View Post
    find me a situation where we can dps a target that the tank can't attack? because this tool will transfert the enmity of the target individually. if the tank can't hit the target (mostly because invincible) the ninja can't too, this tool become useless. and if it while a pack, if you don't attack the target of the tank you are a bad DD.
    Huh? Where did I ever say we were attacking a target the tank can't attack? Aside from my earlier example about having DPS tank an add (Garuda Extreme says hi!). We have a gap closer, faster movement speed, and a much faster GCD than the tank does. It's very easy to pull ahead a bit in aggro due to any of those. Yes, the longer the fight's been going the less it matters (except odd situations), but that's why almost all my examples have been on fresh targets.
    (0)

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