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Thread: RIP Ninja

  1. #191
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    How does getting positionals kill NIN? How lazy do you have to be to honestly have something like that as a legitimate worry?
    (8)

  2. #192
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by dice137 View Post
    How does getting positionals kill NIN? How lazy do you have to be to honestly have something like that as a legitimate worry?
    Sorry you're in the wrong thread the summoner threads are on the dps forums this thread never said positionals will kill NIN(I even went back through all 20 pages and checked) It has nothing to do with laziness for most people and most people who play ninjas here played monk or still play both what worries people is having to deal with the mudra's fucking up and positionals. (Depending on which one looks better to me i'll play either)
    (0)
    Last edited by Pluvia; 05-24-2015 at 05:31 PM.

  3. #193
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    A lot of good responses. Far too many me responses though. Should see it in General when talking about job changes. Positional will result in the amount of bad nin hitting far past lol drg. But only in actual dps check content. Otherwise it won't matter. And from what I've noticed se understand easy content makes money.

    Someone said nin doesn't bring anything to the raid table besides goad and aggro debuff now that dragoon or monk does better. I'm sorry what? I believe some of these people never played nin nor raided.

    But mundra plus positional will be the doom of any player who is not used to micro managing in the sense of controlling two things at the same time. And to min max nin easily takes a level of effort and skill no other job will come close to with these added changes. I hope New skills and gear looks good to make up for the New difficulty.
    (1)
    Last edited by LTEvil; 05-24-2015 at 06:31 PM.

  4. #194
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Silent you have good posts.
    (1)

  5. #195
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    About the hitting positionals while executing mudras thing, let me tell you why its not an issue. You may not realise it but dragoon is in a similar position when it comes to that issue, executing a jump roots you in place, so it means you literally cannot execute a positional and a jump at the same time. So what do drg's do? They go for the positional at a point in their rotation where they dont have to jump in preparation.

    It goes for every job that has infrequent positonals, say every 5th attack you do has a positional, that means you have a window of 5 GCDs to move to the opponents flank or rear, so you can just choose one where you dont have to do a jump or in NINs case a ninjutsu and prep for the positional.
    (3)

  6. #196
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    /shrug. Remember when nin just came out with wrong description about one of the skill needed to activate at the side(orback?) to get bonus damage? I didn't see anyone complain about it though?
    (5)

  7. #197
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Watch it just be Dancing Edge, like in the original tooltip.
    (1)

  8. #198
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by ChaozK View Post
    You may not realise it but dragoon is in a similar position when it comes to that issue, executing a jump roots you in place, so it means you literally cannot execute a positional and a jump at the same time. So what do drg's do? They go for the positional at a point in their rotation where they dont have to jump in preparation.
    Isn't it funny, then, that they're addressing the jump lock, and making DRG more mobile in Heavensward, hmm?
    (3)

  9. #199
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Neri View Post
    /shrug. Remember when nin just came out with wrong description about one of the skill needed to activate at the side(orback?) to get bonus damage? I didn't see anyone complain about it though?
    the description was only wrong in the english version of the game and didn't stand for long, we barely had encounter high issus with mudra lag. and it's about how many skill will recquire positional, that the whole point, if it's only 1-2 skill, why talk of it?

    anyway, the fact that some people did choose ninja because it was different of dragoon and monk is valid as argument, the fact that SE did forget this and decide to simply make the ninja a dragoon/monk look a like is a huge trouble. instead to work on the jobs and offer new possibility link to them own difference they did decide to simply go the easy way.

    i will never say it enough, them inability to produce us any new mechanic is by far the worst. all jobs get new mechanic and feel like progressing... exept ninja, when it was the one the most easy for do it. with change of Huton, it was possible to work around this and add mode from ninjutsu. if not try to work on a system allowing some skill from ninjutsu to be used in a combo of weaponskill. like if you do a certain ninjutsu after dancingedge or shadowfang (by example) you get a bonus like if it was part of the combo.

    instead to work for make ninjutsu take an active part of our gameplay, they did decide to go the easy and add positional, killing the difference of the jobs.

    ps: you want an idea of change that will have been amazing and will allows them to use the ninjutsu more activily?
    take out the 20 second cooldown from the ninjutsu action and mudra and add it to the skill like raiton and such. allowing them to add different ninjutsu that will had no cd or will be able to be used into weaponskill combo. and you want to know the best? it solve the partially the main trouble of the mudra lag, if you don't execute raiton, it don't enter into cd mode, then even if you fail you can retry to do it. if they can't fix the mudra lag, they need to make the system more friendly.

    gosh it was possible to make soo many change for give new mechanic to the ninja...it's the jobs with the most possibility... it's sad in a way.
    (1)
    Last edited by silentwindfr; 05-24-2015 at 10:38 PM.

  10. #200
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Elazu View Post
    Watch it just be Dancing Edge, like in the original tooltip.
    They did note "several" weaponskills in the translation, not just one. Doesn't matter to me though. moving 2 steps to flank and back isn't a big deal.

    Quote Originally Posted by Riepah View Post
    Isn't it funny, then, that they're addressing the jump lock, and making DRG more mobile in Heavensward, hmm?
    Except NIN has more than enough mobility/speed to reach flank already. Execute the mudra, then move as the ninjutsu animation is executed. 2-3 steps will have been taken to reach the flank or back depending on where one is in the rotation. This will just make some people stop standing in the middle of the circle in the back and facerolling. It's not even for every weaponskill.
    (3)
    Last edited by Kuroyasha; 05-24-2015 at 10:44 PM.

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