How does getting positionals kill NIN? How lazy do you have to be to honestly have something like that as a legitimate worry?
How does getting positionals kill NIN? How lazy do you have to be to honestly have something like that as a legitimate worry?
Sorry you're in the wrong thread the summoner threads are on the dps forums this thread never said positionals will kill NIN(I even went back through all 20 pages and checked) It has nothing to do with laziness for most people and most people who play ninjas here played monk or still play both what worries people is having to deal with the mudra's fucking up and positionals. (Depending on which one looks better to me i'll play either)
Last edited by Pluvia; 05-24-2015 at 05:31 PM.
A lot of good responses. Far too many me responses though. Should see it in General when talking about job changes. Positional will result in the amount of bad nin hitting far past lol drg. But only in actual dps check content. Otherwise it won't matter. And from what I've noticed se understand easy content makes money.
Someone said nin doesn't bring anything to the raid table besides goad and aggro debuff now that dragoon or monk does better. I'm sorry what? I believe some of these people never played nin nor raided.
But mundra plus positional will be the doom of any player who is not used to micro managing in the sense of controlling two things at the same time. And to min max nin easily takes a level of effort and skill no other job will come close to with these added changes. I hope New skills and gear looks good to make up for the New difficulty.
Last edited by LTEvil; 05-24-2015 at 06:31 PM.
Silent you have good posts.
About the hitting positionals while executing mudras thing, let me tell you why its not an issue. You may not realise it but dragoon is in a similar position when it comes to that issue, executing a jump roots you in place, so it means you literally cannot execute a positional and a jump at the same time. So what do drg's do? They go for the positional at a point in their rotation where they dont have to jump in preparation.
It goes for every job that has infrequent positonals, say every 5th attack you do has a positional, that means you have a window of 5 GCDs to move to the opponents flank or rear, so you can just choose one where you dont have to do a jump or in NINs case a ninjutsu and prep for the positional.
/shrug. Remember when nin just came out with wrong description about one of the skill needed to activate at the side(orback?) to get bonus damage? I didn't see anyone complain about it though?
Watch it just be Dancing Edge, like in the original tooltip.![]()
Isn't it funny, then, that they're addressing the jump lock, and making DRG more mobile in Heavensward, hmm?You may not realise it but dragoon is in a similar position when it comes to that issue, executing a jump roots you in place, so it means you literally cannot execute a positional and a jump at the same time. So what do drg's do? They go for the positional at a point in their rotation where they dont have to jump in preparation.
the description was only wrong in the english version of the game and didn't stand for long, we barely had encounter high issus with mudra lag. and it's about how many skill will recquire positional, that the whole point, if it's only 1-2 skill, why talk of it?
anyway, the fact that some people did choose ninja because it was different of dragoon and monk is valid as argument, the fact that SE did forget this and decide to simply make the ninja a dragoon/monk look a like is a huge trouble. instead to work on the jobs and offer new possibility link to them own difference they did decide to simply go the easy way.
i will never say it enough, them inability to produce us any new mechanic is by far the worst. all jobs get new mechanic and feel like progressing... exept ninja, when it was the one the most easy for do it. with change of Huton, it was possible to work around this and add mode from ninjutsu. if not try to work on a system allowing some skill from ninjutsu to be used in a combo of weaponskill. like if you do a certain ninjutsu after dancingedge or shadowfang (by example) you get a bonus like if it was part of the combo.
instead to work for make ninjutsu take an active part of our gameplay, they did decide to go the easy and add positional, killing the difference of the jobs.
ps: you want an idea of change that will have been amazing and will allows them to use the ninjutsu more activily?
take out the 20 second cooldown from the ninjutsu action and mudra and add it to the skill like raiton and such. allowing them to add different ninjutsu that will had no cd or will be able to be used into weaponskill combo. and you want to know the best? it solve the partially the main trouble of the mudra lag, if you don't execute raiton, it don't enter into cd mode, then even if you fail you can retry to do it. if they can't fix the mudra lag, they need to make the system more friendly.
gosh it was possible to make soo many change for give new mechanic to the ninja...it's the jobs with the most possibility... it's sad in a way.
Last edited by silentwindfr; 05-24-2015 at 10:38 PM.
They did note "several" weaponskills in the translation, not just one. Doesn't matter to me though. moving 2 steps to flank and back isn't a big deal.
Except NIN has more than enough mobility/speed to reach flank already. Execute the mudra, then move as the ninjutsu animation is executed. 2-3 steps will have been taken to reach the flank or back depending on where one is in the rotation. This will just make some people stop standing in the middle of the circle in the back and facerolling. It's not even for every weaponskill.
Last edited by Kuroyasha; 05-24-2015 at 10:44 PM.
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