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Thread: RIP Ninja

  1. #141
    Player
    Spiritreaver1217's Avatar
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    Jul 2014
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    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Songi View Post
    I love how every other melee is actually going through a positive overhaul while the Ninja is getting nothing new. The expansion is happening for every job in the game except Ninja.
    People want to shrug it off, but emnity control needs some looking into and has for a while. Makes sense that NIN would have a part to play in this from the DD side keeping its ROG roots in mind(SE has in its MMO development over the yrs come to associate the rogue or thief type to emnity management after all).

    Quote Originally Posted by whiskeybravo View Post
    Actually, reading the text again...

    "we added an ability which adjust another party members enmity. Ninja’s specialty is to be able to deal large damage from the start of the battle, so this skill is in place to support the tank in a situation where the enmity becomes unstable."

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.

    And this is an excellent point I thought about but forgot in my semi-rant >.<
    ----v

    Quote Originally Posted by NovaLevossida View Post
    Sounds like SATA weaponskills from FFXI almost to plant enmity on the tank.

    Beyond that, I think one positional might be this at 2m58s:

    https://www.youtube.com/watch?v=kbvv0rgrT4k#t=2m58s

    That looks like a backstab to me.
    Exactly my thought. Now as long as SE makes the positional req be solely on the NIN and need minimal assistance from the rest of the party, i think its gonna be sweet.
    (0)

  2. #142
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Songi View Post
    I love how every other melee is actually going through a positive overhaul while the Ninja is getting nothing new. The expansion is happening for every job in the game except Ninja.
    The reaction seems to be that people are assuming that the Ninja changes aren't significant because they aren't flashy.

    We have no idea how the changes will play out in practice yet. It could very well be

    We haven't made any drastic changes to ninja.

    However, currently there are more times where you continuously use Huton which caused many situations where other ninjutsu wasn't being used as effectively. Therefore you'll be able to extend the effect of Huton. By combining new weapon skills in the rotation you’ll be able to maintain the Huton effect, so you can now use ninjutsu other than Huton to output much higher DPS.
    http://forum.square-enix.com/ffxiv/t...94#post2975294
    (1)

  3. #143
    Player
    Colorful's Avatar
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    Jun 2014
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    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by CGMidlander View Post
    The reaction seems to be that people are assuming that the Ninja changes aren't significant because they aren't flashy.

    We have no idea how the changes will play out in practice yet. It could very well be


    http://forum.square-enix.com/ffxiv/t...94#post2975294
    If they give us the option to use Huton once at the start of the fight, and then keep it up for 2-3+ minutes a NIN's DPS would be much higher, and the class would be much more fun honestly (casting Huton again and again isn't fun, reminds me Ret Paladins pre-WoD). Wouldn't exactly change how it's played all that much though.
    (1)

  4. #144
    Player
    Elazu's Avatar
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    Aug 2013
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    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Because people just want to complain and cry about stuff, they conveniently ignore that the ability to refresh Huton via skills lets you use Raiton more often and only requires you to use a single 3-step Ninjutsu, so you don't have to cut into your GCD as often.
    (6)

  5. #145
    Player
    GrimoireOfAlice's Avatar
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    May 2015
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    Character
    A'hmi Phasma
    World
    Zodiark
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Elazu View Post
    Because people just want to complain and cry about stuff, they conveniently ignore that the ability to refresh Huton via skills lets you use Raiton more often and only requires you to use a single 3-step Ninjutsu, so you don't have to cut into your GCD as often.
    No one is ignoring it, it's just not that valuable to me (and probably others) as expansion content. It's literally more of the same thing we've been doing for the past few months. A quality of life fix that is something you'd expect in a patch not a £44 expansion.
    (4)
    Last edited by GrimoireOfAlice; 05-23-2015 at 08:28 PM.

  6. #146
    Player
    Amatsuhira's Avatar
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    Sep 2011
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    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elazu View Post
    Because people just want to complain and cry about stuff, they conveniently ignore that the ability to refresh Huton via skills lets you use Raiton more often and only requires you to use a single 3-step Ninjutsu, so you don't have to cut into your GCD as often.
    somewhere in all that there are good intentions, it's up to us to sift through the b.s. to get to them.
    (0)

  7. #147
    Player
    Pluvia's Avatar
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    Dec 2012
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    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Elazu View Post
    Because people just want to complain and cry about stuff, they conveniently ignore that the ability to refresh Huton via skills lets you use Raiton more often and only requires you to use a single 3-step Ninjutsu, so you don't have to cut into your GCD as often.
    Honestly I just want them to change something with ninjutsu sure not having to recast Huton more often will be a dps increase to anyone with near perfect latency for the fact they will get more Raiton in but those who have latency issues have to cast fuma shuriken. and it will only give them more shuriken casts since Raiton Cuts too much into the GCD while yes its a dps increase still for them its majorly less so. It exacerbates the issue between people will great latency and people who get bad mudra lag. Where as with monk/dragoon its not as big of an issue if you're a good player since you're not trying to fit 3 .5s skills into a gcd.

    I can fit Raiton into the GCD so while its not an issue for me it is a issue for a lot of people
    (0)
    Last edited by Pluvia; 05-23-2015 at 08:55 PM.

  8. #148
    Player
    Riepah's Avatar
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    Aug 2013
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    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Colorful View Post
    If they give us the option to use Huton once at the start of the fight, and then keep it up for 2-3+ minutes a NIN's DPS would be much higher, and the class would be much more fun honestly (casting Huton again and again isn't fun, reminds me Ret Paladins pre-WoD). Wouldn't exactly change how it's played all that much though.
    Casting Raiton again and again isn't fun, either. That'll be the only result of not having to use Fuuton so much. Raiton felt amazing when NIN was new, but when they nerfed it by making poisons apply only to Physical attacks, Raiton became... well, nice, but it's not awesome anymore. So instead of Fuuton-Suiton-Raiton-Fuuton-Suiton-Raiton we'll probably get Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton and so on. Big deal.

    So MNK and DRG each get a new awesome mechanic, while we get to cast Raiton more often.
    (3)

  9. #149
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    not sure why people are complaining. Ninja is a very strong job since day one and still strong today.

    SE always do good jobs when it comes to making every job balanced and I don't think they'll make ninjas weaker in HW. even if they do they'll fix it sooner than later.
    (1)

  10. #150
    Player
    Riepah's Avatar
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    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Evangela View Post
    not sure why people are complaining.
    Perhaps you should read their posts then, because most people who aren't happy with what they heard from the Live Letter do state their reasons.
    It's also not so much about being worried that we'll be a lot weaker than other melees, it's about other melees getting new, awesome mechanics while we only get more of the same nerfed Raiton - and get to deal with positionals on top. NIN is the only job for which they not only didn't announce anything exciting, they even mentioned that we'll get positional requirements slapped on our skills. That part doesn't bother me much, but it's still not good news.

    And what makes you think SE always do "good jobs" making every job balanced - and if they don't, they'll fix it "sooner than later"? SMNs had to wait quite a damn long time for their rework, did they not?
    (2)

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