I weep for laggy Ninjas.
I weep for laggy Ninjas.


Actually, reading the text again...
"we added an ability which adjust another party members enmity. Ninja’s specialty is to be able to deal large damage from the start of the battle, so this skill is in place to support the tank in a situation where the enmity becomes unstable."
It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.
And this is an excellent point I thought about but forgot in my semi-rant >.<
Last edited by whiskeybravo; 05-23-2015 at 01:57 AM.


Sounds like SATA weaponskills from FFXI almost to plant enmity on the tank.Actually, reading the text again...
It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.
Beyond that, I think one positional might be this at 2m58s:
https://www.youtube.com/watch?v=kbvv0rgrT4k#t=2m58s
That looks like a backstab to me.


As other said I play the 3 melee DPS, and I use all of them for different reasons going from personal taste to FC needs, if I feel like dancing/high sustain dps I go MNK, if I like jumping and burning I will go DGN, if I just want to dps, don't mind much about positionals, debuff and such I go NIN.
And that's what I like about the 3 melee, each has it's own way of being played.
Now, if SE turns NIN into a MNK with daggers, why the hell would I play NIN? for the looks?
Since I'll have to dance, then I'll just play MNK with the perks of not having to worry about mundras or goading WAR or other melees.



"Perhaps"? "Could have"? Nalien, We have NOTHING showing thats what they DID! They in fact stated that NIN received the least amount of changes, so why should I hold out for anything they clearly didn't think was worth highlighting as a major change?
Last edited by Kallera; 05-23-2015 at 02:07 AM.
Now I'm kinda glad we have an entire month before real raiding actually opens up because I'm going to need that time to decide what I want to change to.
I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.
Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.

Get this logical statement out of here. It doesn't belong on the forums.I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.
Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.
YouTube.com/c/iBluairjgr


he is not that wrong, however, we can't forget the point that everyjobs feel like getting new power for become stronger, where we don't get this...
the jobs idea are nice and interesting, the way to do it are lacking more refinement. but at the same time, we can regret they haven't used ninjutsu for give use new mechanic, like allows us to use a new sort of combo from ninjutsu.
for me the ninja was left out for the sole reason to have been added later. that bad and unfair to the player playing ninja. we did deserve to feel the new power from leveling up. there we will not be different than the jobs that did come out from heavenward....
actually i think if they had waited for heavenward for release the ninja we will not feel this much disappointed. Every jobs get new mechanic that change the way you play your class passed level 50.... only the ninja don't have this. the refresh of huton is a QoL improvement, not a new mechanic...
i had wish for more interaction between the ninjustu and the weaponskill, it was possible to make it better and they have let us down by simply go the easy way and add positional to a class that wasn't designed for.... the reason behind this, i'm sorry to say it, are bad.... the real reason was the complaining coming from the dragoon and monk because we didn't had positional when they had.
but at the same time, if that the case, we need to ask for them to have skill that can fail or are impacted by the lag like us!
Last edited by silentwindfr; 05-23-2015 at 12:59 PM.
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