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Thread: RIP Ninja

  1. #121
    Player
    GrimoireOfAlice's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    A'hmi Phasma
    World
    Zodiark
    Main Class
    Rogue Lv 50
    This was clearly their attempt at putting their best foot forward for each class and drawing people in; their big announcement! And draw they did because almost every class now has a badass stance that allows them to unleash a new tier of hell. Except Ninja who will now look and feel a lot like the v2.X classes in comparison.

    I am going to assume if there was any better news for the Ninja it would have been there in this video. Just to make the Ninja section somewhat less of a trainwreck.

    People come to expansions in hopes of seeing their class evolve or gain new levels of badass and not to be told "hey everyone else got something but not you because that class is newer so you don't deserve anything good."

    Being told that your getting minor QoL changes and an extra raiton in exchange for positional requirements on your total DPS, isn't what people were expecting or hoping for and so a lot of people are rightfully disappointed.
    (12)

  2. #122
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pluvia View Post
    whats with the obsession people have with the movement speed buff if you suck at melee the movement speed buff won't help you you know. you sit on the edge of flank and rear please learn how to play melee(this isn't only for the person i quoted looking at you fist of wind needs changes thread)
    Movement speed comes more into play when you're also having to deal with fight mechanics and dodging, unless you sit on the edge of the flank/rear all fight and eat every WotL?
    (0)

  3. #123
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nalien View Post
    Movement speed comes more into play when you're also having to deal with fight mechanics and dodging, unless you sit on the edge of the flank/rear all fight and eat every WotL?
    .... are you even serious right now the movement speed buff really does jack shit for anything. I'd rather give up the movement speed buff so people would stop bitching over it and guess what nothing would change at all ever. So my question to you is have you ever seen a comparison video of movement?
    (0)
    Last edited by Pluvia; 05-23-2015 at 02:35 AM.

  4. #124
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.

    Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.
    (5)

  5. #125
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Someone understands!
    (0)

  6. #126
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    I actually speculate that Ninja will get huge DPS boosts simply from buffs to Skill Speed. We already know that skill/spell speed gets higher rate of returns the more you stack them. (and the drawback is that your run out of TP faster, which they will address)

    This will scale best with Ninja's very short GCD.
    (0)

  7. #127
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Actually, reading the text again...

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.
    Sounds like SATA weaponskills from FFXI almost to plant enmity on the tank.

    Beyond that, I think one positional might be this at 2m58s:

    https://www.youtube.com/watch?v=kbvv0rgrT4k#t=2m58s

    That looks like a backstab to me.
    (0)

  8. #128
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Almost every retired MNK that switched to NIN did it because of free positional, now it's time to get back to monk...
    (5)

  9. #129
    Player
    ToppeHatte's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Caprice Shiften
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I don't mind there being positionals so long as they add to my rotation/dps, rather than detract from it. Positionals are fun and satisfying to execute, but I'm worried that since NIN wasn't designed with them in mind originally, that they'll end up tampering with the flow of how the job is played. If that's the case, I'll just move back to MNK, where the job was designed from the ground up with positonals in mind and as such plays super smooth with them weaving in and out of rear/flank, as opposed to NIN which I fear will end up feeling clunky between positionals and mudras and goad/hate management and all that fun stuff. Time will tell!
    (0)

  10. #130
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by ToppeHatte View Post
    I don't mind there being positionals so long as they add to my rotation/dps, rather than detract from it. Positionals are fun and satisfying to execute, but I'm worried that since NIN wasn't designed with them in mind originally, that they'll end up tampering with the flow of how the job is played. If that's the case, I'll just move back to MNK, where the job was designed from the ground up with positonals in mind and as such plays super smooth with them weaving in and out of rear/flank, as opposed to NIN which I fear will end up feeling clunky between positionals and mudras and goad/hate management and all that fun stuff. Time will tell!
    that the whole trouble, the ninjutsu is not made for positional fight, the whole ninja cycle is a mess because they did try to fit 2 type of content together into one cycle. they have a few solution for solve the trouble, the first one is get ride of the 0.5 cd on the mudra, like this no lag and more important add an HuD that show which symbole was casted. this two stuff will solve a lot of trouble, but it's far to be enough...

    if you look at the other jobs, when they use them skill, they only need to press one button for out GCD skill, that not the case for the ninja, the ninjutsu take 4 action for the 3 mudra skill. and why it's a trouble? because we need to do them in a chain, if we do any other action, the skill is broken, instead top save the sign and allow us to build it over time. indeed from the lore, it's understandable, but it make the whole quite unfriendly. i feel it was really really really the worst solution to add positional. because let's be honest it was added because other jobs was complaining about it.

    another point that is extremely important... we do get 10 more level, allowing to develop more the jobs... and we get.... nothing.. i'm sorry positional is not a new evolution for the jobs, get a skill for reduce hate is nice and a skill the refresh huton too.... but our jobs will not change, all the jobs from the game evolve and become better... we are still rogue with ninjutsu added on the top. not yet a true ninja.


    ps: i want to point one important thing, the fact that we are the only jobs that can fail our skill.... other jobs only need to press one button and them skill start and will succed. we can mess up the ninjutsu leading to looose a cd of 20 second! no other jobs have this sort of punishement! do we need more punishement about loosing effect because the monster did move at the last second or because the tank move all the time? i don't think soo!
    (12)
    Last edited by silentwindfr; 05-23-2015 at 04:53 AM.

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