Page 13 of 36 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 407

Thread: RIP Ninja

Hybrid View

  1. #1
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I weep for laggy Ninjas.
    (1)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Actually, reading the text again...

    "we added an ability which adjust another party members enmity. Ninja’s specialty is to be able to deal large damage from the start of the battle, so this skill is in place to support the tank in a situation where the enmity becomes unstable."

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.

    And this is an excellent point I thought about but forgot in my semi-rant >.<

    Quote Originally Posted by Nalien View Post
    most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.
    (1)
    Last edited by whiskeybravo; 05-23-2015 at 01:57 AM.

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Actually, reading the text again...

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.
    Sounds like SATA weaponskills from FFXI almost to plant enmity on the tank.

    Beyond that, I think one positional might be this at 2m58s:

    https://www.youtube.com/watch?v=kbvv0rgrT4k#t=2m58s

    That looks like a backstab to me.
    (0)

  4. #4
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    As other said I play the 3 melee DPS, and I use all of them for different reasons going from personal taste to FC needs, if I feel like dancing/high sustain dps I go MNK, if I like jumping and burning I will go DGN, if I just want to dps, don't mind much about positionals, debuff and such I go NIN.
    And that's what I like about the 3 melee, each has it's own way of being played.

    Now, if SE turns NIN into a MNK with daggers, why the hell would I play NIN? for the looks?
    Since I'll have to dance, then I'll just play MNK with the perks of not having to worry about mundras or goading WAR or other melees.
    (5)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    "Perhaps"? "Could have"? Nalien, We have NOTHING showing thats what they DID! They in fact stated that NIN received the least amount of changes, so why should I hold out for anything they clearly didn't think was worth highlighting as a major change?
    (0)
    Last edited by Kallera; 05-23-2015 at 02:07 AM.

  6. #6
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Now I'm kinda glad we have an entire month before real raiding actually opens up because I'm going to need that time to decide what I want to change to.
    (3)

  7. #7
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.

    Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.
    (5)

  8. #8
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ChaozK View Post
    I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.

    Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.
    Get this logical statement out of here. It doesn't belong on the forums.
    (5)
    YouTube.com/c/iBluairjgr

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Get this logical statement out of here. It doesn't belong on the forums.
    he is not that wrong, however, we can't forget the point that everyjobs feel like getting new power for become stronger, where we don't get this...
    the jobs idea are nice and interesting, the way to do it are lacking more refinement. but at the same time, we can regret they haven't used ninjutsu for give use new mechanic, like allows us to use a new sort of combo from ninjutsu.
    for me the ninja was left out for the sole reason to have been added later. that bad and unfair to the player playing ninja. we did deserve to feel the new power from leveling up. there we will not be different than the jobs that did come out from heavenward....

    actually i think if they had waited for heavenward for release the ninja we will not feel this much disappointed. Every jobs get new mechanic that change the way you play your class passed level 50.... only the ninja don't have this. the refresh of huton is a QoL improvement, not a new mechanic...

    i had wish for more interaction between the ninjustu and the weaponskill, it was possible to make it better and they have let us down by simply go the easy way and add positional to a class that wasn't designed for.... the reason behind this, i'm sorry to say it, are bad.... the real reason was the complaining coming from the dragoon and monk because we didn't had positional when they had.

    but at the same time, if that the case, we need to ask for them to have skill that can fail or are impacted by the lag like us!
    (1)
    Last edited by silentwindfr; 05-23-2015 at 12:59 PM.

  10. #10
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Get this logical statement out of here. It doesn't belong on the forums.
    I'd be ok with their well designed ninjutsu system if they would either A be able to fix the lag or B change how it works.
    (0)

Page 13 of 36 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast