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Thread: RIP Ninja

  1. #111
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pluvia View Post
    Doubt it and in fact until they fix it i hope they don't add more ninjutsu. just pretty laughable yes we can add more raiton what he means is most people can add more fuma shuriken to their rotation.(btw i'm a person who has almost no mudra lag. but they need to do something about it for the rest.)
    Quote Originally Posted by Kallera View Post
    New Ninjutsu would be the first thing they'd show, since that would mean a large amount of move combinations.

    Instead they were so lacking on nin improvements drawbacks were discussed.
    That's why I used "may", we don't know more than what they let us see. We can only guess. Though the point is: cheer up OP!
    (0)

  2. #112
    Player
    Morbid's Avatar
    Join Date
    Mar 2015
    Posts
    195
    Character
    Rasha'zi Molkoh
    World
    Jenova
    Main Class
    Rogue Lv 60
    The positional additions don't bother me, but I am seriously wanting at least one new jutsu. Otherwise I am in agreement that there is no real updateto NIN in the expansion.
    (0)
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  3. #113
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I weep for laggy Ninjas.
    (1)

  4. #114
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Kiroh View Post
    NIN is not even the highest DPS now, without the positionals. I cannot imagine it turning out any way but the way you expect by adding them.
    Lololololol.
    (3)
    Last edited by Houston009; 05-23-2015 at 01:38 AM.

  5. #115
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    We get a new skill in our rotation that extends Huton. I'm insanely happy about that. Are people really complaining about a DPS loss when we can effectively cut Huton out of our Ninjutsu rotation?

    Enmity skill? I'd still rather just have Goad on myself and have Archer instead of Lancer as a subclass for Quelling Strikes, but this is still nice unless you play solely in a static I guess. Pretty weak thing to mention though. How about an update on being able to see party members TP instead? Bard has been waiting for that since 1.x...

    Positional requirements? Don't see the fuss. I'd rather have positional requirements on Ninja, which gets a native movement speed buff, that on Dragoon which moves like a sack of potatoes. Ninjutsu already made Ninja unique anyway, most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.

    Can't really expect a new Ninjutsu given the current set up and lore (4th Mudra being OP/each Ninjutsu having multiple combinations/etc.), but perhaps they'll add another skill similar to Kassatsu which buffs the next one cast. Something which changes their effect could be a nice way to effectively give us more Ninjutsu. Could always have a skill which effectively just lets us spam Ninjutsu as well, something like Black Mages Enochian perhaps. I'd quite like something which removes the cooldown for a period of time, but with each Mudra cast the duration decreases; Fuma Shurikan spam!
    (3)
    Last edited by Nalien; 05-23-2015 at 01:44 AM.

  6. #116
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Actually, reading the text again...

    "we added an ability which adjust another party members enmity. Ninja’s specialty is to be able to deal large damage from the start of the battle, so this skill is in place to support the tank in a situation where the enmity becomes unstable."

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.

    And this is an excellent point I thought about but forgot in my semi-rant >.<

    Quote Originally Posted by Nalien View Post
    most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.
    (1)
    Last edited by whiskeybravo; 05-23-2015 at 01:57 AM.

  7. #117
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    As other said I play the 3 melee DPS, and I use all of them for different reasons going from personal taste to FC needs, if I feel like dancing/high sustain dps I go MNK, if I like jumping and burning I will go DGN, if I just want to dps, don't mind much about positionals, debuff and such I go NIN.
    And that's what I like about the 3 melee, each has it's own way of being played.

    Now, if SE turns NIN into a MNK with daggers, why the hell would I play NIN? for the looks?
    Since I'll have to dance, then I'll just play MNK with the perks of not having to worry about mundras or goading WAR or other melees.
    (5)

  8. #118
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    "Perhaps"? "Could have"? Nalien, We have NOTHING showing thats what they DID! They in fact stated that NIN received the least amount of changes, so why should I hold out for anything they clearly didn't think was worth highlighting as a major change?
    (0)
    Last edited by Kallera; 05-23-2015 at 02:07 AM.

  9. #119
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Now I'm kinda glad we have an entire month before real raiding actually opens up because I'm going to need that time to decide what I want to change to.
    (3)

  10. #120
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nalien View Post
    We get a new skill in our rotation that extends Huton. I'm insanely happy about that. Are people really complaining about a DPS loss when we can effectively cut Huton out of our Ninjutsu rotation?

    Enmity skill? I'd still rather just have Goad on myself and have Archer instead of Lancer as a subclass for Quelling Strikes, but this is still nice unless you play solely in a static I guess. Pretty weak thing to mention though. How about an update on being able to see party members TP instead? Bard has been waiting for that since 1.x...

    Positional requirements? Don't see the fuss. I'd rather have positional requirements on Ninja, which gets a native movement speed buff, that on Dragoon which moves like a sack of potatoes. Ninjutsu already made Ninja unique anyway, most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.

    Can't really expect a new Ninjutsu given the current set up and lore (4th Mudra being OP/each Ninjutsu having multiple combinations/etc.), but perhaps they'll add another skill similar to Kassatsu which buffs the next one cast. Something which changes their effect could be a nice way to effectively give us more Ninjutsu. Could always have a skill which effectively just lets us spam Ninjutsu as well, something like Black Mages Enochian perhaps. I'd quite like something which removes the cooldown for a period of time, but with each Mudra cast the duration decreases; Fuma Shurikan spam!
    whats with the obsession people have with the movement speed buff if you suck at melee the movement speed buff won't help you you know. you sit on the edge of flank and rear please learn how to play melee(this isn't only for the person i quoted looking at you fist of wind needs changes thread)
    (0)

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