It's already extremely frustrating when you do a trick attack and the boss spins and you don't get the additional effect. If I wanted to play DDR then I would play MNK or DRG. As it stands probably going to drop NIN.![]()
It's already extremely frustrating when you do a trick attack and the boss spins and you don't get the additional effect. If I wanted to play DDR then I would play MNK or DRG. As it stands probably going to drop NIN.![]()
i feel it's the worst idea they had soo far.... sadly they will not drop it because well other complain about ninja unfair "advantage"
you can even see in the dps forum, monk coming crying saying ninja are top dps, when it's not true.
you have even people saying it's easier than dragoon, forgetting the fact that ninjutsu is not simply 1 skill button... but 3-4 button.
the best is the one saying with huton+cd+123 ninja can reach 600 dps... after you can't expect yoshida and it team to ignore them.
ps: by the way, i don't forget the fact that the ninja get new skill and such, but where every jobs evolve and become more interesting, ninja will stay the same, why? because it was added to the 2.4? meaning we will need to wait the 3.4 for expect to receive the same treatment?
Last edited by silentwindfr; 05-23-2015 at 06:14 AM.
Ninja getting positional seems fun, and I'd certainly enjoy it more than I do now. I just can't decide what Job I want to main going into the expac now...
If you like positionals, fast attacks and dealing lots of damage, play MNK. If you like positionals, fast attacks, mudra lag and supporting others, play NIN.
I just can't see this adding anything worthwhile to the job. I understand if they added positionals for the new skills, but going back and adding them to skills that never had them in the first place is ridiculous. I was gearing NIN for HW, but I just can't bring myself to bother anymore. If this is what it sounds like, NIN is going into the SMN bin for me.
lets add positionals to Nin, while still ignoring the mudra-networking issues and the terrible mnk gameplay(networking/system design issues again) for users broadcasting over 10,000 KM's from the servers.
Get this logical statement out of here. It doesn't belong on the forums.I feel like the only reason nin didnt get a new in depth mechanic was that its such a well designed job to begin with. Now that doesnt mean that it cant get quite a significant dps boost from the addon. More ninjutsu due to lack of huton or new combo enders (looks like there is a 3rd hit after shadow fang) could be a nice increase.
Now with other classes, there was just a bigger need for new mechanics (PLD, WAR, BLM, DRG) or an overhaul (SMN) or some refinement due to already existing clunky mechanics (MNK). This does however not mean that those classes will necessarily have a bigger dps boost than nin, just that their gameplay will change more drastically.
YouTube.com/c/iBluairjgr
he is not that wrong, however, we can't forget the point that everyjobs feel like getting new power for become stronger, where we don't get this...
the jobs idea are nice and interesting, the way to do it are lacking more refinement. but at the same time, we can regret they haven't used ninjutsu for give use new mechanic, like allows us to use a new sort of combo from ninjutsu.
for me the ninja was left out for the sole reason to have been added later. that bad and unfair to the player playing ninja. we did deserve to feel the new power from leveling up. there we will not be different than the jobs that did come out from heavenward....
actually i think if they had waited for heavenward for release the ninja we will not feel this much disappointed. Every jobs get new mechanic that change the way you play your class passed level 50.... only the ninja don't have this. the refresh of huton is a QoL improvement, not a new mechanic...
i had wish for more interaction between the ninjustu and the weaponskill, it was possible to make it better and they have let us down by simply go the easy way and add positional to a class that wasn't designed for.... the reason behind this, i'm sorry to say it, are bad.... the real reason was the complaining coming from the dragoon and monk because we didn't had positional when they had.
but at the same time, if that the case, we need to ask for them to have skill that can fail or are impacted by the lag like us!
Last edited by silentwindfr; 05-23-2015 at 12:59 PM.
This is the way I feel as well. Why can't we have one MDPS class that doesn't care about positionals, and why can't we have one RDPS class that doesn't worry about movement interrupting their abilities? These things made the classes unique and interesting, and happens to be one of the primary reasons I enjoy the ninja.
Instead, they took the most unique aspect of 2 different classes, namely their ability to ignore some requirements other classes have, but having requirements in other areas (like the bard's off-GCD abilities or the Ninja's ninjutsus) that "raise the difficulty" to make them more like their peers. It's just a lazy and bad solution that ultimately makes the game and its class design less varied, not more.
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