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  1. #631
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azmaria View Post
    Losing aggro on trick attack really should only happen if your tank sucks, as you will want dancing edge up, and getting that up gives them plenty of time to hold aggro. This is all pretty lackluster, and I don't see how we can compete with the tools that other dps are getting. How will our damage scale with them?
    You'll essentially get Houton up and then passively keep it up, which means you'll be executing more Raitons in between Suitons now. There's also more skills in the ninja video and you don't know if the new positionals means they will do more damage than they currently do.

    Speculating about dps disparities now is stupid and a waste of time.
    (0)

  2. #632
    Player
    Azmaria's Avatar
    Join Date
    Dec 2012
    Posts
    42
    Character
    Lyra Fenris
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Crescent_Dusk View Post
    You'll essentially get Houton up and then passively keep it up, which means you'll be executing more Raitons in between Suitons now. There's also more skills in the ninja video and you don't know if the new positionals means they will do more damage than they currently do.

    Speculating about dps disparities now is stupid and a waste of time.
    Yea as it is now you get 1 extra raiton, that's all that changes to mundra rotation. The new combo's could be nice, but given they have the effect of buffing huton's uptime, I doubt they will be our main damage combo. So far it looks like we keep up our dots, keep up dancing edge and weave in new combo's whenever we need to. Pretty boring when you compare to the shake up that everyone else is getting.

    Just hard to be excited after seeing all the flashy new things that EVERYONE else is getting, while ninja get a small qol buff.
    (0)

  3. #633
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azmaria View Post
    Yea as it is now you get 1 extra raiton, that's all that changes to mundra rotation. The new combo's could be nice, but given they have the effect of buffing huton's uptime, I doubt they will be our main damage combo. So far it looks like we keep up our dots, keep up dancing edge and weave in new combo's whenever we need to. Pretty boring when you compare to the shake up that everyone else is getting.

    Just hard to be excited after seeing all the flashy new things that EVERYONE else is getting, while ninja get a small qol buff.
    Using more raiton instead of 3-step mudras also lessens the issue of latency affecting your DPS as you can get a 2-step mudra within the GCD easier than a 3-step one.

    And while you may not end up with as many toys or changes, that also means less complications and juggling for your class. Not all change is positive. The ninja abilities video showed several new ones so at least wait a little till we know more about those.

    Keep in mind ninja needed less changes because it was a far more fleshed out and complete class as a new job compared to the vanilla jobs. The ninja has an interesting rotation and thematic kit.
    (0)
    Last edited by Crescent_Dusk; 05-22-2015 at 09:41 AM.

  4. #634
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Azmaria View Post
    Yea as it is now you get 1 extra raiton, that's all that changes to mundra rotation. The new combo's could be nice, but given they have the effect of buffing huton's uptime, I doubt they will be our main damage combo. So far it looks like we keep up our dots, keep up dancing edge and weave in new combo's whenever we need to. Pretty boring when you compare to the shake up that everyone else is getting.

    Just hard to be excited after seeing all the flashy new things that EVERYONE else is getting, while ninja get a small qol buff.
    NIN is fairly new though. It's been the flashy new thing. The other jobs are catching up.
    We might get a bit less but I think people are jumping the gun when we clearly new flashy weaponskills that weren't explained.

    NIN needs more time before they can shake up the design as much as the rest.
    (0)

  5. #635
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    indeed Huton refresh is a big up
    indeed the new skill that allows to reduce the hate is a big up

    however, position and the lack of true new ninjutsu.... usefull! it's an big let down!
    the cycle is still crancky (thanks the 2 dot with different duration with one into a combo of 2 skill), the mudra lag is still there, the useless ninjutsu skill are still the same...seriously i was hoping for more... being the last jobs don't means we are perfect, no?

    we have a lot of issues that affect directly our cycle and dps.... and they want to throw on top of this the positionning? do any dev play ninja? no because i begin to wonder!
    (1)

  6. #636
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    lol NIN have been favored over monk for a while and here you are whining about monks. Trick Attack and Goad in addition to similar DPS output without positionals is what put NIN in a category of its own.

    Try losing your mudras everytime a boss goes up in the air or you get targeted by a mechanic, then we'll talk. But monks have that oh so "useful' Mantra.
    And monks have always been the go too melee for progression and ninja barely does more damage then monk you can't be Dragon kick and 20% mantra for progression. I guess if you tank really sucks(get a new one) the aggro thing will be useful. Also most peoples mudra lag its a dps loss to use raiton so a lot of ninjas are using fuma shuriken so no refreshing Huton really isn't that awsome.
    (0)
    Last edited by Pluvia; 05-22-2015 at 11:39 AM.

  7. 05-22-2015 11:39 AM

  8. #637
    Player
    CimaRemhrll's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Cima Remhrll
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Adding positionals to Ninja is very souring. The last thing Ninja needs is the same arbitrary tediousness that plagues the other two melee; here's to hoping it's not too invasive like Dragoon's recent positional overhaul.
    (1)

  9. #638
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Pluvia View Post
    And monks have always been the go too melee for progression and ninja barely does more damage then monk you can't be Dragon kick and 20% mantra for progression. I guess if you tank really sucks(get a new one) the aggro thing will be useful. Also most peoples mudra lag its a dps loss to use raiton so a lot of ninjas are using fuma shuriken so no refreshing Huton really isn't that awsome.
    You say that like groups don't usually have two melee. Only need one MNK for DK and Mantra.
    (0)

  10. #639
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Viridiana View Post
    You say that like groups don't usually have two melee. Only need one MNK for DK and Mantra.
    Or you know double monk could be the go to thing again. It really isn't an issue to me i can play either well i just prefer not to have 2 melees dancing around and then dancing around aoes and white fires and shit like that to get each other killed.
    (0)
    Last edited by Pluvia; 05-22-2015 at 12:17 PM.

  11. #640
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Pluvia View Post
    Or you know double monk could be the go to thing again. It really isn't an issue to me i can play either well i just prefer not to have 2 melees dancing around and then dancing around aoes and white fires and shit like that to get each other killed.
    Has double MNK been a thing since NIN released? I know some of the first groups through FCoB had double MNK, but MNK/NIN made it into the first 5 groups, so. . . And I doubt that having a DK slave for one MNK will be a bigger DPS boost than having TA available.
    (0)

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