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  1. #1
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Odowla View Post
    I did like 15 runs of t11, going literally 123 123 123 123 with trick attack, cooldowns, and Fuma Shuriken ONLY, with the warrior maintaining Dancing edge, and finished all of them at 590+. in the same situation, doing only side rotation only, a monk does 500. That's the comparison i'm making in favor of positionals for a ninja, considering you could stand at the back the WHOLE fight, and do 20% more than a monk.. Yeah that's pretty strong.

    And no MNK isnt #1 DPS. They're all close to equal, but a ninja can do 700 on a dummy with a warrior providing the debuff - the others don't even get close.
    I feel like we'd have a lot less issues on these forums if they would just remove dummies. (not saying Odowla does) Whole bunch of people look at the dummy parses and gets all in an uproar all of those pictures and videos of god mode dps for nin are so cherry picked it makes me laugh
    I agree with your original post though no we have no clue and no even if they add 1 or 2 additional positionals I just question their choices in utility I guess if your tank is bad in a pug it will be useful but i have never I mean never pulled off a good tank on pull with my opener.
    (0)
    Last edited by Pluvia; 05-23-2015 at 10:12 AM.

  2. #2
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Pluvia View Post
    .
    Some of them are, but there are a few ninjas who cna do them consistently - For example, Mimo Ko, on my server, can do 660s pretty consistently, and sometimes do 680's. But, for the most part, the runs and posts you see are nit picked and are the "perfect" run. Its why you see a lot of monks saying omg this class sucks now. No, they don't suck, just people don't care to grind out the crit run on a class we already know is strong.

    I just don't see the point in bitching about something to bring the job a bit more in line with the others.
    (2)

  3. #3
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Odowla View Post
    Some of them are, but there are a few ninjas who cna do them consistently - For example, Mimo Ko, on my server, can do 660s pretty consistently, and sometimes do 680's. But, for the most part, the runs and posts you see are nit picked and are the "perfect" run. Its why you see a lot of monks saying omg this class sucks now. No, they don't suck, just people don't care to grind out the crit run on a class we already know is strong.

    I just don't see the point in bitching about something to bring the job a bit more in line with the others.
    Oh no doubt i was just hoping they would do something else like i said I'd prefer them to find a better way then just taking the easy way and adding positionals
    (1)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Pluvia View Post
    I guess if your tank is bad in a pug it will be useful but i have never I mean never pulled off a good tank on pull with my opener.
    You keep going on like there are zero situations where this can be a useful skill. I can think of a number of situations where I could use it, even if there are other things you could do to work nearly as well.

    Add spawn that the tank needs snap aggro on? You could rely on just RoH, y'know, if they have it pre-queued for the combo. And if they get to the add before you do. And if their weapon isn't 15-20 ilvls below yours.

    One enemy out of a group sitting on the healer instead of on the tank? Good thing you can help convince it to change targets.

    Better yet, how about an add that the DPS are expected to pick up and tank? Rather than holding back for a second so that someone can establish aggro (or going all out to get it yourself), you can help solidify their lead and not have the mob playing ping-pong through the DPS (and/or healers).

    Or any time there's a tank swap. Rather than having the outgoing tank stand around and try not to retake aggro, you could use this ability to solidify the incoming tank's lead. Or did the WAR use BB right after the PLD did Provoke+RoH? That's okay, because RoH+AE > BB.

    Basically, any time you find yourself saying that you should give the other person even 1 second to get aggro, you could be using this utility.
    (1)

  5. #5
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    They're not giving DRG's utility because they want them to be high-damage, low-utility jobs. They're filling that role now.

    Right now, NIN is beating monk most of the time. No argument, it's just a fact.

    I've ripped off a LOT of tanks, and they are by no means bad tanks.

    They are having something to fix it.. you do less hutons which = more damage.
    (4)

  6. #6
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Odowla View Post
    They're not giving DRG's utility because they want them to be high-damage, low-utility jobs. They're filling that role now.

    Right now, NIN is beating monk most of the time. No argument, it's just a fact.

    I've ripped off a LOT of tanks, and they are by no means bad tanks.

    They are having something to fix it.. you do less hutons which = more damage.
    I rephrased my post so it couldn't be misunderstood as me saying right now monks out damage ninjas.
    (0)
    Last edited by Pluvia; 05-23-2015 at 03:59 PM.

  7. #7
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Maybe SE could consider making the mudra combos done client side and then the final ninjutsu sent to the server when you cast it...
    (1)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by MeeYow View Post
    Maybe SE could consider making the mudra combos done client side and then the final ninjutsu sent to the server when you cast it...
    i dunno if it's possible, but it's a way to solve the trouble, or at least to reduce the impact of the lag on it.
    i feel SE didn't had any idea for really bring new mechanic to the ninja, they did use the fact that it was bring to the 2.4 as escuse for work less on it. same the fact to add positional, when the original concept, and for more of 6 month, it was not part of the jobs it' something showing that they don't know what to do. i feel it's the easy way to add something.

    same i feel they more have do this for please other jobs than ninja. a lot of people was complaining that ninja was too easy to play because of the lack of positional and it was unfair. but, instead to work around this concept and develop a different gameplay, they simply choose to go with positional. they had a lot of way to work around the mudra lag. they talk of Quality of Life change, when i don't see any quality of life from this change.

    the fact to make us able to refresh huton from weaponskill, is interesting but far from a quality of life. it will make the jobs more dull, since we will simply do more raiton... it don't bring any quality of life change. we did learn to live with this for more of 6 month, indeed we will gain a bit of dps. but the fact that ninjutsu is the shadow of what it must be is still true.

    some quality of life change are:
    - an hud that show which mudra was launched and saved into the server. like this when a mudra is not saved, we know it.
    - the solution for mudra lag is know for long time.... allows the update from the server to be every 0.1 second... not 0.3 second.
    - make the system more friendly, make the cd come out only when we press ninjutsu... not when we did loose the symbol, if we start a combo mudra, if we don't finish it... it's 20 second loose. if they don't want to fix the mudra lag, they need to make the system less punishing. because soo far we are the only jobs, having skill that can fail!

    i'm sure a lot of people have idea that are really quality of life change... more than me.

    for me the ninjutsu need to be reworked totally. not because of the mudra lag, but because it soo limited and don't allows it to be what it can be. imagine if the Cd was on the skill, like Raiton, when cast raiton, you do have 20 second of CD. but you can launch suiton behind, that will launch the 20 second cd of suiton. by adding individual CD, it will allows them to create skill of ninjutsu that can be used in combo with the weapon skill. like do a combo of 3 weaponskill and the last hit of the combo is a ninjutsu. it will be amazing to make this work like this, it will offer more posibility, indeed it will recquire more skill, but i prefer something harder, because it's more demanding for master our ninjutsu, than positional.
    (0)

  9. #9
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    SErver does update at 0.1 second. They changed that a long time ago.

    What your "rework" would do would be pretty OP. Free Raiton/Suiton/Trick attacks.. yeah thats a bit much. Honestly, I think they're fine now. Try slowing down a little bit and not rushing, you'll notice a large improvemtn of the quality of your mudras. Its not that you can fail, you literally only fail if yopu rush.
    (1)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Odowla View Post
    SErver does update at 0.1 second. They changed that a long time ago.

    What your "rework" would do would be pretty OP. Free Raiton/Suiton/Trick attacks.. yeah thats a bit much. Honestly, I think they're fine now. Try slowing down a little bit and not rushing, you'll notice a large improvemtn of the quality of your mudras. Its not that you can fail, you literally only fail if yopu rush.
    no the update is 0.1 only in some content, the update is still every 0.3 for most of the content of the game
    (0)

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