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  1. #1
    Player
    Discordia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    Quote Originally Posted by AdamFyi View Post
    hat the OP is discussing is a legitimate concern. It isn't pointless in the slightest.
    What legitimacy is there? Read my response earlier before you edited your post. If you think you see something legit, then think again. I would understand the outrage if SE told you that they were nerfing coils across the board and allowing players to get the best gear in the game through Poetics and hunts. That is not what is happening here. A nerf to SoF is not the same as welfare gear to Tom, Harry and Janet so that they can get into EX trials and breeze through them. This isn't the same thing at all.
    (1)

  2. #2
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Discordia View Post
    Read my response earlier before you edited your post. If you think you see something legit, then think again.
    The OP is asking for one additional dungeon that introduces a challenge, or making one of the three introduced dungeons have a higher difficulty with higher rewards. I see nothing wrong about a suggestion to add more difficult content. It isn't the end of the world if they added more either. Though, I guess you probably didn't read the OP properly. Meh. ¯\_(ツ)_/¯
    (2)
    Last edited by AdamFyi; 05-13-2015 at 09:17 PM.

  3. #3
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by AdamFyi View Post
    The OP is asking for one additional dungeon that introduces a challenge, or making one of the three introduced dungeons have a higher difficulty with higher rewards. I see nothing wrong about a suggestion to add more difficult content. It isn't the end of the world if they added more either. Though, I guess you probably didn't read the OP properly. Meh. ¯\_(ツ)_/¯
    Pharos sirius sort of like that when it was released and no one would run it. Get it in roulette and people quit, just like in steps of faith. I'd like more challenging dungeons, but no one is going to run them if there are easier alternatives.
    (2)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Brill_ View Post
    Pharos sirius sort of like that when it was released and no one would run it. Get it in roulette and people quit, just like in steps of faith. I'd like more challenging dungeons, but no one is going to run them if there are easier alternatives.
    Easier alternatives with the same reward. This was the core problem with Pharos Sirius.
    People would do the challenging dungeons if they can get better rewards there than in the easier dungeons.
    (1)

  5. #5
    Player
    Jyskal's Avatar
    Join Date
    Oct 2013
    Posts
    39
    Character
    Jyskal Strife
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Woah there, interesting how this snowballed into a debate I didn't meant for it to lol. Lemme reinstate my points. I'm saying that SE should give an element of challenge every patch by probably introducing ONE dungeon which poses more of a challenge than the rest which are released in the same patch. They don't have to be a raid difficulty kinda dungeon but I'm saying that with that it could keep the game fresh every time a patch is introduced. I personally am a big fan of the story and I understand why they would want to nerf Steps of Faith being a story trial. However, it didn't need to be done that heavily. Why I say this is because it sort of defeats that enjoyment or thrill of the trial by tweaking almost everything it has to offer.

    And with regards to people's comments about me not having the other Savage Coil achievements, this is by no means similar to what I'm saying. That is a challenge, yes but it also requires a decent group to be put together. What I'm suggesting is something which could be done for DF (if you get what I'm trying to say here). Having a challenging element every patch is certainly interesting and I suppose sort of allow all player bases to look forward to. I know extreme primals are a challenge but I don't know, to me, it feels like there's more that could be done in that aspect. I'm just voicing out my personal opinion and I'm in no way trying to make this game seem more "elitist" as some of you might think. I actually applaud SE for being so considerate towards their casual player base as well and I think not many companies do that with their games.
    (1)
    Last edited by Jyskal; 05-14-2015 at 03:42 AM.

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jyskal View Post
    I'm saying that SE should give an element of challenge every patch by probably introducing ONE dungeon which poses more of a challenge than the rest which are released in the same patch.
    2.1: EX primals (Yes, they count, they were actually difficult to beat at one point.)
    2.2: SCOB
    2.3: Savage SCOB
    2.4: FCOB
    2.5: Odin
    2.5 pt. 2: SoF

    So yeah they DID add challenging content in each and every patch, and nerfed it in time for the next wave because people are going to be doing the next wave and not the previous.
    The only sort-of-exception is 2.5, which is what everyone is complaining about. With coil finished in 2.4, there wasn't really much left to add, and Odin had the issue of not having rewards other than glamour. Thus 2.5 was kind of a downer in terms of challenge, but they still added content that could be considered challenging.

    Also Echo will always be added to difficult content. It's there to make it easier for new players to progress, and can be clicked off if you really want your challenge.
    (4)

  7. #7
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    2.5 didn't add anything with challenge lol. Odin is piteous excuse of difficulty and SoF was only difficult to persons without fingers.
    (1)

  8. #8
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    2.5 didn't add anything with challenge lol. Odin is piteous excuse of difficulty and SoF was only difficult to persons without fingers.
    The failure rates were and are still higher than any of the other content added during those periods to the point SE felt the need to nerf SoF.
    Just because it's not challenging for you doesn't mean it's not challenging for others.

    Also I even admitted that 2.5 was "thin" compared to other patches.

    EDIT: Oh, and did anyone notice they haven't actually "Nerfed" FCOB the way they nerfed SCOB and BCOB? They added Echo, sure, but again it doesn't take away from the actual challenge of the content. Since, again, if you want the challenge, just click it off.
    (5)
    Last edited by kyuven; 05-14-2015 at 04:01 AM.

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    The failure rates were and are still higher than any of the other content added during those periods to the point SE felt the need to nerf SoF.
    Just because it's not challenging for you doesn't mean it's not challenging for others.

    Also I even admitted that 2.5 was "thin" compared to other patches.

    Also consider that an expansion is coming, with far more content than what is going to be in a version update. Its gearing up for a big event, and they want as many people in on it as they can.
    (0)

  10. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by kyuven View Post
    Oh, and did anyone notice they haven't actually "Nerfed" FCOB the way they nerfed SCOB and BCOB? They added Echo, sure, but again it doesn't take away from the actual challenge of the content. Since, again, if you want the challenge, just click it off.
    Honestly, I think it's almost impossible to tweak the Final Coil mechanics without utterly destroying them because of how simple they work. It isn't like Second Coil where one mechanic has multiple branches of mechanics within that mechanic. FCoB's mechanics are quite linear. Hell, Echo alone alleviates most of the fights and makes them much easier since everything in there hits like a truck. I can see them reducing the damage by most of the attacks, but mechanics-wise, it's really tough to see them touch the mechanics at all. o_0

    Edit:

    Quote Originally Posted by Jyskal View Post
    Woah there, interesting how this snowballed into a debate I didn't meant for it to lol.
    I think people just read the title, then see the words 'nerf' and 'Steps of Faith' together, and just jump to conclusions. I honestly wouldn't mind what you've suggested. We've already seen something sort of like this with Pharos Sirius's batch of dungeons - just that Pharos didn't have the reward to match the difficulty. Just bump up the rewards you get from the Pharos-esque difficulty dungeon and you're all set. O:
    (1)
    Last edited by AdamFyi; 05-14-2015 at 04:25 AM.

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