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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Nerfing SoF feels like it goes against what SE has been saying about easing new players from level 1 all the way to the very 'end'. While I honestly would like the 'casuals' to lay off the raiding content and stop from trying to chop the tree far faster and shorter than I would like, it would be much better if the player skill bar just be raised and have more people try and succeed in the 'hard' content instead of just clamoring to get it nerfed.

    The gradual content difficulty as you consume content (based on chronological release and content type) feels like it climbed from 0 to 20 over a long time and then shoots up to an 80 like a cliff right now. I personally believe that SE should make that curve go from at least a non optional 0 to 50 so that they won't have as much trouble getting used to the difficulty when they try to get to coil tier content. I mean, honestly, who doesn't want to experience the game has to offer if there's no irl matters to be concerned about?

    People can say that content I already beat doesn't matter to me but I would beg to differ. I'm in a small fc but I get a new player as a member sometimes. I can help them through all the combat content but I still can't prepare them for what's to come when all the content outside of the latest set of raid are all marginalized to such a degree. If I would like said new player to join me in tackling content that is still very much relevant to me, said player would be far from prepared and the stress on said player to perform at the level required is huge, I think.

    Also, I've talked to an online friend experienced in mmos who tried the trial but didn't want to continue because everything was a snoozefest to him. I felt that his various complaints were legitimate and I felt like it was hard for me to tell him that it gets 'better' because as the game grows older, the tall trees just keep getting cut down and the distance he has to travel to get to the forest just keeps increasing and I'm not even sure if it'll be worth it for him. It feels really conflicting to me that I've played a game for this long but can't honestly recommend it to anyone since I've been able to experience most of the content at its prime and anyone I made to try the game will just experience the double diluted version (insane ilvl jumps + echoes + nerfs).
    (3)

  2. #2
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gardes View Post
    Also, I've talked to an online friend experienced in mmos who tried the trial but didn't want to continue because everything was a snoozefest to him. I felt that his various complaints were legitimate and I felt like it was hard for me to tell him that it gets 'better' because as the game grows older, the tall trees just keep getting cut down and the distance he has to travel to get to the forest just keeps increasing and I'm not even sure if it'll be worth it for him. It feels really conflicting to me that I've played a game for this long but can't honestly recommend it to anyone since I've been able to experience most of the content at its prime and anyone I made to try the game will just experience the double diluted version (insane ilvl jumps + echoes + nerfs).
    That's one of my points. I know plenty of new players that would have really enjoyed the difficulty that Coil presented pre nerf, but they don't make it that far because they lose interest before catching up. IF you can obtain +i110 gear, which isn't hard to do, topped off with %20 echo, which no one is going to want to take off (I tried once as a joke and got booted, because I said I already cleared and I didnt need it... go figure...) it just becomes regular content with no special challenge. And what's worst is that out of 13 turns, you technically only need to do three of them now, making the other ten completely obsolete. What's the point of having progression content if you don't have to do all the turns to actually progress. They've even done the same with extremes. At the very least you should beat the previous ex primal before moving on to the next.

    Endgame should be more than just eye candy and a means to obtain glamour gear, which unfortunately has become the case with coil.

    People who do enjoy difficult/challenging content deserve variety, just like people who prefer to play casually (and there are new players who come into the game that like to be challenged as well). Not just rehashed content slapped with a (Savage title) with no real rewards other then "bragging rights" (who cares) or content that only last for 2 months before gradually getting nerfed to the point where it just becomes another Battle on the Bridge, Dragon's Neck, or a lvl 50 dungeon boss fight...
    (2)
    Last edited by TAS; 05-14-2015 at 01:54 AM.