Quote Originally Posted by Jyskal View Post
I'm saying that SE should give an element of challenge every patch by probably introducing ONE dungeon which poses more of a challenge than the rest which are released in the same patch.
2.1: EX primals (Yes, they count, they were actually difficult to beat at one point.)
2.2: SCOB
2.3: Savage SCOB
2.4: FCOB
2.5: Odin
2.5 pt. 2: SoF

So yeah they DID add challenging content in each and every patch, and nerfed it in time for the next wave because people are going to be doing the next wave and not the previous.
The only sort-of-exception is 2.5, which is what everyone is complaining about. With coil finished in 2.4, there wasn't really much left to add, and Odin had the issue of not having rewards other than glamour. Thus 2.5 was kind of a downer in terms of challenge, but they still added content that could be considered challenging.

Also Echo will always be added to difficult content. It's there to make it easier for new players to progress, and can be clicked off if you really want your challenge.