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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    :
    Quote Originally Posted by Raeletta View Post
    Alright then, Nael is a walking oneshot mechanic. She hits me for 2-6k (depending on buffs/block/parry/crit) and then I explode 12 seconds later for 2-6k AND can take everyone near me out at the same time.
    Batraals whirlwind move can oneshot squishies if they're stood too close. The belly on the goobue in Lost city will oneshot the person inside if it's not killed....

    Everything can oneshot.

    As for titan, I know it can be survived, but generally by not getting hit. Taking it is going to knock you flying.

    Landwaster is capable, but with that channel time, it just doesn't even come close to being a oneshot mechanic.

    Edit:

    To further this, Tidal Wave, Judgement Bolt, Ultima, those are all oneshot mechanics of the highest degree, you didn't do what you had to? Wipe, no argument.
    6k damage is not enough to one shot a tank. Please getgud. You would take two shots - Raven's Beak for 6k, then an auto attack for 2k. Thank you.

    Though its' definitely a one shot on the DPS. Damn, they just exploded. Think I'm almost to the point where I can survive the explosion at i130 DRG now with echo since I've been clipped by it a few times helping learning parties :3

    Still, if someone called Raven's Beak a one shot mechanic that has to be properly mitigated? I wouldn't tell them their terminology is wrong.
    (2)
    Last edited by Eidolon; 05-11-2015 at 02:25 PM.

  2. #2
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    The entire MMO community has an accepted definition of what "oneshot" means and we're not all going to change it just for you Princess.
    (2)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The entire MMO community has an accepted definition of what "oneshot" means and we're not all going to change it just for you Princess.
    If you think it's at all appropriate to not label attacks that can and often do kill from full HP as potential 1-shot attacks, then there just might be something wrong with the terminology you're choosing to use, regardless of how many people use it that way.

    But by all means, please keep trying to convince me that everyone in the "entire MMO community" is on your side.

    But there is a big difference between a one-shot capable attack and an attack that WILL one shot you.
    Is there really? Why is that? If the result from being hit / not handling it properly / etc. is almost always going to be the exact same anyway, what difference does it really make?

    Generally speaking, the only difference between the two sorts of attacks that you're describing is that one will even kill tanks whereas they might survive the other kind. But since a lot of these attacks aren't even directed at the tank (or are not directed ONLY at the tank), that's usually a moot point to make.

    Vishap can oneshot you. Yes. However they're not even part of the problem, dodging these things is incredibly easy.
    They're actually not, in my opinion anyway. Body Slam is readied very quickly and AoEs are often very hard to see anyway with all the adds being crammed into the same space for cannoning. A lot of the time I am completely unable to see Vishap's legs too because his model just disappears from my screen (as most enemy models do when the camera is positioned inside them, but with an enemy like this, that's somewhat hard to avoid)

    You seem to think that anything that has to be dodged because it could kill you is bad. Well, what else is going to kill you? In the vast majority of fights, the only person getting hit with anything except the "oneshot" moves is the damn tank. in steps, vishap deals no damage outside of these flagged moves, and noone should be hit by the mob except maybe the turtle or the antecendant (SVHMs final boss).
    Oh, if only it turned out anything like that in the runs of this fight I've done...

    You seem to have left quite a large space inbetween "how this fight should go down" and "how it actually happens in practice"... once you close that space you might start seeing why so many random groups of this fight end up failing.
    (0)
    Last edited by Fynlar; 05-11-2015 at 02:07 PM.

  4. #4
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    I think the part that is causing the hang-up is the MECHANIC part. Certainly many things can one-shot players depending on classes/gear, but a one-shot mechanic will always one-shot you regardless of how well geared/what your role is. Atleast thats where my hang-up on this whole thing is.
    (1)

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dualblade View Post
    I think the part that is causing the hang-up is the MECHANIC part. Certainly many things can one-shot players depending on classes/gear, but a one-shot mechanic will always one-shot you regardless of how well geared/what your role is. Atleast thats where my hang-up on this whole thing is.
    the way he defined it wasn't wrong. The issue is these people are coming into these forums and trying to say "WE DON'T TAKE KINDLY TO PEOPLE WHO CALL THINGS THAT KILL YOU IN ONE HIT A ONE SHOT." I'm not going to tell someone else their definition is wrong - And I don't think the context in which he defined it was incorrect.

    I also provided 3 different sources that show exactly how one shot is defined. One that states it denotative, and one that states it connotative. I have yet to see anyone else offer up a counter outside of "AS LONG AS I SAY IT's NOT A ONE SHOT IT'S NOT A ONE SHOT." =/
    (0)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Whoever's getting all hung up about the difference between 1-shot attacks and 1-shot mechanics (I used the terms interchangeably thinking nobody would try to make a distinction between them when none was intended; how wrong I was) really needs to get a life. That's the last I'm going to bother saying regarding that subject matter.

    second, if you are hitting the adds, you are doing the trial wrong. no adds should be being damaged in this run. They despawn for a reason.
    Uhh, I've been part of enough runs of this fight that went south to know that if the adds aren't being handled they will eventually swarm you and they will keep tormenting you all the way to the very end if you let them. I don't know what you're talking about by them despawning.

    Most of my runs of this ended up with the turtle stomping and the aeviseseses Strident Screaming everyone who dared to respawn and get close again to death, leaving Vishap and the remaining clickables mostly untouchable. They all remained there until the failure cutscene.
    (1)
    Last edited by Fynlar; 05-11-2015 at 04:16 PM.

  7. #7
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What I want to know is why people are arguing over one shot mechanics?
    (0)

  8. #8
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Remus View Post
    What I want to know is why people are arguing over one shot mechanics?
    If it exists, people will argue about it.
    (3)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyuven View Post
    If it exists, people will argue about it.
    Maybe SE should then also nerf the slime boss in Copperbell Mine (normal) ? You know, the boss fight with the bomb, that have a one shot kill if it explode in your face.
    Or Tam Tara (hard) 2nd boss, the moment someone do an AoE attack.

    One shot mechanics exists so the players have to evade specific attacks or to find out how to not trigger them.

    Quote Originally Posted by KaedrianLiang View Post
    All trials related to the main scenario should be categorized under Main Scenario roulette, and all dungeons and trials under Main Scenario Roulette should always have a minimum 100 tome bonus. That will stop the disbanding. Too late though expansion is just around the corner the devs couldnt even be bothered to give a shiekshroom.
    This would also include the primal hard trials.
    (0)
    Last edited by Felis; 05-11-2015 at 09:16 PM.

  10. #10
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    Maybe SE should then also nerf the slime boss in Copperbell Mine (normal) ? You know, the boss fight with the bomb, that have a one shot kill if it explode in your face.
    Or Tam Tara (hard) 2nd boss, the moment someone do an AoE attack.

    One shot mechanics exists so the players have to evade specific attacks or to find out how to not trigger them.


    This would also include the primal hard trials.
    Hard modes that reward items are not part of the main scenario.
    (0)

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