Wow... That's shitty...
I was all for making Steps more forgiving, but this effectively sounds like the mechanics have gone out the window.
It is hard to tell actually how much things have really been nerfed.
My run just after the severs went live contained 6 people who had already cleared and all members were well geared.
Every time I'd done it, I really enjoyed how tense it was. Like the original Demon Wall where there was an actual possibility of him reaching the end. Every time I've beaten it there were two people on cannons, every Dragon Killer landed and he was still getting close to the end, if not already hitting it.
Going off what Krylo said; Only one person on cannon, presumably the first Dragon Killer landed, no Snares on second, killed him before third.
That's a shitty nerf. I was perfectly fine with the patch notes, sounded like the encounter would be much more forgiving but still retain the same feel, the only worry I had was how much HP they knocked off him. Seems like I was right to worry about that.
True, it doesn't matter for me. I've already beaten it, it's just another Trail in the Roulette which has had the life sucked out of it, rightupdown there with Garuda. I imagine it matters for some of my friends who hadn't gotten to it/beaten it but actually enjoy a challenge, though.
Guess I'm just going to stop recommending XIV based on its story, unless I think "Fetch quests and lifeless instances with zero challenge" would appeal to someone, the story itself might be nice, but I generally play RPGs for the gameplay and story, SE seems intent of gutting the gameplay from the story though. This is quickly becoming a "Play it now or not at all" sort of deal, if you don't get in there and do the content as it comes you can enjoy sleeping through encounters.
Would have preferred Echo, at least you can cancel that off if you actually want to enjoy the game.
Last edited by Nalien; 05-12-2015 at 08:06 PM.
Pretty much. I was on DKs so first landed, yeah. Second one I shot after he used landwaster because he was already at 11% hp and I had run all the way up there and felt like doing a slight troll (which killed at least one DPS from his jump smash) as we already won anyway. He died like. . . right after the exploding kegs.
Definitely over nerfed, but then I guess people will have no reason to leave duty anymore.
They also cut stomp damage roughly in half (I ran under one of his feet at the start to test it).
Last edited by Krylo; 05-12-2015 at 08:38 PM.


Why alienate the people that put commit time to learning how to play your game? Why pander to the people that have no commitment to learning how to play your game?


The people that learned it are past it, and they're not running it again and a again for fun now. How does this alienate them, by letting bad players get the expansion?



As much as I liked SoF, I have to agree. People are going to be buying heavensward for heavensward content, and the way many people were abandoning the instance(and the new people within) would've been a lousy scenario ending experience just like Praetorium.
Also the original ilvl for this is i90, correct? How many of us "OG SoF pro-folk" actually went in bearing zeniths and antique gear? A few, maybe. The vast majority went in with poetics and soldiery gear. I would love to see if this is still hard when the lowest ilvl options in 3.0 come out.
Until then, I'm glad people are not getting sectioned off from ishgard by the ragequitters. We don't need another sour note of a finale wrought by how we treat each other.
Last edited by Kallera; 05-12-2015 at 10:45 PM.
Because this means SE is just going to keep nerfing crap when they don't need to. What's next, nerfing Keeper of the Lake because there are some idiots who don't know how to do the bosses?



Also I don't get this "it's outdated so I want to push a button and win!", no it's still content with a set difficulty.
As someone on Reddit said: "I hear in 2.58 they'll send a Japanese kid to your house to play the game for you. Please look forward to it. ".
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