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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by silentwindfr View Post
    people really need to stop to add tank that will bring nothing new to the game,
    And people who think that Samurai can't offer new unique things to a tank role lack the imagination/creativity to realize they very much can.

    As well as if Yoshi-P was the be all end all authority on what got added to the game then SAM would have never been considered for a tank role like it has been stated it was.
    (2)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shippuu View Post
    And people who think that Samurai can't offer new unique things to a tank role lack the imagination/creativity to realize they very much can.

    As well as if Yoshi-P was the be all end all authority on what got added to the game then SAM would have never been considered for a tank role like it has been stated it was.
    it's more Samurai skill chain or capacity from the previous game will be more interesting added to a dps role than a tank role.... all the stuff a pure physical jobs can do the warrior can do it. because that the wholepoint... the only small different will be into the samurai be more technical when the warrior is more into brute strenght.... but that don't change the fact of what the class can or cannot do.

    but let's do a bit of braimstorming, since you seems to think that creativity can create anything...
    - Two hand katana. even if they go with two katana, more ronin, it will not change the type. slash type same as the warrior.
    - no magical power involved, same as the warrior.
    - only the parry and dodge as defense, same as the warrior.

    that the basic point of the jobs... now we can use the focus and the technique... but wait it will not be different of the defiance of the warrior. since for get this sort of focus, you will use skill.
    make it skill chain based? why give this to a tank when it's clearly something that can be more interesting as dps.

    you are the one that refuse to admit that samurai will bring nothing news and fresh to the tank role. you can try to create anything, but it will fall into what the other three tank do... i will prefer see stuff like blue mage that will create some interesting synergy and possibility than another physical damage jobs... when we already have 2 like this as tank, one with 1 hand weapon + high resistance and the second one 2 hand weapon + high hp pool.

    they have think at samurai as tank because it's the only other jobs that can really fit as 2 hand sword user. and that don't change that yoshi-p have said since then that the samurai for him will be more a dps if it's added.
    (2)
    Last edited by silentwindfr; 05-09-2015 at 01:24 PM.

  3. #3
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by silentwindfr View Post
    it's more Samurai skill chain or capacity from the previous game will be more interesting added to a dps role than a tank role.... all the stuff a pure physical jobs can do the warrior can do it. because that the wholepoint... the only small different will be into the samurai be more technical when the warrior is more into brute strenght.... but that don't change the fact of what the class can or cannot do.

    but let's do a bit of braimstorming, since you seems to think that creativity can create anything...
    - Two hand katana. even if they go with two katana, more ronin, it will not change the type. slash type same as the warrior.
    - no magical power involved, same as the warrior.
    - only the parry and dodge as defense, same as the warrior.

    that the basic point of the jobs... now we can use the focus and the technique... but wait it will not be different of the defiance of the warrior. since for get this sort of focus, you will use skill.
    make it skill chain based? why give this to a tank when it's clearly something that can be more interesting as dps.

    you are the one that refuse to admit that samurai will bring nothing news and fresh to the tank role. you can try to create anything, but it will fall into what the other three tank do... i will prefer see stuff like blue mage that will create some interesting synergy and possibility than another physical damage jobs... when we already have 2 like this as tank, one with 1 hand weapon + high resistance and the second one 2 hand weapon + high hp pool.

    they have think at samurai as tank because it's the only other jobs that can really fit as 2 hand sword user. and that don't change that yoshi-p have said since then that the samurai for him will be more a dps if it's added.
    Actually Florence, the version of Samurai that I created in the original post DID do something that NO OTHER TANK COULD DO. And that is counter, at the moment, tanks can Block and/or parry. Not counter. Counter means they would offer a third and brand new way to reduce damage while at the same time dealing damage. I made sure that I kept the idea of Samurai being someone who can hold its own, and in my creation I would envision the SAM to have roughly the same MP value as WAR but much less HP than WAR, and a littler more HP (roughly 500 more) than PLD. In turn for not being the best in either of those fields it would be the best in Tank DPS. Now tell me that its like a tank we already have.

    I should note I did not include DRK in this as we know NOTHING of its move-set, the only thing we know is that it will be an MP management tank, so my guess is like healer level MP, with around PLD HP values, and uses MP to reduce incoming damage. But again we don't really know, unless you know a secret that none of us know.
    (0)
    Last edited by OMEGA_HACK; 05-09-2015 at 01:45 PM.

  4. #4
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by OMEGA_HACK View Post
    In turn for not being the best in either of those fields it would be the best in Tank DPS.
    If your design for a new tank is focused on how effective and fun it is to dps with is that not a sign to just make the class a fully fleshed out dps (rather than a watered down dps with better health and agro generation)?
    (3)

  5. #5
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Intaki View Post
    If your design for a new tank is focused on how effective and fun it is to dps with is that not a sign to just make the class a fully fleshed out dps (rather than a watered down dps with better health and agro generation)?
    No. Its more reason to make it a tank to push those people interested in DPS (which Samurai tank would appeal to) but let them queue as a tank doing tank stuff, while being DPS flashy.
    (0)

  6. #6
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by OMEGA_HACK View Post
    No. Its more reason to make it a tank to push those people interested in DPS (which Samurai tank would appeal to) but let them queue as a tank doing tank stuff, while being DPS flashy.
    See, you think that. But here's how it will actually work out: few of the DPS players will be drawn permanently to the role of tank. SAM will just be a watered down dps class with all the pressures and responsibility, as well as the significant shift in mechanical approach to combat, that comes with the tanking territory.

    Meanwhile, tank players won't enjoy the class because in trying to cater to DPS players it will necessarily be watered down and consolidated in its tanking capabilities.

    That's not even considering the balance issues inherent in a tank/DPS hybrid: if it's too tanky and does too much damage, it will be overpowered. If it's not tanky enough and doesn't do enough damage, it will be underpowered. If it does lots of damage but isn't tanky enough, no tanks will play it and everyone will wonder why it wasn't just made a dps. If it's tanky enough but doesn't do that much damage, your entire concept kind of goes out the window.
    (5)