If your design for a new tank is focused on how effective and fun it is to dps with is that not a sign to just make the class a fully fleshed out dps (rather than a watered down dps with better health and agro generation)?
No. Its more reason to make it a tank to push those people interested in DPS (which Samurai tank would appeal to) but let them queue as a tank doing tank stuff, while being DPS flashy.
See, you think that. But here's how it will actually work out: few of the DPS players will be drawn permanently to the role of tank. SAM will just be a watered down dps class with all the pressures and responsibility, as well as the significant shift in mechanical approach to combat, that comes with the tanking territory.
Meanwhile, tank players won't enjoy the class because in trying to cater to DPS players it will necessarily be watered down and consolidated in its tanking capabilities.
That's not even considering the balance issues inherent in a tank/DPS hybrid: if it's too tanky and does too much damage, it will be overpowered. If it's not tanky enough and doesn't do enough damage, it will be underpowered. If it does lots of damage but isn't tanky enough, no tanks will play it and everyone will wonder why it wasn't just made a dps. If it's tanky enough but doesn't do that much damage, your entire concept kind of goes out the window.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.