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  1. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by OMEGA_HACK View Post
    So basically MNK?
    simply no! seriously! monk is blocked into a cycle of skill combo... it's not freedom at all... here we are talking of jobs, that will have 0 combo. the fact to create a skill by using a few skill. is totally different... and the stance of the monk have no real impact on the skill... it's only for force the player to follow the right order for the skill. it's like choose skill for 1, then choose skill for 2, choose the skill for 3 > restart that the monk combo system.
    here i'm talking about a stance system where each stance will have it pro and con. like one that will allows faster attack, other one that will allows AoE effect on the skill, another one that will be used for put debuff/stun/snare... indeed people will try to make min-max, but if it's used well depending of the fight one stance can be more insteresting, sincet he skill will have what it's needed. and even if people find a perfect cycle!!!

    it will be deeper than a jobs that simply counter.

    Quote Originally Posted by Shippuu View Post
    There's zero reason this kind of system can't be implemented and used for a tank samurai though. Doing skill combos that result in giving them defensive buffs instead of simply pressing a buff cooldown. There you go, you just created a unique tank that isn't like the existing tanks.
    make this sort of combat system for a tank that must pay attention to him position, what do the monster, what happend to the other person? seriously? you never did play tank?

    Quote Originally Posted by Shippuu View Post
    And combining this system with a tank role combines technique with the romanticized way of the Samurai, to protect, serve, and if need be give up their life for those they are sworn to protect. Such self-sacrifice is a straight up tank kind of thing.
    no a tank that die is a bad tank... the main role of a tank are keep the hate and SURVIVE !!!!! a tank dead = a group dead!

    Quote Originally Posted by Shippuu View Post
    Blocking doesn't stop all damage either yet PLD still has it as a form of mitigation. Also, nothing stopping SE from giving SAM tank a boost to their parry effectiveness. i.e. Samurai parry a higher percent of damage compared to PLD/WAR/DRK.
    one more time parry can't block magic, explain me how you parry a fireball? or a wind gust? or a light based magic? or a darkness magic? exept if you imbued magic into your blade (and the samurai is not a mage) is not possible. and even if you increase the damage absorbed and how many time it absorbe... if you don't parry 2-3 time in row it can put you into a really tight situation as tank. it's the same trouble than dogde tank.
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    Last edited by silentwindfr; 05-09-2015 at 02:27 PM.