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  1. #8
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dorander View Post
    Of course they are. The tank controls the pace of the dungeon. I will (and have) let someone die if they pull extra mobs. Oh look, I forgot how to flash or provoke. If they don't like the pace I'm setting, level up a tank and run the dungeon yourself.
    All that does is produce a cycle of Bigotry.

    For example: as a healer if I see a tank be overly forceful on their desire for the pace, I can 'forget' to heal him. After all, it's a lowbie dungeon and really tanks are there to learn how to tank, or for the roulette. I can keep up a DPS up or even just force through myself as healer on every dungeon up through Brayflox without difficulty.

    A tank's job is not to control the pacing of the dungeon - that's determined by the group, and how comfortable everyone is with pulls. A tank's job is to keep the monsters trained on him, and as soon as he thinks that's optional based on personal desires, everyone else's obligations go out the window too. Talk it out, or part ways amicably.

    Team > Any role in the party. The instant you think you're more important or control more than what the team desires, do everyone else a favor and see yourself out.
    (10)
    Last edited by Hyrist; 05-02-2015 at 08:26 PM.