Are they not changing summoner in less then two months? Or will you change your guide entirely if the class is heavily reworked?
Are they not changing summoner in less then two months? Or will you change your guide entirely if the class is heavily reworked?
This is why I'm wondering, the guide is detailed out but if the new changes completely revamp how SMN is played, then the whole guide would need to change and not just a few minor edits because the entire thing would be out dated. Book marking for now regardless and because I love the name.
Don't worry, I will fully go through the guide again as well as detail what was updated come 3.0 and what has changed through testing. I plan on using a sorta "in-testing" section, where with user support as well, we can figure out the overall better optimal rotations and gameplay and I will try my best to stay on top of that.This is why I'm wondering, the guide is detailed out but if the new changes completely revamp how SMN is played, then the whole guide would need to change and not just a few minor edits because the entire thing would be out dated. Book marking for now regardless and because I love the name.
Last edited by Havenchild; 05-02-2015 at 06:56 PM.
trying to figure out an optimum summoner burn cycle, few questions
Do pets benefit from Dreadworm trance? Should I save my pet cooldowns (Rouse/Spur/Enkindle) for Dreadworm?
Nope, pets only benefit from food and potions iirc. But since you usually line up pot with DWT, you probably wanna try to fit in Enkindle during DWT.
Also, Dreadworm :P
Last edited by OneWingedSora; 07-02-2015 at 10:45 AM.
Kairi™
OK, I noticed people would line up Raging Strikes with their pet combo attacks, I assume this will be not effective either.
Dreadwyrm![]()
Hey, I'm fairly new to SMN and I'm also a fairly fresh 60 SMN. I didn't really play SMN before the expansion, and I'm wondering if any of the info in the main post is out of date.
What pet is best to use now? The OP seems to make Ifrit sound the best in most situations, but is that true now with Dreadwyrm Trance and the ability to extend the 10% increased DoT duration?
Can someone give me a good opener? I'm having trouble figuring out when to use Raging Strikes and Tri-Disaster. I assume we hold both back for Trance.
Do you ever Trance without Tri-Disaster? If so, what do you cast during the duration?
What's the optimal Trance rotation? I'm trying to fit two Festers in, but I always mess up and am not sure on the timing.
Start off by reading thisHey, I'm fairly new to SMN and I'm also a fairly fresh 60 SMN. I didn't really play SMN before the expansion, and I'm wondering if any of the info in the main post is out of date.
What pet is best to use now? The OP seems to make Ifrit sound the best in most situations, but is that true now with Dreadwyrm Trance and the ability to extend the 10% increased DoT duration?
Can someone give me a good opener? I'm having trouble figuring out when to use Raging Strikes and Tri-Disaster. I assume we hold both back for Trance.
Do you ever Trance without Tri-Disaster? If so, what do you cast during the duration?
What's the optimal Trance rotation? I'm trying to fit two Festers in, but I always mess up and am not sure on the timing.
https://docs.google.com/document/d/1...vU/mobilebasic
Last edited by Kona_Nightwind; 07-25-2015 at 06:44 AM.
Guys I have a problem with Ruin III. I am being in the fence, whether I use it outside of Dreadwyrm Trance instead of Ruin I and II and deplete your MP in a minute, or use it only when in Dreadwyrm Trance.
When in Dreadwyrm trance, what I always do is using tri-disaster (I dont use tri-disaster as an opener) and probably refreshing Shadowflare, while in raging strike (I also don't use raging strike as an opener), and then contagion, then one Fester. I usually get to cast 2 Ruin IIIs in the uptime before I'm ending it with the Deathflare. Sometimes, I don't even have time to use Ruin III at all, because I have to dodge things. Am I doing it right? What do you guys think about Ruin III?
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