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  1. #1
    Player
    Kittyband's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Topanga Lawrence
    World
    Balmung
    Main Class
    Marauder Lv 50
    Are they not changing summoner in less then two months? Or will you change your guide entirely if the class is heavily reworked?
    (0)

  2. #2
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kittyband View Post
    Are they not changing summoner in less then two months? Or will you change your guide entirely if the class is heavily reworked?
    The OP clearly stated that it's a work on process and come 3.0, the guide will have edits and new information.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  3. #3
    Player
    Kittyband's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Topanga Lawrence
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fatshine View Post
    The OP clearly stated that it's a work on process and come 3.0, the guide will have edits and new information.
    This is why I'm wondering, the guide is detailed out but if the new changes completely revamp how SMN is played, then the whole guide would need to change and not just a few minor edits because the entire thing would be out dated. Book marking for now regardless and because I love the name.
    (0)

  4. #4
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kittyband View Post
    This is why I'm wondering, the guide is detailed out but if the new changes completely revamp how SMN is played, then the whole guide would need to change and not just a few minor edits because the entire thing would be out dated. Book marking for now regardless and because I love the name.
    Don't worry, I will fully go through the guide again as well as detail what was updated come 3.0 and what has changed through testing. I plan on using a sorta "in-testing" section, where with user support as well, we can figure out the overall better optimal rotations and gameplay and I will try my best to stay on top of that.
    (0)
    Last edited by Havenchild; 05-02-2015 at 06:56 PM.

  5. #5
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    trying to figure out an optimum summoner burn cycle, few questions

    Do pets benefit from Dreadworm trance? Should I save my pet cooldowns (Rouse/Spur/Enkindle) for Dreadworm?
    (0)

  6. #6
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Squa View Post
    trying to figure out an optimum summoner burn cycle, few questions

    Do pets benefit from Dreadworm trance? Should I save my pet cooldowns (Rouse/Spur/Enkindle) for Dreadworm?
    Nope, pets only benefit from food and potions iirc. But since you usually line up pot with DWT, you probably wanna try to fit in Enkindle during DWT.

    Also, Dreadworm :P
    (0)
    Last edited by OneWingedSora; 07-02-2015 at 10:45 AM.
    Kairi™

  7. #7
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by OneWingedSora View Post
    Nope, pets only benefit from food and potions iirc. But since you usually line up pot with DWT, you probably wanna try to fit in Enkindle during DWT.

    Also, Dreadworm :P
    OK, I noticed people would line up Raging Strikes with their pet combo attacks, I assume this will be not effective either.
    Dreadwyrm
    (0)

  8. #8
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Hey, I'm fairly new to SMN and I'm also a fairly fresh 60 SMN. I didn't really play SMN before the expansion, and I'm wondering if any of the info in the main post is out of date.

    What pet is best to use now? The OP seems to make Ifrit sound the best in most situations, but is that true now with Dreadwyrm Trance and the ability to extend the 10% increased DoT duration?

    Can someone give me a good opener? I'm having trouble figuring out when to use Raging Strikes and Tri-Disaster. I assume we hold both back for Trance.

    Do you ever Trance without Tri-Disaster? If so, what do you cast during the duration?

    What's the optimal Trance rotation? I'm trying to fit two Festers in, but I always mess up and am not sure on the timing.
    (0)

  9. #9
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by rzr22 View Post
    Hey, I'm fairly new to SMN and I'm also a fairly fresh 60 SMN. I didn't really play SMN before the expansion, and I'm wondering if any of the info in the main post is out of date.

    What pet is best to use now? The OP seems to make Ifrit sound the best in most situations, but is that true now with Dreadwyrm Trance and the ability to extend the 10% increased DoT duration?

    Can someone give me a good opener? I'm having trouble figuring out when to use Raging Strikes and Tri-Disaster. I assume we hold both back for Trance.

    Do you ever Trance without Tri-Disaster? If so, what do you cast during the duration?

    What's the optimal Trance rotation? I'm trying to fit two Festers in, but I always mess up and am not sure on the timing.
    Start off by reading this
    https://docs.google.com/document/d/1...vU/mobilebasic
    (1)
    Last edited by Kona_Nightwind; 07-25-2015 at 06:44 AM.

  10. #10
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Guys I have a problem with Ruin III. I am being in the fence, whether I use it outside of Dreadwyrm Trance instead of Ruin I and II and deplete your MP in a minute, or use it only when in Dreadwyrm Trance.
    When in Dreadwyrm trance, what I always do is using tri-disaster (I dont use tri-disaster as an opener) and probably refreshing Shadowflare, while in raging strike (I also don't use raging strike as an opener), and then contagion, then one Fester. I usually get to cast 2 Ruin IIIs in the uptime before I'm ending it with the Deathflare. Sometimes, I don't even have time to use Ruin III at all, because I have to dodge things. Am I doing it right? What do you guys think about Ruin III?
    (0)