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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    It's like if SE decided to implement something detrimental to the raid system and you argued "that's only for end-game raids, the regular dungeons will still stay the same"
    So what you are saying is that crafting should have weekly lock outs like raids and something akin to Tomestones for acquiring gear? I agree with you 100%. Please give crafting weekly lock outs on recipes!
    (1)

  2. #2
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sibyll View Post
    So what you are saying is that crafting should have weekly lock outs like raids and something akin to Tomestones for acquiring gear? I agree with you 100%. Please give crafting weekly lock outs on recipes!
    No, what I am saying, is Orangard's argument regarding how specialization will likely only affect the top tier of recipes is moot when that's 90% of things we'll be crafting and selling.

    It can just be 1 item. 1 SINGLE item that gets crafted. if it requires a specialization, there will be issues with it.

    Imagine if all the artisan tools were only desynth'd from ONE single craft.
    or if BC3s are, etc.

    That only affects the end-game desynthing, sure.. But isn't that all that matters?


    Can you imagine how hiked up the prices will get if certain items were only crafted/desynthed via a SINGLE method?
    Just think back before 2.45 when you had to desynth artisan's specs to get mcDs.. They were over a million gil each! As soon as they released artisan tools and it allowed 3 desynthing classes to obtain them, to a varying degree of effectiveness, it dropped the prices.


    Competition will create a healthy market. By forcing people to specialize, that reduces the competition.. Prices will only go up from that.
    (2)
    Last edited by Gillionaire; 03-16-2015 at 05:21 AM.

  3. #3
    Player
    Orangard's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Oran Gard
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gillionaire View Post
    No, what I am saying, is Orangard's argument regarding how specialization will likely only affect the top tier of recipes is moot when that's 90% of things we'll be crafting and selling.

    It can just be 1 item. 1 SINGLE item that gets crafted. if it requires a specialization, there will be issues with it.

    Imagine if all the artisan tools were only desynth'd from ONE single craft.
    or if BC3s are, etc. ...
    .
    Well now, my argument was in reply to what you said about it in the first place. It was the way you presented it that seemed as though you believed that specialization locked you out from all other classes crafting.
    If they do the top tier stuff well, the top tier stuff will not be needed to desynth or anything else. It will simply be top tier equip.
    Perhaps it will be more along the lines of not needing to reach max level with other DoH classes to do top tier crafts in the specialized DoH.
    (0)

  4. #4
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orangard View Post
    snip
    No, that's not what I meant. If I gave the impression that I'm worried about not being able to craft anything from other crafts, that's not my concern at all.

    There are 3 main reasons specialization concerns me.

    1. Omnicrafter
    I just like being able to craft whatever I want whenever I want it and I would hate to lose that ability.

    2. Market inflation
    As it stands in Jenova, currently. Even in 4 star artisan/forager markets. There are only 4-5 people selling items there. But the competition is spread out and people can always choose to fill the gaps if for example, artisan's sandal only has 1 seller on it, another crafter can jump in and make it (provided he's a 4star CRP).
    Let's assume that 4 star craft is what you would refer to as top tier gear. I think it's fair to say that.
    Say that people were forced to specialize, that ALREADY cuts down the number of people in each market, it provides pockets of niche markets where there may only be 1 or 2 people selling such items and due to the time lockout of the proposed specialization system, it won't be as easy for somebody to just jump in and fill the gap. So the prices will likely stay very high.



    3. Crafter vs. Crafter competition
    Right now, if you want to attempt to dominate a market, you're basically forced to compete against the entire server for your share. Even under that kind of condition, there are certainly people who dominate the MB on some items (FC3, McD, Glamours come into mind)

    If specialization was introduced, there's a high probability of some crafters to make alts in order to have access to ALL the specialization. Let's call this person Ubercrafter.

    So now, it becomes ubercrafter vs. Carpenters of Jenova. Not profitable? he can move on.
    Ubercrafter vs. Blacksmiths of Jenova.
    etc. etc.
    He now has 8 different chances to corner a market and not against the entire server, only a specific portion of them which would increase his chances of success.

    Doesn't Gilgamesh already have Blue gartr on the MB?
    Imagine that except now, one very dedicated person can have a small section of the MB.
    It'll create pockets of monopoly over the MB and I can tell you that crafters like to work together, I've gotten offers of working together to keep prices in check on numerous occasions when I started undercutting the entire market aggressively and if such things happened, you can have a Blue Gartr type of monopoly with only 3-4 full time crafters, that's pretty scary to think about.
    (2)