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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    It's like if SE decided to implement something detrimental to the raid system and you argued "that's only for end-game raids, the regular dungeons will still stay the same"
    So what you are saying is that crafting should have weekly lock outs like raids and something akin to Tomestones for acquiring gear? I agree with you 100%. Please give crafting weekly lock outs on recipes!
    (1)

  2. #2
    Player
    Orangard's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Oran Gard
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gillionaire View Post
    No, I don't believe that specialization will affect 100% of crafting...
    No, it would be more like if they introduced specialization to DoW/M that you could only change once a week. Sure you could have your uber Drg, but not in the same raid time frame as having an uber Sch. Content would still be doable with out the uberness.

    To do what you've said, they would need to open up multiple raids, each that are only accessable to certain classes.

    And no, the top 5% is not only what makes money for crafters.

    The problem atm is the restrictions imposed upon specialization are not known to us yet(if any). It is entirely possible that specialization isn't much different that going from 1star to 4star in any crafting class. There could infact be no restriction on crafting specialized crafts after they have been learned. It may only grant a bonus to crafting while specialized (ie, hitting lucis level while only equiping supra).
    (0)

  3. #3
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Squand View Post
    Mod asked us to stop over reacting and wait for more info. SE also revealed that you can switch specializations over time, and you can have more than one. Multiple interviews have talked about the depth of the new crafting system and all the cool things they are adding. There are things added for people who only craft, as well as things for people who craft occasionally. 3.0 is going to rock for crafters.

    Everyone needs to start getting hyped. 0 fears!
    It's hard to get hyped when they locking you out of being an omni crafter. How is this better when all the people that worked hard to get there crafts up to snuff get spit in the face by being locked out of crafting recipes. The current system is working fine.
    (0)

  4. #4
    Player
    Whatever's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Althana Starbreeze
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    guess I'll be making some alts tommorow.. and keep saving up with my main till the expansion.. and trying to buy a old fc/house so I can add my alts.. better to be prepared than sorry..
    (0)

  5. #5
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Squand View Post
    snip
    Well Scarebear beat me to it on the trust issue. (Wish I could like it more lol )
    This specialist system from the details we do have will not be a good thing for omni crafter because this system promotes lock outs and pigeonholing people to specific crafts. I don't know about you but I thought the main selling point of this game was one character can do ALL?

    Even in that interview he contradicted himself by saying crafting was too "hardcore" but introduce a new system that promotes even more "hardcore" crafting. Now to craft anything at anytime you have to have alts because now one character can NOT do all.
    (1)

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ranzan View Post
    Well Scarebear beat me to it on the trust issue. (Wish I could like it more lol )
    This specialist system from the details we do have will not be a good thing for omni crafter because this system promotes lock outs and pigeonholing people to specific crafts. I don't know about you but I thought the main selling point of this game was one character can do ALL?

    Even in that interview he contradicted himself by saying crafting was too "hardcore" but introduce a new system that promotes even more "hardcore" crafting. Now to craft anything at anytime you have to have alts because now one character can NOT do all.
    At what point do they explicitly say you can't do everything? The lock out could be 3 Eorzean days for all we know. I too am skeptical of the specialist system after the housing debacle, but with how little we actually know people are just jumping to some idiotic conclusions for the sake of rabble rousing.

    Honestly, if whatever change they do makes crafted combat gear meaningful (besides the jewelry) I'd be all for it. At the current moment weapons are overpriced glamours, ARM/LTW/WVR gear is irrelevant after the first few weeks and/or incredibly niche and the accessories are the only pieces worth holding on to. Alchemist hasn't gotten a meaningful potion since 2* while Culinarian continues to be useful at all levels of play.

    And yet you say this:

    Quote Originally Posted by Ranzan View Post
    The current system is working fine.
    No it leaves a lot to be desired. Forcing people to level all their crafters to 50 is part of the reason why most steer clear of it. If they are trying to shift from leveling 8 classes to 50 toward leveling 2-3 to 50 then I think you'd end up with more people with 1 or 2 specialists on their character which would mean more transactions on that casual level.

    Also, people are commenting on "hardcore" crfafters that level a bunch of alts to circumvent this. You are right, it wouldn't affect them. Little will in fact, outside of limiting the number of high-end crafts that could be done using some kind of a token system obtained through dailies. It'd prevent them from satisfying the market by themselves and giving other specialists a chance. Honestly they shouldn't be balancing their game around what people with too much time on their hands will do. If that were the case then FCoB wouldn't have been cleared in the first week.
    (2)
    Last edited by Sibyll; 03-16-2015 at 05:10 AM.

  7. #7
    Player
    Docj's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Doc Jay
    World
    Ultros
    Main Class
    Gladiator Lv 50
    regardless of any changes ever made to the crafting system it will always be boring and useless. crafting and gil are for glamour; for those playing dress-up with their virtual dolls. because of RMT we will never see meaningful armor or weapons being produced through crafting.
    (1)
    Last edited by Docj; 03-16-2015 at 04:39 AM.

  8. #8
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sibyll View Post
    snip
    First off the current system let you specialize if you CHOOSE to. It doesn\\'t twist your arm into doing so. Hell there are ppl that only did Ltw/Wvr/Gsm just fore spiritbonding purposes. So you could always specialize in a craft or two. Why limit the people that worked hard to get them all leveled to please some lazy people that didn\\'t or won\\'t put in the effort to do them all?

    In the Reddit posted interview he said there will be a "delay" when you switch specializations. That tells me I can make everything or anything people ask me on the spot. I can only speak for myself but that not good for business. Do I tell this customer in front of me "Sorry I can\\'t make that right now but if you wait I can switch and make it for you then." 10 times out of 10 they are going to find someone else.

    Also they could made crafting item more relevant with the current system. It may actually be better because the prices wouldn't be as high if (wait for it) any and everybody can make said items and not just a select few. Base on the info we have its a step back and more monopolies in markets on the horizon.
    (0)
    Last edited by Ranzan; 03-16-2015 at 06:09 AM.

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ranzan View Post
    First off the current system let you specialize if you CHOOSE to. It doesn\\'t twist your arm into doing so.
    Make a 4* BSM without leveling any of the other crafters then come back and tell me that the game doesn't twist your arm to level everything to 50. DoW/DoM does this to an extent too, but at least there you only need to do two other classes and generally to level 34, tops.

    Quote Originally Posted by Gillionaire View Post
    Can you imagine how hiked up the prices will get if certain items were only crafted/desynthed via a SINGLE method?
    Just think back before 2.45 when you had to desynth artisan's specs to get mcDs.. They were over a million gil each! As soon as they released artisan tools and it allowed 3 desynthing classes to obtain them, to a varying degree of effectiveness, it dropped the prices.
    Other desynthers always had the option to acquire MCDs, it was merely higher risk for potentially higher reward. So no, this is completely false. They were expensive because it was/is a tedious task no one wants to do, plain and simple.

    Quote Originally Posted by Gillionaire View Post
    Competition will create a healthy market. By forcing people to specialize, that reduces the competition.. Prices will only go up from that.
    If specialization draws more people into crafting by making it feasible to level 1 or 2 crafters to 50 without requiring the player to level the all of them then this would create a larger pool of specialized crafters and increase competition overall. We can cherry pick scenarios all day and we will still get no where, which is the point I was trying to make to you earlier in the thread. Wait for more details before you cry a river. It's anecdotal but a common complaint of non-crafters that want to get into crafting is that they don't want to level 8 crafting classes to 50 just to push 1 crafting class to 4*.
    (1)
    Last edited by Sibyll; 03-16-2015 at 07:56 AM.

  10. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sibyll View Post


    Other desynthers always had the option to acquire MCDs, it was merely higher risk for potentially higher reward. So no, this is completely false. They were expensive because it was/is a tedious task no one wants to do, plain and simple.
    Out of what could they obtain MDs exactly?
    Quote Originally Posted by Sibyll View Post
    If specialization draws more people into crafting by making it feasible to level 1 or 2 crafters to 50 without requiring the player to level the all of them then this would create a larger pool of specialized crafters and increase competition overall.
    I already know people who do just that.
    What makes you think that people who are too lazy to do so now, (they would much rather have their fc/friend craft for them; then level themselves, or get it off the mb) would suddenly decided to take up crafting?
    Quote Originally Posted by Sibyll View Post
    It's anecdotal but a common complaint of non-crafters that want to get into crafting is that they don't want to level 8 crafting classes to 50 just to push 1 crafting class to 4*.
    No, it's not anecdotal, it's just one random opinion from a random person. Like mine:
    I wanted to level 2 classes to 4* and I did not mind leveling all the others to level 50.
    (0)
    Last edited by Aeyis; 03-16-2015 at 09:09 AM.

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