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  1. #1
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60

    Specialist System in 3.0

    ok so after waching the pax east ffxiv 3.0 panel i got realy worried.
    one of the great things in the game is being able to provide and make everything by myself. the desynthesis system made me worried and im not a fan not being able to have them all but at least rewards are same acros the board (maybe asaid of CUL)
    But this specialist system that they brieflie mentioned for DoH realy makes me worried of simply not being able to craft everything i want and being forced to chose between cretain categories for crafters.

    What do you guys think?
    @devs are my fears correct of not having acces to certain crafts if i chose one specialisation or the other
    (10)

  2. #2
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Want to know it too.
    (0)

  3. #3
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    If you already played crafting in FF XI, then you should already see this coming. ^^;
    (2)

  4. #4
    Player
    Flinx's Avatar
    Join Date
    Jan 2015
    Posts
    50
    Character
    Flinx Rys
    World
    Tonberry
    Main Class
    Fisher Lv 60
    Quote Originally Posted by BobbinT View Post
    If you already played crafting in FF XI, then you should already see this coming. ^^;
    What does specialization in FF XI do? I'm quite curious
    (0)

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Flinx View Post
    What does specialization in FF XI do? I'm quite curious
    iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.

    Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.
    (1)

  6. #6
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by BobbinT View Post
    iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.

    Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.

    It's look like very bad idea ...
    (15)

  7. #7
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    242
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HrumHrum View Post
    It's look like very bad idea ...
    Actually its a great idea that does wonder for the market boards, and give other crafters more opportunities to make more gil. If everybody can just make everything, then the market boards will be vacant. Now that that 5 star chef, or that specialization chef is a lil more rare, he can put some value to his goods.

    And I know this topic is old, and is in the wrong place... but... crafters, please stop undercutting your fellow craftsman. If you see a ring in for 15,000 put yours in for 15,000. Example...

    15,000
    15,000
    15,000
    15,000

    From this group of 4 rings, what does the consumer have to pay? Is it a trick question? No, he has to play 15k. Regardless of when your item will sell, he will have to pay. Your item will sell, and you will get your money, there is no need to undercut this price by 2k, 1 gil, 6k, there simply is no reason. Get your money, and quit ruining prices of goods. LOL
    (1)

  8. #8
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    tell me whats the point of the aromory system and all that then? one of the selling points of ff is to be able to do everything on one character it all disapears if something like that is implemented.
    (12)

  9. #9
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BobbinT View Post
    iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.

    Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.
    How it goes is this: All crafting can go to up to 60. (Fishing is not bound by this and other gathering does not have any levelling.) Every craft is capped every ten levels until you do the uncapping quest with a guildmaster. You have a total of forty "master levels". You can only have forty levels above 60 over all skills (except fishing). You can put them all into one skill and level that skill to 100. Or you can level four crafts to 70. Or any other distribution of the forty you want, but generally you'll portion the levels out in chunks of ten because that's how the caps work. If you level a skill and already have 40 levels above 60, you will delevel a random skill. So you don't uncap skills you aren't going to level; this prevents you from levelling a skill when you don't want to. You can also talk to guildmasters and reset your cap (and your skill) back to 60 if you want to reallocate.
    (0)
    Last edited by Conradus; 04-04-2015 at 12:00 AM.

  10. #10
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Conradus View Post
    How it goes is this: All crafting can go to up to 60. (Fishing is not bound by this and other gathering does not have any levelling.) Every craft is capped every ten levels until you do the uncapping quest with a guildmaster. You have a total of forty "master levels". You can only have forty levels above 60 over all skills (except fishing). You can put them all into one skill and level that skill to 100. Or you can level four crafts to 70. Or any other distribution of the forty you want, but generally you'll portion the levels out in chunks of ten because that's how the caps work. If you level a skill and already have 40 levels above 60, you will delevel a random skill. So you don't uncap skills you aren't going to level; this prevents you from levelling a skill when you don't want to. You can also talk to guildmasters and reset your cap (and your skill) back to 60 if you want to reallocate.
    What? Where did you hear this? Link please?
    (0)

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