MSQ isn't too bad on an alt. 2.1 through 2.55 takes around 20 hours if you have a tank or healer


MSQ isn't too bad on an alt. 2.1 through 2.55 takes around 20 hours if you have a tank or healer

Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Source: The live letter that was released this morning. I can understand some Japanese. Not fluent tho.
Last edited by ZephyrZ; 04-12-2015 at 03:32 AM.
Source? Don't really see why you'd need alts either way.Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Edit: Thanks for the source.
I just wanted to expand on my previous comment. In the amount of time 3 crafters would spend leveling 2 alts to have all the specializations on a single account wouldn't it be more efficient if those 3 crafters worked together and each focused on 2-3 complementary specializations and made enough mats for their circle as a whole?
Last edited by Sibyll; 04-12-2015 at 04:53 AM.

Ahh perfect, I already had plans to have 3 characters since it looked like a nice number to go with the desynth limitations.. guess I'll just have to keep working on my alts then.Confirmed max 3 classes to specialize in, meaning we need 3 alts. What a bloody waste of time.
Edit: From my understanding however, it seems as thought we won't need alts. Specialist does not introduce new recipes. Those are tied to level. All it introduces are unique skills to choose from. If that is the case, we may no need alts. But correct me if i am wrong please.
Source: The live letter that was released this morning. I can understand some Japanese. Not fluent tho.

It's definitely not what I had predicted earlier, but this is a substantial departure from what was said in previous interviews where they had said new recipes would be linked to the Specialist system (which they are NOT saying here). What it sounds like is for classes you are not specialized in, it'll be about what we are used to in terms of hardcore crafting rotations needing all the cross class skills. The Specialist system will give skills powerful enough to make up for not having all the cross class skills.A8: The specialist system is a new system for Disciples of the Hand, and you’ll be able to undertake a quest to become a specialist from level 55. It’ll be possible to become a specialist in three classes of your choice. By using “scrips” you’ll be able to change which classes you specialize in afterwards. By setting a specialist class, you’ll be able to learn special actions. Currently, in order to make some of the higher difficulty recipes, there is a necessity to level various classes for their actions, and we feel that the difficulty has spiked a bit. We plan to improve this through the specialist system, so you can think of this system as something that will allow you to broaden your options by either playing as the classes you really like or enabling you to use all of the classes.
How To Train Your Faerie
http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide
Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking

It was never said specialist was linked to actual recipes, that was nothing more than an assumption others made. It also wasn't mentioned this time, so it may or may not be true. Means that it is still worth leveling at least one alt to 50. This seems a lot like everyone will have let's say 12 available cross class skills and 3 available specialist skills. Meaning specialist is mainly used to give more available options when it comes towards crafting rotations.It's definitely not what I had predicted earlier, but this is a substantial departure from what was said in previous interviews where they had said new recipes would be linked to the Specialist system (which they are NOT saying here). What it sounds like is for classes you are not specialized in, it'll be about what we are used to in terms of hardcore crafting rotations needing all the cross class skills. The Specialist system will give skills powerful enough to make up for not having all the cross class skills.
Last edited by ZephyrZ; 04-12-2015 at 05:26 AM.

It was said in the Famitsu interview. There are two translations out there for that interview and they both rendered it approximately the same:
http://www.reddit.com/r/ffxiv/commen...ast_interview/
"With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist."
http://www.bluegartr.com/threads/125...29-Translation
"After you finish training, you'll be able to choose a profession to qualify as a Specialist which may provide a special action or special recipes."
I'd like to think that was something misspoken and that recipes are not included. The Live Letter is really a much more formal channel than an interview, so I would place more weight on the Live Letter.
I don't expect it to be worth it to have Alts. I can basically guarantee you the Specialist abilities will NOT be cross class. The whole point is to get away from the current system where crafters who don't extensively cross class are useless. Those of us who have all the cross class skills and can craft top level stuff currently should still be able to continue to do so at a comparable difficulty in classes we are not specialized in.
Think Specialist system = boost for casual / single-class crafters.
How To Train Your Faerie
http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide
Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking
The more I'm seeing the more I'm thinking this is the way it is intended... and frankly I approve if this is the case. If it means more people will craft because they need only level 1-3 specific crafts they'll find useful then to me that opens up the market board to more people that are willing to buy ingots, leathers, and cloths for the things they aren't specialized in.
Hopefully this is one step of many toward making crafting more useful and increasing the demand on the market board.
So long as the specialist thing allows for exclusive recipes and skills exclusive to that class only, I don't see too much of a problem. Having three specialization is enough for you to take what you want toward your main (say, CRP and LTW for my bard) and a third such as culinary. Especially if they have raid-worthy equips like I mentioned before.
Worse case scenario? It becomes a repeat of what we have now; crafted armor is next to useless except for glamour (or kirimu coat 2.0 if itemization is that bad). Weapons have no place except for glamour and GSM becomes master race (again) because of accessories. Making the skills cross-able would also be a bad idea since one will inevitably become better than another while others remain useless (looking at you LTW)
What I'm hoping for out of specialization is something as simple as this.
You specialize in Carpenter? Now all your lumber synths produce 2 lumber per synth, and it uses the same exact shard/crystal/cluster and material requirements.
A perk as basic as that would not discourage people who might want to be everything but can't but it would also offer a clear advantage to a specialized crafter who can now produce with double efficiency.
Time will tell though but in all honest, 3/8 isn't that bad and I mean it's not going to be easy to gear up 8 crafts since they are using unique pieces of gear again lol. Then there is also tier V materia to worry about, that's gonna be a nightmare so personally for me I can't even imagine gearing up 3 armor sets for 3 crafts that I specialize in, that would cost so much gil most likely lol.
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